text: Instead of decreasing turning speed, I change it to decreasing turning acceleration. This gives it a illusion that NPC is taking a brief split second of time to react to the player, much like how a human would. The second big change is that instead of universally decreasing the angle of effective hit cone, I actually look at every attack animation of each race, and modify the angle accordingly. For example, a troll's right hand swinging attack will now actually hit a wide angle to his right side. A dwarven sphere's charge will hit within a narrow range just slightly to his right side. This makes it so that you'll need to judge whether or not to side step or back step instead of just blinding strafing your opponent. The last change is to move everything into zEdit patcher, thus eliminating incompatibility issues.