CAnimation: Remove unnecessary inline specifiers
Same behavior, less writing. Functions defined in a class declaration
are already implicitly inline.
@@ -41,10 +41,10 @@ public:
void EvaluateTransform(float Time, uint32 BoneID, CVector3f *pOutTranslation, CQuaternion *pOutRotation, CVector3f *pOutScale) const;
bool HasTranslation(uint32 BoneID) const;
- inline float Duration() const { return mDuration; }
- inline uint32 NumKeys() const { return mNumKeys; }
- inline float TickInterval() const { return mTickInterval; }
- inline CAnimEventData* EventData() const { return mpEventData; }
+ float Duration() const { return mDuration; }
+ uint32 NumKeys() const { return mNumKeys; }
+ float TickInterval() const { return mTickInterval; }
+ CAnimEventData* EventData() const { return mpEventData; }
};
#endif // CANIMATION_H
