Second review. Priorities are all messed up here. Unit getting blasted by a guy literally next to him? Makes sense for the unit to beat on a literal wall while being killed, instead of attacking. Hounds in front of you? Think my guy will try to attack the impenetrable shield at the back of the map while dogs eat him alive instead. Makes perfect sense, right? Rogue not invisible next to you? Let's pretend it doesn't exist even though it's perfectly visible. Ffs, get this together!