CMaterialPass: Add missing break for Mode 6 in SetAnimCurrent
@@ -152,6 +152,7 @@ void CMaterialPass::SetAnimCurrent(FRenderOptions Options, size_t PassIndex)
TexMtx[0][3] = 0.f;
TexMtx[1][3] = 0.f;
TexMtx[2][3] = 0.f;
+ break;
}
case EUVAnimMode::ConvolutedModeA: // Mode 7
