add missing c annotation to code sections
@@ -504,7 +504,7 @@ For more details on how handles work, see [Handles](#handles).
#### Remove components
Flecs allows applications to remove owned components with the `ecs_remove` operation. The operation accepts an entity and a _type_ handle, and can be used like this:
-```
+```c
ecs_remove(world, e, Position);
```
@@ -548,7 +548,7 @@ The result of this code will be an entity `e1` which has one owned component (`P
In the API this is mostly transparent. Consider this example:
-```
+```c
Color *color1 = ecs_get_ptr(world, e1, Color);
Color *color2 = ecs_get_ptr(world, e2, Color);
```
