Restoring the example spaceshooter to normal
@@ -195,11 +195,7 @@ class Ship {
draw(t) {
var frame = (t / 5).floor % 2
if (_health > 0 && !_imm || (_t/4).floor % 2 == 0) {
- Canvas.draw(_ship[frame].transform({
- "angle": 180,
- "scaleX": 2,
- "scaleY": 2
- }), _x, _y)
+ Canvas.draw(_ship[frame], _x, _y)
}
}
