Giving 3 stars before I go any further (and give 0!). By third level I was already being beaten beyond recognition! Why not 'train' players "how to win" instead of trying to 'rob' then at first encounter? Maybe I don't want to build doghouses UNTIL I'm comfortable with the game... Hint: Y'all (devs) do know what a 'hint' is - don't y'all?...