CWorldTreeModel: Make use of push_back over operator<<
@@ -242,10 +242,10 @@ void CWorldTreeModel::OnProjectChanged(CGameProject *pProj)
CAssetID AreaID = pWorld->AreaResourceID(iArea);
CResourceEntry *pAreaEntry = pWorld->Entry()->ResourceStore()->FindEntry(AreaID);
ASSERT(pAreaEntry);
- Info.Areas << pAreaEntry;
+ Info.Areas.push_back(pAreaEntry);
}
- mWorldList << Info;
+ mWorldList.push_back(Info);
}
}
}
@@ -301,12 +301,12 @@ void CWorldTreeModel::OnProjectChanged(CGameProject *pProj)
if (!pInfo || pInfo->WorldName != WorldNameQ)
{
- mWorldList << SWorldInfo();
+ mWorldList.push_back(SWorldInfo());
pInfo = &mWorldList.back();
pInfo->WorldName = WorldNameQ;
}
- pInfo->Areas << pEntry;
+ pInfo->Areas.push_back(pEntry);
UsedWorlds.insert(pEntry->ID());
}
}
@@ -321,7 +321,7 @@ void CWorldTreeModel::OnProjectChanged(CGameProject *pProj)
for (TResourceIterator<EResourceType::World> It; It; ++It)
{
if (UsedWorlds.find(It->ID()) == UsedWorlds.end())
- pInfo->Areas << *It;
+ pInfo->Areas.push_back(*It);
}
// Sort FrontEnd world
