CMaterialPass: Add another missing break for Mode 6 in SetAnimCurrent
@@ -97,6 +97,7 @@ void CMaterialPass::SetAnimCurrent(FRenderOptions Options, size_t PassIndex)
0.0f, 0.5f, 0.0f, 0.5f,
0.0f, 0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 0.0f, 1.0f);
+ break;
}
case EUVAnimMode::UVScroll: // Mode 2
