Rename BaseCellOrient to BaseCellRotation
#include "h3Index.h"
-/** @struct BaseCellOrient
+/** @struct BaseCellRotation
* @brief base cell at a given ijk and required rotations into its system
*/
typedef struct {
int baseCell; ///< base cell number
int ccwRot60; ///< number of ccw 60 degree rotations relative to current
/// face
-} BaseCellOrient;
+} BaseCellRotation;
/** @brief Neighboring base cell ID in each IJK direction.
*
@@ -305,7 +305,7 @@ const int baseCellNeighbor60CCWRots[NUM_BASE_CELLS][7] = {
* This table can be accessed using the functions `_faceIjkToBaseCell` and
* `_faceIjkToBaseCellCCWrot60`
*/
-static const BaseCellOrient faceIjkBaseCells[NUM_ICOSA_FACES][3][3][3] = {
+static const BaseCellRotation faceIjkBaseCells[NUM_ICOSA_FACES][3][3][3] = {
{// face 0
{
// i 0
