CSelectAllCommand: Make use of push_back over operator<<
@@ -19,9 +19,9 @@ public:
, mpSelection(pSelection)
{
for (CSelectionIterator It(pSelection); It; ++It)
- mOldSelection << *It;
+ mOldSelection.push_back(*It);
for (CSceneIterator It(pScene, NodeFlags); It; ++It)
- mNewSelection << *It;
+ mNewSelection.push_back(*It);
}
void undo() override { mpSelection->SetSelectedNodes(mOldSelection.DereferenceList()); }
