TResPtr: Use in-class initializers where applicable
template <typename ResType>
class TResPtr
{
- ResType *mpRes;
+ ResType *mpRes = nullptr;
public:
- TResPtr()
- : mpRes(nullptr) {}
+ constexpr TResPtr() = default;
TResPtr(void *pPtr)
- : mpRes(nullptr)
{
*this = pPtr;
}
TResPtr(const TResPtr<ResType>& rkSource)
- : mpRes(nullptr)
{
*this = rkSource;
}
@@ -30,7 +27,7 @@ public:
mpRes->Release();
}
- inline void Serialize(IArchive& rArc)
+ void Serialize(IArchive& rArc)
{
CAssetID ID = (mpRes && !rArc.IsReader() ? mpRes->ID() : CAssetID::InvalidID(rArc.Game()));
rArc.SerializePrimitive(ID, 0);
@@ -42,29 +39,29 @@ public:
}
}
- inline void Delete()
+ void Delete()
{
// use with caution! this function exists because not all resources are cached currently
delete mpRes;
mpRes = nullptr;
}
- inline ResType* RawPointer() const
+ ResType* RawPointer() const
{
return mpRes;
}
- inline operator ResType*() const
+ operator ResType*() const
{
return mpRes;
}
- inline ResType& operator*() const
+ ResType& operator*() const
{
return *mpRes;
}
- inline ResType* operator->() const
+ ResType* operator->() const
{
return mpRes;
}
