boot/gui: Moving LVNanoSVG hacks under the hacks namespace
@@ -200,13 +200,13 @@ class UI
return
end
if @screen.get_height > @screen.get_width
- LVGL::LVNanoSVG.resize_next_width((@screen.get_width_fit * 0.8).to_i)
+ LVGL::Hacks::LVNanoSVG.resize_next_width((@screen.get_width_fit * 0.8).to_i)
else
# Detecting the available space where the layout will stretch into is
# apparently hard with lvgl, thus we rely on the vertical resolution.
# Meh, that's not *so* bad.
# While it's a crude approximation, for layouting it's fine.
- LVGL::LVNanoSVG.resize_next_height((@screen.get_height * 0.15).to_i)
+ LVGL::Hacks::LVNanoSVG.resize_next_height((@screen.get_height * 0.15).to_i)
end
@logo = LVGL::LVImage.new(@screen)
