text: I made the henna and tested it out last night and the henna doesnt really come out smoothly and it wont stick to the skin (almost as if it wants to float!). The other problem is it is drying way too fast and cracking.
  I suspect that there is a dryness problem so I am thinking of adding liquid. Should I add lemon juice or esential oils?
  Sounds like its too dry. I think you need just a little more liquid. To me henna isn't about an exact recipe. There's too many variables that we can't control, like weather, the texture of the particular batch of henna you have, and on and on. Sometimes henna will suck up way more/less moisture depeding on those variables. I like to mix my paste stiff, let it stand, then after adding the sugar and EOs I adjust the consistency with a little more liquid or powder as needed. I'm just not on board with the idea that "simple" and exact are the same thing.
  Stir lemon juice into 100 grams henna paste until it looks like stiff mashed potatoes. Cover it with plastic wrap and let it stand about 8 hours. Then add 1 1/2 tablespoons of essential oil. Stir while adding 1 table spoon of sugar at a time until the paste strats to drape off the spoon in ribbons. Recover and let it stand some more, checking for dye release every few hours. "Released" paste will color the heal of your hand bright orange after being on the skin just a few minutes. Depending on the henna you have and the temperature that could take anywhere from a total of 12 hours to 2 days. When the paste has released decide if you need to thin it with a touch of water, leave it alone, or thicken it with a little more powder. Freeze or use.
  This recipe isn't as exact, but it works for any kind of henna, any weather, any climate, any time!!
  I must agree with Jen, sounds like it's definitely too dry. I measure my henna powder by volume rather than weight, but where I live it's usually dry enough that the henna easily absorbs more than its own volume in lemon juice without getting runny. So add lemon, a little at a time until your paste will drape smoothly off the edge of a spoon.
  Those are some hot outfits for Barbie MotW. Though to be fair I haven't seen her be geeky when I've been over there.
  Lol... I'm too lazy to sew outfits (apparently I need a boyfriend to make them for me =p). But I do love cosplaying and dressing up when given the chance.
  I'm trying to troubleshoot my HD antenna signals. I'm using a Hauppauge 1600 and an HD antenna and mythtv 0.25.
  I previously had everything working fine in a different city but recently moved to Tallahassee and am trying to get the new channels set up.
  I loaded all the channel information both from a regular scan and have also tried from SchedulesDirect.
  When I plug in to just my TV the channels come in fine but when I try to view them through MythTV v 0.25 the signal shows up all garbled. It's not exactly static but almost scrambled looking. I'm not really sure where to start with this or how to troubleshoot it.
  I also tried loading the channels in to mplayer and recording short clips of each channel and they all showed up fine through that so I know the card works.
  I know this isn't a lot of information to go on but if any specific details are needed let me know and I'll provide them. Like I said I don't really know where to go at this point.
  have you tried eliminating all of your splitters. Just a direct line from your antenna to your card? It sounds like digital signal loss and there are lots of causes for that.
  What kind of Antenna are you using? Have you plugged your zip code into www.antennaweb.org ? It looks like NBC, ABC, CBS and FOX stations are near each other on the Georgia border.
  Row CSS Style - Enter the CSS style (make sure you use proper CSS here) for the entire row (this will affect every <td> as well as every <tr> - stickies only of course). Leave blank to not use any style.
  It affects <tr> and <td> because I don't know if any themes use the trow1/trow2 class in <tr> instead of <td>
  if you use this in one of the settings, the text color of the subject or the entire (depends on which setting you put this) will be green
  Cool list! I'm having trouble coming up with more games that should be there, but, for now, I have the following:
  I think that textures in general look great in Battletoads, and the sprites are pretty damn good too.
  I already made a topic about this subject, you can continue it rather then open a new one. Even if the topic is old we're talking about still even older games so the conversation is still valid.
  I found Doki! Doki! Yuuenchi: Crazy Land Daisakusen, wich I knew only by Crazyland, to have nice graphics.
  Also, I liked Adventures in the Magic Kingdown and Turtles 2 and 3, not the best graphics but still fine.
  Ironsword (Wizards & Warriors II) - The backgrounds etc won't win any awards, but i think some of the characters are well designed. Kuros (main character, very dynamic with both clipdoll and jumping jack-esque features), the bird king (because of the animation which felt very smooth for its time, though today you might've tweaked the timing) and the frog king (because of sheer size - kinda precursor to the troupple king in shovel knight?) were all pushing my expectations back when.
  Solstice - despite fighting an uphill battle against the PPU with its isometric view, it looks pretty great. I love the robed eyeball enemies, they're so eerie even though they have a cartoony clarity.
  The Immortal - same justification as solstice. Despite having some assets cut from other versions, particularily in the fights, i think the NES version is the one with the best looking dungeons. Love the doors and the ligh comming out of a crack in the wall on a certain stage. The barrel ride is quite nice looking, and so is the final fight.
  Super Mario Bros 3 - hidden in plain sight because of its popularity/neutrality. Still looks pretty great. It's another kind of great than the natsume / sunsoft formula.
  Kickmaster - this is a really mixed bag of highs and lows for me. It is both raunchy and beautiful; often at the same time. The palette choices are sometimes ingenious, yet at other times really messy. I sometimes feel a disconnect between the often beautiful assets and the medium they were targeting. I'd be interesting to be a fly on the wall in the studio who made it. The level "The bottomless crevasse" is among one of the most interesting approaches and beautiful far backgrounds to be seen on the NES, even without the parallax effects. Interesting and memorable choice of colours, great looking sky.