revert pixel_shader change for script using Sprite instead of TileGrid
@@ -73,7 +73,7 @@ def play_wave(filename):
def show_image(filename):
image_file = open(filename, "rb")
odb = displayio.OnDiskBitmap(image_file)
- face = displayio.Sprite(odb, pixel_shader=getattr(odb, 'pixel_shader', displayio.ColorConverter()), position=(0, 0))
+ face = displayio.Sprite(odb, pixel_shader=displayio.ColorConverter(), position=(0, 0))
backlight.value = False
splash.append(face)
try:
