code: func NewSwarmSyncerServer(po uint8, syncChunkStore storage.SyncChunkStore) (*SwarmSyncerServer, error) {
  	return &SwarmSyncerServer{
  		po:    po,
  		store: syncChunkStore,
  		quit:  make(chan struct{}),
  	}, nil
  }
docs: // NewSwarmSyncerServer is constructor for SwarmSyncerServer