CExportGameDialog: Remove unused prototype
@@ -44,8 +44,6 @@ CExportGameDialog::CExportGameDialog(const QString& rkIsoPath, const QString& rk
CExportGameDialog::~CExportGameDialog() = default;
-void RecursiveAddToTree(const nod::Node *pkNode, QTreeWidgetItem *pParent);
-
void CExportGameDialog::InitUI(QString ExportDir)
{
ASSERT(mpDisc != nullptr);
