Added some explanation and an example on how to use the AudioEngine
@@ -9,7 +9,23 @@ It contains the following classes:
## AudioEngine
-The `AudioEngine` is a singleton, whose lifecycle is handled by DOME. Treat it as a class with static methods.
+The `AudioEngine` is a singleton, whose lifecycle is partially managed by DOME. Treat it as a class with static methods.
+
+DOME currently supports OGG and WAV files, and can play up to four audio channels simultaneously.
+
+An audio file is loaded from disk into memory using the `load` function, and remains in memory until you call `unload` or `unloadAll`, or when DOME closes.
+
+### Example
+
+```wren
+AudioEngine.load("fire", "res/Laser_Shoot.wav")
+var id = AudioEngine.play("fire")
+AudioEngine.stopChannel(id)
+
+...
+
+AudioEngine.unload("fire")
+```
### Methods
