code: function(round, _score, data){
  		// Get all scores
  		var scores = this.get('scores') || {};
  
  		// Filter scores, allow multiple method calls
  		var score = _score;
  		if(!_.isObject(score))
  			score = {
  				value: _score * 1,
  				data: data || {},
  			};
  
  		// Filter round
  		round = round * 1;
  		if(round < 0) return console.error('Could not set data for round '+round);
  
  		// Delete or update score
  		if(!_score){
  			// Deleting
  			delete scores[round];
  		}else{
  			// Save to object and to model
  			scores[round] = score;
  		}
  
  		this.set('scores', scores);
  
  		return this;
  	}
docs: /*
  Helper method used to save score to scores object.
  you can either assign an score object, or a string/number:
  Note that 1st round is 1, and not 0
  Valid:
  score.setScore(1, 10);
  score.setScore(1, {value: 10, data: {}});
  score.setScore(1, '10');
  score.setScore(1, '10', data);