CModelEditorWindow: Mark a missed string as translatable
@@ -169,7 +169,7 @@ void CModelEditorWindow::SetActiveModel(CModel *pModel)
const uint32 NumMats = (pModel ? pModel->GetMatCount() : 0);
const uint32 NumMatSets = (pModel ? pModel->GetMatSetCount() : 0);
ui->MeshInfoLabel->setText(tr("%1 vertices, %2 triangles").arg(NumVertices).arg(NumTriangles));
- ui->MatInfoLabel->setText(tr("%1 materials, %2 set%3").arg(NumMats).arg(NumMatSets).arg(NumMatSets == 1 ? "" : "s"));
+ ui->MatInfoLabel->setText(tr("%1 materials, %2 set%3").arg(NumMats).arg(NumMatSets).arg(NumMatSets == 1 ? QString{} : tr("s")));
// Set items in matset combo box
ui->SetSelectionComboBox->blockSignals(true);
