Don't restrict snap in mousemove
This also fixes a bug where client windows only switch to floating mode when the
mouse is dragged in one specific direction.
@@ -1170,8 +1170,6 @@ movemouse(const Arg *arg)
nx = ocx + (ev.xmotion.x - x);
ny = ocy + (ev.xmotion.y - y);
- if (nx >= selmon->wx && nx <= selmon->wx + selmon->ww
- && ny >= selmon->wy && ny <= selmon->wy + selmon->wh) {
if (abs(selmon->wx - nx) < snap)
nx = selmon->wx;
else if (abs((selmon->wx + selmon->ww) - (nx + WIDTH(c))) < snap)
@@ -1183,7 +1181,6 @@ movemouse(const Arg *arg)
if (!c->isfloating && selmon->lt[selmon->sellt]->arrange
&& (abs(nx - c->x) > snap || abs(ny - c->y) > snap))
togglefloating(NULL);
- }
if (!selmon->lt[selmon->sellt]->arrange || c->isfloating)
resize(c, nx, ny, c->w, c->h, 1);
break;
