code: func BindFlags(l *componentbaseconfig.LeaderElectionConfiguration, fs *pflag.FlagSet) {
  	fs.BoolVar(&l.LeaderElect, "leader-elect", l.LeaderElect, ""+
  		"Start a leader election client and gain leadership before "+
  		"executing the main loop. Enable this when running replicated "+
  		"components for high availability.")
  	fs.DurationVar(&l.LeaseDuration.Duration, "leader-elect-lease-duration", l.LeaseDuration.Duration, ""+
  		"The duration that non-leader candidates will wait after observing a leadership "+
  		"renewal until attempting to acquire leadership of a led but unrenewed leader "+
  		"slot. This is effectively the maximum duration that a leader can be stopped "+
  		"before it is replaced by another candidate. This is only applicable if leader "+
  		"election is enabled.")
  	fs.DurationVar(&l.RenewDeadline.Duration, "leader-elect-renew-deadline", l.RenewDeadline.Duration, ""+
  		"The interval between attempts by the acting master to renew a leadership slot "+
  		"before it stops leading. This must be less than or equal to the lease duration. "+
  		"This is only applicable if leader election is enabled.")
  	fs.DurationVar(&l.RetryPeriod.Duration, "leader-elect-retry-period", l.RetryPeriod.Duration, ""+
  		"The duration the clients should wait between attempting acquisition and renewal "+
  		"of a leadership. This is only applicable if leader election is enabled.")
  	fs.StringVar(&l.ResourceLock, "leader-elect-resource-lock", l.ResourceLock, ""+
  		"The type of resource object that is used for locking during "+
  		"leader election. Supported options are `endpoints` (default) and `configmaps`.")
  }
docs: // BindFlags binds the LeaderElectionConfiguration struct fields to a flagset