code: func NewDesiredStateOfWorld(volumePluginMgr *volume.VolumePluginMgr) DesiredStateOfWorld {
  	return &desiredStateOfWorld{
  		nodesManaged:    make(map[k8stypes.NodeName]nodeManaged),
  		volumePluginMgr: volumePluginMgr,
  	}
  }
docs: // NewDesiredStateOfWorld returns a new instance of DesiredStateOfWorld.