fix compile error in strict mode
@@ -242,6 +242,7 @@ void run_component_trigger_for_entities(
int32_t count,
ecs_entity_t *entities)
{
+ (void)world;
int32_t i, trigger_count = ecs_vector_count(trigger_vec);
if (trigger_count) {
EcsTrigger *triggers = ecs_vector_first(trigger_vec, EcsTrigger);
