code: function ( globalCallbacks, maxQueueSize, maxWebWorkers ) {
  		if ( THREE.LoaderSupport.Validator.isValid( globalCallbacks ) ) this.workerDescription.globalCallbacks = globalCallbacks;
  		this.maxQueueSize = Math.min( maxQueueSize, THREE.LoaderSupport.WorkerDirector.MAX_QUEUE_SIZE );
  		this.maxWebWorkers = Math.min( maxWebWorkers, THREE.LoaderSupport.WorkerDirector.MAX_WEB_WORKER );
  		this.maxWebWorkers = Math.min( this.maxWebWorkers, this.maxQueueSize );
  		this.objectsCompleted = 0;
  		this.instructionQueue = [];
  		this.instructionQueuePointer = 0;
  
  		for ( var instanceNo = 0; instanceNo < this.maxWebWorkers; instanceNo++ ) {
  
  			var workerSupport = new THREE.LoaderSupport.WorkerSupport();
  			workerSupport.setLogging( this.logging.enabled, this.logging.debug );
  			workerSupport.setForceWorkerDataCopy( this.workerDescription.forceWorkerDataCopy );
  			this.workerDescription.workerSupports[ instanceNo ] = {
  				instanceNo: instanceNo,
  				inUse: false,
  				terminateRequested: false,
  				workerSupport: workerSupport,
  				loader: null
  			};
  
  		}
  	}
docs: Create or destroy workers according limits. Set the name and register callbacks for dynamically created web workers.
  
  @param {THREE.OBJLoader2.WWOBJLoader2.PrepDataCallbacks} globalCallbacks  Register global callbacks used by all web workers
  @param {number} maxQueueSize Set the maximum size of the instruction queue (1-1024)
  @param {number} maxWebWorkers Set the maximum amount of workers (1-16)