Fixed issue causing the viewport axes to sometimes not render correctly
@@ -302,6 +302,7 @@ void CBasicViewport::Render()
void CBasicViewport::DrawAxes()
{
// Draw 64x64 axes in lower-left corner with 8px margins
+ glBlendFunc(GL_ONE, GL_ZERO);
glViewport(8, 8, 64, 64);
glEnable(GL_DEPTH_TEST);
glClear(GL_DEPTH_BUFFER_BIT);
