fix for osx/linux on some sdl version wrt locale
#define HL_NAME(n) sdl_##n
#include <hl.h>
+#include <locale.h>
#if defined(_WIN32) || defined(__ANDROID__) || defined(HL_IOS) || defined(HL_TVOS)
# include <SDL.h>
@@ -97,6 +98,7 @@ HL_PRIM bool HL_NAME(init_once)() {
hl_error("SDL_Init failed: %s", hl_to_utf16(SDL_GetError()));
return false;
}
+ setlocale(LC_NUMERIC, "C");
# ifdef _WIN32
// Set the internal windows timer period to 1ms (will give accurate sleep for vsync)
timeBeginPeriod(1);
