CSelectionIterator: Make use of in-class initializers
class CSelectionIterator
{
CNodeSelection *mpSelection;
- uint32 mCurrentIndex;
+ uint32 mCurrentIndex = 0;
public:
- CSelectionIterator(CNodeSelection *pSelection)
- : mpSelection(pSelection), mCurrentIndex(0) {}
+ explicit CSelectionIterator(CNodeSelection *pSelection)
+ : mpSelection(pSelection) {}
- inline void Next() { mCurrentIndex++; }
- inline bool DoneIterating() const { return (mCurrentIndex == mpSelection->Size()); }
- inline operator bool() const { return !DoneIterating(); }
- inline CSceneNode* operator*() const { return mpSelection->At(mCurrentIndex); }
- inline CSceneNode* operator->() const { return mpSelection->At(mCurrentIndex); }
- inline CSelectionIterator& operator++() { Next(); return *this; }
- inline CSelectionIterator operator++(int) { CSelectionIterator Copy = *this; Next(); return Copy; }
+ void Next() { mCurrentIndex++; }
+ bool DoneIterating() const { return (mCurrentIndex == mpSelection->Size()); }
+ explicit operator bool() const { return !DoneIterating(); }
+ CSceneNode* operator*() const { return mpSelection->At(mCurrentIndex); }
+ CSceneNode* operator->() const { return mpSelection->At(mCurrentIndex); }
+ CSelectionIterator& operator++() { Next(); return *this; }
+ CSelectionIterator operator++(int) { CSelectionIterator Copy = *this; Next(); return Copy; }
};
#endif // CSELECTIONITERATOR
