code: function() {
        // find delta transform points
        var px    = deltaTransformPoint(this, 0, 1)
          , py    = deltaTransformPoint(this, 1, 0)
          , skewX = 180 / Math.PI * Math.atan2(px.y, px.x) - 90
  
        return {
          // translation
          x:        this.e
        , y:        this.f
        , transformedX:(this.e * Math.cos(skewX * Math.PI / 180) + this.f * Math.sin(skewX * Math.PI / 180)) / Math.sqrt(this.a * this.a + this.b * this.b)
        , transformedY:(this.f * Math.cos(skewX * Math.PI / 180) + this.e * Math.sin(-skewX * Math.PI / 180)) / Math.sqrt(this.c * this.c + this.d * this.d)
          // skew
        , skewX:    -skewX
        , skewY:    180 / Math.PI * Math.atan2(py.y, py.x)
          // scale
        , scaleX:   Math.sqrt(this.a * this.a + this.b * this.b)
        , scaleY:   Math.sqrt(this.c * this.c + this.d * this.d)
          // rotation
        , rotation: skewX
        , a: this.a
        , b: this.b
        , c: this.c
        , d: this.d
        , e: this.e
        , f: this.f
        , matrix: new SVG.Matrix(this)
        }
      }
docs: Extract individual transformations