Good book, but....
First off, this is a good book for someone wanting to start off in OpenGL programming. It covers the basics, gives a very good outlook on conceptualization and 3D theory, and covers the basics of matrix algrebra. Everything you need to program a game is here without bogging the user down with the inner workings of openGL's algorithms.I have to knock off a star for the CD though. The DirectX SDK included refused to install on my system and the source code samples from the book were mysteriously absent. Fortunately, you can get the SDK from Microsoft for free and the source code is available from the publishers website, but it is quite a hassle. A few of the utility programs are also shareware and require registration, which is to be expected but still aggrivating.