text: The going assumption was that I'd be best suited for "something with computers." I enjoyed tinkering with my Commodore 64 and Apple II, though it was hardly a pure love; I made my own video games when we couldn't afford the commercial ones. I developed bridge controls from the Enterprise, text adventures, even a few science applications. I entered programs from magazines like Ahoy! and Compute, line by tedious line. I learned to incrementally isolate and solve problems, one error at a time.