Guild Wars: EotN Review
A nice addition to the three primary campaigns. New models for new enemies (rather than just re-skinning old ones), good new skills, new titles to go chasing after if you're into that sort of thing.Overall it's a new playground for your characters, though expect the critters to be of stiffer stuff than most other areas. It also uses the previous overall continent for Tyria, which was nice since after playing through Prophecies I wanted to go explore the rest of the continent but couldn't. Significantly more in Tyria now. And there are fairly large underground areas, too, the new "dungeons" addition to the game. A good idea.The story stuck at about the level the primary campaigns did, so don't expect something terribly enthralling. Evil critter type X comes to destroy us all! Defeat the evil critters! The end.The only major disappointment I had about EotN was no new elite skills. They really could have added in a few for each of the classes. Oh well.Good game overall. 4/5.