text: Resources • ToolsAndrian Valeanu • July 29, 2014 • 10 minutes READ
  3DS Max is widely used in spine and patch modeling, character animations, inverse kinematics, rendering, lighting, mesh and many more. Proper texture mapping and appropriate materials should be used to render a realistic effect. 3DS Max is a very powerful material editor that gives your creativity the required edge. With the help of this software package, you can give your reel characters a real touch. Nowadays, many 3DS Max tutorials are available. You can take help of these tutorials to create your 3D Max designs models and visualization effects.
  Sometimes, the imaginary world is much better than the physical world. The most important part of the 3DS Max is modeling. Only perfect modeling can derive satisfactory outputs. Tutorials can help you to learn more about the 3D film effects, complex design virtualizations, rich and realistic game characters. The 3DS Max is mainly used by the visual effects artists, design visualization specialists and the game developers. It has a tools-package that assists you to easily create a variety of shapes like cylinder, sphere or box and even helps in sketching the character outline.
  Once you master these 3DS Max modeling techniques, it is quite easy to create simple to complex characters or animations. Animation can sound challenging to learn but once you start using the tutorials, you'll get a quick and good grasp on it. Using this software and its advanced designing tools, you can create very realistic images and computer-generated models. The materials used are very important for creating realistic models. For example, while modeling an animal or a person, proper scale is required from multiple angles and this can only be achieved with the help of 3DS Max.
  Once you are through with the tutorials, you would be able to develop a model. By altering the shapes and adding some additional features, provide some realism to the selected models. After the realistic model is developed, it needs to be textured to get a good effect. There are more than hundreds of textures available in the 3D models from skins to metals to fabrics. And finally we get down to the lighting effect; this too is very important for the models and should be placed in a natural position to witness the proper effects. Multiple lights could also be used to enhance and stimulate the objects surrounding the model. Thus, with proper approaches, you can achieve beautiful 3DS Max models.
  When I went to France on April 2005 on my high school trip, I bought different Christmas postcards to send them to my family and friends. Accidentally I forgot to post one of them so I brought it home. It represented the Cafe de Flore of Paris, the famous cafe of french existentialists and artists. I liked a lot and so I decided to realize it with computer graphics techniques and instruments.
  In this tutorial I will show you a few tips to create aclock in 3d max and render it with Fryrender. Then I will show you howto apply fry materials and how to make the light setup. Finally, I willshow you how to work with the tonemapping and layer blending controls.
  This tutorial will show you how to use editable poly to create a bicycle. You will learn how to use editable poly and simple shapes like cylinder and box to create assets for the 3d mesh. I will also show how to manipulate turbo smooth modifier in your advantage.
  Hi everyone reading this overview about making-of my work "DNA_priority". This overview is software-specific as I have used 3DsMAX and Rhinoceros for making a picture and Adobe Photoshop for postproduction but there are no limitations for other software users due to most of principals of production are the same. I will try to introduce to you how I made it.
  Football/Soccer Ball – 3D Modeling Tutorial
  This is another 3d modeling tutorial from witch you will learn how to create a football/soccer ball in 3ds Max 2011. Also, you will learn how to texture the ball using the Unwrap UVW modifier. This was the official ball for the World Cup 1982. In the next few days i will create other 3d modeling tutorials that will show you how to model other types of sport balls. That being said let's start this 3d modeling tutorial.
  This video tutorial is created by artist Mahmoud Keshta in 3ds max by using Mental Ray. In this 12 minutes video tutorial (without sound) will explain you how to use Sunlight, Skylight in the daylight interior scene and render through mental ray. After rendering in 3ds max, Mahmoud wll show you the color correction in Photoshop. In the end of the tutorial will give you some notes which will help you in achieving realistic results in future projects. Overall, this is very informative tutorial which will explain you everything without a sound.
  In this tutorial we'll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the maxwell render and then set the materials in the material editor as maxwell materials.
  The tutorials is created by CG Artist Jan K. Vollmer who shows us Making of "Time is running" using 3d Studio Max + VRay.
  This tutorial was made based the development the my last project: Dead Twice. In this i'll explain the techniques of the modeling, as well to the mapping and texturing. It's possible which my techniques aren't the more used for animations, but I'm a beginner with animations, so, I'll explain here, are experiences, concepts and suggestions of the many artists.
  For the Modelling, first we must have the Blueprints of the car we are making (Nissan 350Z).
  The idea for this scene came from a Caterham model that I saw at a hobby store a few weeks before. So the next time I went there I had to buy it. I was hoping to find a blueprint of the model car in the box but it wasn't there! So I had to build the model first and measure each object.
  Most of you may already know that some sketches are vital for a modeller when it comes to a concept car, not only in cars but for everything else. I made some sketches for some of my concepts and others not because I used other cars as reference. The car that we're talking about, in this article, is based on the marvelous and beautiful Mazda RX-8 as you may already noticed. I chose to base this one in RX-8 but I could've done sketches instead. Normally, I only create a picture of the side of the car because, to me, that's what decides how the car will look.
  Subdvision Body Model
  This tutorial is best suited for those who like to see a rough model from the start and then refine into detail as you go. The technique is best suited for those that prefer to see a rough representation of their models from the start to judge proportions.
  This tutorial is for the creation of Low-Poly "Portable Game Resolution" real-time characters. This tutorial is being made with 3D Studio Max and Photoshop and all program-specific instructions are for those programs. The basic techniques can be transferred to other applications if you are already very familiar with those programs. The first thing you should ever do before even opening your 3D app is to get your ref ready. I wasn't aiming for anything fancy or elaborate. Nothing fantasy or sci-fi. Just a guy. So I'm using photo ref. A well-drawn and proportionally accurate drawing is also a good option. If you are not confident in your drawing ability, either get someone else to draw your ref, download a drawing, or just use photographs.
  Fat Monster – Gordo (modeling)
  Fat Monster – Gordo (modeling) – (basic/intermediate) – 17 Mb (language: portuguese)
  Torso modeling of the knight
  In this tutorial I will show you how to create simple interior scene basing on reference photo. I wanted to make it basic and simple for beginers without any complicated advanced settings.
  Modeling and rendering tutorial
  I believe that making sketches is a vital step in designing architecture or objects ; as well as for designing the images. For this bedroom, I took a slightly different workflow. I can call it "sketching in 3d" First, I had vision of this bedroom on my mind. I was imagining the sun falling down into the room, I was imagining about the wallpaper and bed. All of this formed a strong and clear vision and I found myself choosing chairs for my virtual bedroom, and designing some of the furniture myself. After making few basic sketches of furniture I design, I started building/modelling the room. Sketching in 3d, provided a lot of space and time for me to concentrate on forms, surfaces, materials. As I was modelling each element, at the same time I was thinking of each element as a part of the whole, and concentrating on the whole design.
  This tutorial is about the illumination of a room, illuminated by sunlight coming through a window (ideal for living rooms, kitchens and bedrooms).
  Let's start with the trunk of the tree. This is not a tutorial about mesh modeling that's why I am not going to explain it in details.
  3D Max 9 and Vray for rendering, for post work I always use Photoshop.
  Rain Fall Animation – Tutorial for beginners
  This tutorial is going to focus on creating a material for a toy plane, and will also look at setting up the lights and preparing the scene for rendering. The little toy plane featured here was modeled by my Chinese friend Han Cun Zhi as an excuse to introduce some of the mental ray techniques in 3ds Max.