Overly aggressive MTX, coupled with mandatory PvP and borderline PTW, make what could have been a great game something of an exercise in frustration when you have put some time into it. The setting, premise and story elements feel very Trek, but when it comes to upgrading your base, the time requirements become after a while so silly high, we're talking days, incentivising the use of hutty tokens that can be bought for in-game currency... that you can buy for real money. And when station combat comes into play, the resources you have gathered can be stolen by other players, hindering progress. In short, you can get stonewalled by having your base constantly raided, and there is no opt-out for this, apart from shields... that you sometimes get, but that can be bought... for money. Also the customer service bot is bugged as it asks you to select from a list of options that is doesn't display. Play it for the first 15 levels, then leave it.