CMaterialLoader: Make use of static
This function doesn't touch instance state at all
@@ -128,7 +128,7 @@ class CMaterialLoader
CMaterialLoader();
~CMaterialLoader();
- FVertexDescription ConvertToVertexDescription(uint32 VertexFlags);
+ static FVertexDescription ConvertToVertexDescription(uint32 VertexFlags);
// Load Functions
void ReadPrimeMatSet();
