I like the additional strategic thought required with cards that rotate effects/damages, and the gameplay is pretty fair (so far my first day). P2W here seems more or less moot early in the game, although i'm sure there's plenty later on to appeal to whales. It takes a bit to figure out how to play right, but worth it. I really would like to see dual-element (faction?) decks be possible. I tried a deadly water combo to find I couldn't use the deadly part because I used the water hero.