text: Displaying 1-5 of 5 Items , Filtered by Feb or Mar or Sep or Oct and 2020 and Adverse Events or DairyNZ Corporate
  
  Sidstyler wrote: That's just my opinion/first impression, judging entirely based on the rumors about magic being so devastating (when it apparently already is kind of nuts in the core game) and the ability for any army to take any unit/monster from any other army. It sounds too much like Apocalypse to me, just take whatever the hell you want and go nuts...but there could very well be limits and rules to balance it out for all we know. Then again, Apocalypse supposedly has those and I don't think it works too well, either.
  Don't know if this has been mentioned but any seen the blog spot on the GW website, its got the big spells for lore of Light and Life which if you squint hard enough you can read, basically Lore of Life has asp[ell that allows dead units to come back to life and a vortex that heals everything it passes over and if a misfire is rolled your wizard gets healed instead,
  I am liking the look of the new Monsters and will now be spending a lot of time converting more spellweavers for my WE (I refuse to buy anything that isn't plastic and can't afford finecast yet), hell they might be more competitive with a couple of monsters chucked in for giggles.
  I am liking this expansion so far but will have to wait on the rulebook before I make a final judgement.
  And there is nothing wrong with an opinion, if we didn't all have one things would be pretty boring IMO.
  But in saying that, the rulebook isn't even out (offically anyway) and we are all running of the whole "chinese whispers" concept. But to quote something Matt "if it ain't broke, I'll break it" Ward....
  You need wizards to capture Arcane Fulcrums and blast the enemy apart ; you need monsters to knock off the wizards off the fulcrums; you need your other units to block and protect the wizards by driving off the enemy monsters and attacking units