CCollisionEditor: Make use of Qt 5 signals and slots
@@ -43,8 +43,8 @@ CCollisionEditor::CCollisionEditor(CCollisionMeshGroup* pCollisionMesh, QWidget*
pOBBTreeSlider->setOrientation(Qt::Horizontal);
pOBBTreeSlider->setMaximumWidth(100);
- connect(pOBBTreeSlider, SIGNAL(valueChanged(int)),
- this, SLOT(OnOBBTreeDepthChanged(int)));
+ connect(pOBBTreeSlider, &QSlider::valueChanged,
+ this, &CCollisionEditor::OnOBBTreeDepthChanged);
mpUI->ToolBar->addWidget(pOBBTreeSlider);
@@ -53,11 +53,11 @@ CCollisionEditor::CCollisionEditor(CCollisionMeshGroup* pCollisionMesh, QWidget*
mpUI->ToolBar->addWidget(pSpacerWidget);
// Connections
- connect(mpUI->ActionToggleGrid, SIGNAL(toggled(bool)),
- this, SLOT(OnGridToggled(bool)));
+ connect(mpUI->ActionToggleGrid, &QAction::toggled,
+ this, &CCollisionEditor::OnGridToggled);
- connect(mpUI->ActionToggleOrbit, SIGNAL(toggled(bool)),
- this, SLOT(OnOrbitToggled(bool)));
+ connect(mpUI->ActionToggleOrbit, &QAction::toggled,
+ this, &CCollisionEditor::OnOrbitToggled);
// Update window title
QString WindowTitle = "%APP_FULL_NAME% - Collision Editor - %1[*]";
