Interesting concept, but fraught with frustrating limitations. Guessing its intended to get people to spend? There is no need, nor point, to the energy mechanic, other than to frustrate the player. Weapon durability needs to be at least doubled. I should not need 2-5 weapons to get through a map. Random aggressive "pc" spawning is simply annoying, especially as they ignore mobs. I do love the controlled npc mechanic so far, and the ton of items.