CAnimEventData: Make use of size_t where applicable
@@ -43,9 +43,9 @@ public:
}
}
- uint32 NumEvents() const { return mEvents.size(); }
- uint32 EventCharacterIndex(uint32 EventIdx) const { return mEvents[EventIdx].mCharacterIndex; }
- CAssetID EventAssetRef(uint32 EventIdx) const { return mEvents[EventIdx].mAssetRef; }
+ size_t NumEvents() const { return mEvents.size(); }
+ uint32 EventCharacterIndex(size_t EventIdx) const { return mEvents[EventIdx].mCharacterIndex; }
+ CAssetID EventAssetRef(size_t EventIdx) const { return mEvents[EventIdx].mAssetRef; }
void AddEvent(uint32 CharIdx, CAssetID AssetID) { mEvents.push_back(SEvent{CharIdx, AssetID}); }
};
