code: function (eventType, eventArgs, defaultFunction) {
  		var point = this,
  			series = this.series,
  			seriesOptions = series.options;
  
  		// load event handlers on demand to save time on mouseover/out
  		if (seriesOptions.point.events[eventType] || (point.options && point.options.events && point.options.events[eventType])) {
  			this.importEvents();
  		}
  
  		// add default handler if in selection mode
  		if (eventType === 'click' && seriesOptions.allowPointSelect) {
  			defaultFunction = function (event) {
  				// Control key is for Windows, meta (= Cmd key) for Mac, Shift for Opera
  				point.select(null, event.ctrlKey || event.metaKey || event.shiftKey);
  			};
  		}
  
  		fireEvent(this, eventType, eventArgs, defaultFunction);
  	}
docs: Fire an event on the Point object. Must not be renamed to fireEvent, as this
  causes a name clash in MooTools
  @param {String} eventType
  @param {Object} eventArgs Additional event arguments
  @param {Function} defaultFunction Default event handler