1.09.2 Update: The current iteration of the game courageously asks a dangerous question: is the core gameplay compelling enough to keep you coming back for more without the efficiency traps of an energy system? and the answer is an absolute yes. Removing the energy system and shifting the gating mechanisms to area reset times instead of travel times means that you get to play the game when you want to, rather than half an hour after you want to because that's how long it takes to get to the map, and combined with short load times means popping back to camp to drop off your spoils is more of a minor annoyance than an agonizing internal debate about the relative value of the items filling up your inventory.  Stormfall: Saga of Survival is a surprisingly player friendly isometric take on the survival genre that is both fun and relaxing to play, but it can't seem to figure out why. The current icon reflects this pretty well. "Come chop down trees!" it announces, you'll get 15 of something! Despite this, however, the forgiving mechanics and ease of play make it an enjoyable experience that's definitely worth a try if you like the genre or fantasize about living alone in the woods.