Removing an old QueueAudio reference
@@ -52,7 +52,7 @@ void AUDIO_ENGINE_mix(void* userdata,
SDL_memset(writeCursor, 0, outputBufferSize);
int32_t samplesQueued = SDL_GetQueuedAudioSize(audioEngine->deviceId) / bytesPerSample;
- int32_t samplesToWrite = totalSamples - samplesQueued;
+ int32_t samplesToWrite = totalSamples;// - samplesQueued;
int totalChannels = 0;
// Get channel
