matching types to ease the conversion later on
@@ -177,7 +177,7 @@ int main(int argc, char* args[])
// Initiate game loop
uint8_t FPS = 60;
- float MS_PER_FRAME = 1000.0 / FPS;
+ double MS_PER_FRAME = 1000.0 / FPS;
wrenSetSlotHandle(vm, 0, gameClass);
interpreterResult = wrenCall(vm, initMethod);
