Apparently, the guys who made the campaigns, thinks that letting the opponents break the rules of the game is a nice challenge. (Example since it's not obvious to the guy that replied to me) letting the opponent use whatever number of a card, instead of 3,needed to hinder you or however many combos that are the same. Janitor Swoop for example. How does playing against any of these campaigns gear you up for a real game? Rhetoric. Everything about the game is awesome.