text: page-template-default,page,page-id-16634,ajax_fade,page_not_loaded,,side_area_uncovered_from_content,qode-theme-ver-13.9,qode-theme-bridge,wpb-js-composer js-comp-ver-5.4.7,vc_responsive
  General School Statement:
  Across the curriculum, Computing is fast becoming a necessity for children's literacy in the modern digital world of increasing technological advancements. All children across each key stage in their development are expected to secure their knowledge in the four main areas; Understanding Technology, Programming, Digital Literacy and E-Safety.
  In the early years of study, the children may have some early encounters with a range of technology including television, IPADS and technological or digital toys. The early years is therefore their introduction to refining and igniting their curiosity into technology further.
  Children growing up today are immersed in new technologies. In the home, going shopping, at the doctors and in the street – technology is embedded in children's everyday experiences sometimes to the point where it is almost invisible to them. As part of some of their first activities, early technology experiences will include push button activities, remote control devices, musical keyboards, televisions, cash registers, microwave ovens, tills, scanners and interactive books, as well as computers, tablets and phones (1).
  Forever mindful of the recommended times for screen viewing for children of this age group and for children to be sometimes screen free, engagement with technology achieves the best outcomes for young children when it is not a solitary, isolated encounter but enhanced by supported interaction with adults and collaboration with peers (1).
  The best practice would be where technology (1):
  The Computing targets for EYFS are shown in the following table and are related to the Early Learning Goals:
  ELG 04 Moving and handling: children show good control and co-ordination in large and small movements. They move confidently in a range of ways, safely negotiating space. ELG 16 Exploring and using media and materials: children sing songs, make music and dance, and experiment with ways of changing them. They safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function.
  NB: Aspects of almost all of the other ELGs could be enhanced or evidenced though the use of technology e.g. ELGs 01, 02, 09 and 10 would all benefit from the use of eBooks and recording devices. ELG 06 Self-confidence and self-awareness: children are confident to try new activities, and say why they like some activities more than others. They are confident to speak in a familiar group, will talk about their ideas, and will choose the resources they need for their chosen activities. They say when they do or don't need help.
  ELG 07 Managing feelings and behaviour: children talk about how they and others show feelings, talk about their own and others' behaviour, and its consequences, and know that some behaviour is unacceptable. They work as part of a group or class, and understand and follow the rules. They adjust their behaviour to different situations, and take changes of routine in their stride.
  Source: (Cambridgeshire County Council. 2014)
  National Curriculum for Computing: Key Stage 1 and Key Stage 2
  Purpose of Study: National Curriculum Statement
  A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. (2)
  The Aims of the National Curriculum for Computing across Key Stage 1 and 2 are:
  to ensure that all pupils (2):
  Key Stage One (KS1):
  When the children reach their Key Stage 1 curriculum, the children will have had plenty of opportunity to pick up on basic skills and practises. At this stage in their learning, the children will be building on a foundation of experiences and further exploring technology and computing skills.
  In KS1, pupils will:
  use logical reasoning to predict the behaviour of simple programs use technology purposefully to create, organise, store, manipulate and retrieve digital content
  Key Stage Two (KS2):
  As children enter the Key Stage 2 curriculum they will have a secure foundation of knowledge and skills on which to build on, develop and refine. As Lower Key Stage 2 engage further with experimentation and creation Upper Key Stage 2 will be developing these skills at greater depth and fluency striving towards mastery of the materials and skills have developed across the primary curriculum.
  Springfield's Computing Resources, Materials and Software
  The children are extremely fortunate to have a range of modern technology and computing equipment available to them at their school. This includes a brand new computing suite, fitted with green screen, desktop computers and virtual reality headsets. The school has a set of Chromebooks that the classes use frequently in lessons to engage with software related to the computing curriculum through Purple Mash. Other technology also include Interactive teaching whiteboards and BeeBots (Robots) that the children can creatively programme to travel in different directions.
  Computing References/ Source:
  Cambridgeshire County Council (2014). Cambridgeshire Progression in Computing Capability. Technology in the Early Years Foundation Stage. The ICT service education (June, 2015). info@theictservice.org.uk. Cambridgeshire County Council 2014. This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit. https://creativecommons.org/licenses/by-nc-sa/4.0/. Contains public sector information licensed under the Open Government Licence v2.0.
  DFE (2014). Computing programmes of study: key stages 1 and 2. The National Curriculum in England. Available at: https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/239033/PRIMARY_national_curriculum_-_Computing.pdf