code: function(t, line$$1) {
                  var R = t.determinant ? t.elements : matrix$2.Rotation(t, line$$1.direction).elements;
                  var C = line$$1.pointClosestTo(this.anchor).elements;
                  var A = this.anchor.elements, N = this.normal.elements;
                  var C1 = C[0], C2 = C[1], C3 = C[2], A1 = A[0], A2 = A[1], A3 = A[2];
                  var x = A1 - C1, y = A2 - C2, z = A3 - C3;
                  return Plane$1.create([
                    C1 + R[0][0] * x + R[0][1] * y + R[0][2] * z,
                    C2 + R[1][0] * x + R[1][1] * y + R[1][2] * z,
                    C3 + R[2][0] * x + R[2][1] * y + R[2][2] * z
                  ], [
                    R[0][0] * N[0] + R[0][1] * N[1] + R[0][2] * N[2],
                    R[1][0] * N[0] + R[1][1] * N[1] + R[1][2] * N[2],
                    R[2][0] * N[0] + R[2][1] * N[1] + R[2][2] * N[2]
                  ]);
                }
docs: Returns a copy of the plane, rotated by t radians about the given line See notes on Line#rotate.