I love this game. It's fun, it's simple and it has so much potential. Best of all, it doesn't cost money to pay. (You can if you want, but who wants that? Right?) The character is a mini-Indiana Jones type, exploring tunnels and passageways, having adventures and fixing occasional pipes. The drawbacks are several times it's just not clear what you're supposed to do, but every game should challenge your creative thinking, right? Another thing, there's just so many things that come with the game (those icons along the bottom) that I don't know what they're there for. I mean, the game is the digging and the adventures; it really doesn't need all the other stuff. The game only needs the maps and the town to carry the game, everything else can go. The other drawback is that players only get so much "energy" to keep playing, and if you run out, you have to stop and continue the next day. I mean, you can buy more energy, but why would you want to do that? The game also gets a wonderful Halloween mini-game in October, but as wonderful as that sounds, it's really extensive and I didn't get to finish it after October 31. (Either decrease the size of it or let me finish!!) Despite these faults, this game is a lot better than games like "Matchington Manor" or "Homescapes" that basically rig their games to force you to spend money. Unlike those games, I don't think I'll be dropping Diggy any time soon unless it starts getting ridiculously difficult. Truth be told, I'd love to find a decent "haunted house" game exactly like "Diggy Adventures."