CSceneNode: Convert 0 literal to nullptr
@@ -102,7 +102,7 @@ protected:
CColor mAmbientColor;
public:
- explicit CSceneNode(CScene *pScene, uint32 NodeID, CSceneNode *pParent = 0);
+ explicit CSceneNode(CScene *pScene, uint32 NodeID, CSceneNode *pParent = nullptr);
~CSceneNode() override;
virtual ENodeType NodeType() = 0;
virtual void PostLoad() {}
