text: Like a Thorn in My Foot | The Traveller of Tyria
  This entry was posted in Personal Thoughts, The Traveller of Tyria and tagged Character Creation, Gamers, Gaming, Guild Wars 2, GW2, MMO. Bookmark the permalink.
  ← Tequatl's Demise
  A New Journey – The Juggernaut →
  6 thoughts on "Like a Thorn in My Foot"
  I wrote very extensively about the new trait system back when it was released – I felt like it was good in concept but fell very short in execution. I mostly concentrated on the unlocks themselves and how completely out of line with the content you should be doing at a certain level they were but a major annoyance to me was how late they unlock now. I generally settle on a build well in advance of level 80, and it definitely makes it much harder to really experiment around with builds when good chunks of it are locked until level 80. As someone who tends to do content well under level as well (I ran to Cursed Shore at level 65 on a character once just to do it and generally do events about five levels above mine), it doubly bothers me because it's just hindering to have so many fewer traits available on more recent characters I've made as opposed to ones I made before the update.
  Thanks for your thoughts! I totally agree with you, Verene. It's an amazing idea, but the execution definitely hasn't made things more enjoyable (which really, is the purpose of a game). I just feel like I don't want to make any alts because of this. Yet I've made new ones and love what I've created, but they're so stifled. Experimentation doesn't happen until 80, and that's just too late to enjoy. At that point, I'm working through what gear I want to use, not the traits.
  Pingback: This week in Guild Wars 2, 9-15 August | GuildMag
  I disagree almost entirely with your post 😀 As someone that had already leveled up to 80 in each of the professions before this patch already I hadn't put much thought into it. Until I decided I wanted an asuran Necro instead of a human one.
  The thing I like most about Guild Wars is lack of grind. Sure you need to slowly level your chracter up, and the level scaling for sidekicking is woeful, but you can get a level 80 character with terrible skins for very little money, and very little annoyance. Multiple ways to get exotic armour. Karma, crafting, coin on the TP, or drops from critters.
  To me the new trait system is just adding in grind for the sake of adding in grind.
  I appreciate the thoughts, Charlie! I'm not sure I disagree with you though. I mean, I don't mind the hunting for skills, but more than anything the level placement for unlocking different your tiers of Traits is quite… irritating to me. I enjoyed the old system more, and find I actually prefer it even to the hunting for skills. It just adds another dynamic for me that I don't mind. Probably great for new players but for those, like yourself, I'm not sure it's to your benefit at all.