text: Web Monetized HTML5 Game Development — final Grant report - Enclave Games
  Published 15 June 2021 by Andrzej Mazur.
  I was hoping to get 100 such surveys answered, but decided that even 20 or so will be ok. Turned out we got replies from 437 people, which was amazing! The question about the source of income got 37 answers on Web Monetization out of 398 total (all were optional) making this the 5th most popular choice already, bigger than licensing fees or in-app purchases.
  Body Guard game goes further with exploring Web Monetization and implements probabilistic revenue sharing, where we decided to split the earnings between Artist Rescue Trust (since the game itself is about fighting with viruses, including Covid), Phaser (in which this game, and all the others are written), and us (Enclave Games). We also allowed the monetized players to decide and be able to switch who they want to support throughout their gaming session.
  Forest Cuties game is using the receipt verifier service, so developers can see how exclusive content (in our case: three unique cards) can be secured and only unlocked after the actual verification if the player is actually monetized. This can be done entirely on the front-end side of things as the content can be encrypted and embedded in the index file, and the needed verifier to access can be a public one hosted at WebMonetization.org.
  We continued our practice of publishing Monthly Reports (check them all out if you're curious about the details), and were publishing blog posts about particular projects being completed, all on our blog, with cross-posting on Medium (#1, #2), DevTo (#1, #2), Web Monetization Community (#1, #2), and Coil Blogs (now Write.as, #1, #2) as well to increase reach: