added ALPHA16/32F
@@ -506,6 +506,8 @@ class GL {
public static inline var RGBA16F = 0x881A;
public static inline var RGB16F = 0x881B;
+ public static inline var ALPHA16F = 0x881C;
+ public static inline var ALPHA32F = 0x8816;
/* Shaders */
public static inline var FRAGMENT_SHADER = 0x8B30;
