CAnimationParameters: Remove unnecessary inline specifiers
@@ -28,15 +28,15 @@ public:
TString GetCurrentCharacterName(int32 NodeIndex = -1);
// Accessors
- inline EGame Version() const { return mGame; }
- inline CAssetID ID() const { return mCharacterID; }
- inline CAnimSet* AnimSet() const { return (CAnimSet*) gpResourceStore->LoadResource(mCharacterID); }
- inline uint32 CharacterIndex() const { return mCharIndex; }
- inline uint32 AnimIndex() const { return mAnimIndex; }
- inline void SetCharIndex(uint32 Index) { mCharIndex = Index; }
- inline void SetAnimIndex(uint32 Index) { mAnimIndex = Index; }
+ EGame Version() const { return mGame; }
+ CAssetID ID() const { return mCharacterID; }
+ CAnimSet* AnimSet() const { return (CAnimSet*) gpResourceStore->LoadResource(mCharacterID); }
+ uint32 CharacterIndex() const { return mCharIndex; }
+ uint32 AnimIndex() const { return mAnimIndex; }
+ void SetCharIndex(uint32 Index) { mCharIndex = Index; }
+ void SetAnimIndex(uint32 Index) { mAnimIndex = Index; }
- inline void SetGame(EGame Game)
+ void SetGame(EGame Game)
{
mGame = Game;
@@ -55,7 +55,7 @@ public:
void SetUnknown(uint32 Index, uint32 Value);
// Operators
- inline CAnimationParameters& operator=(const CAnimationParameters& rkOther)
+ CAnimationParameters& operator=(const CAnimationParameters& rkOther)
{
mGame = rkOther.mGame;
mCharacterID = rkOther.mCharacterID;
@@ -66,14 +66,14 @@ public:
return *this;
}
- inline bool operator==(const CAnimationParameters& rkOther) const
+ bool operator==(const CAnimationParameters& rkOther) const
{
- return ( (mGame == rkOther.mGame) &&
- (mCharacterID == rkOther.mCharacterID) &&
- (mCharIndex == rkOther.mCharIndex) &&
- (mAnimIndex == rkOther.mAnimIndex) &&
- (mUnknown2 == rkOther.mUnknown2) &&
- (mUnknown3 == rkOther.mUnknown3) );
+ return mGame == rkOther.mGame &&
+ mCharacterID == rkOther.mCharacterID &&
+ mCharIndex == rkOther.mCharIndex &&
+ mAnimIndex == rkOther.mAnimIndex &&
+ mUnknown2 == rkOther.mUnknown2 &&
+ mUnknown3 == rkOther.mUnknown3;
}
};
