code: function () {
  		var bones = this.bones;
  		for (var i = 0, n = bones.length; i < n; i++)
  			bones[i].setToSetupPose();
  
  		var ikConstraints = this.ikConstraints;
  		for (var i = 0, n = ikConstraints.length; i < n; i++) {
  			var constraint = ikConstraints[i];
  			constraint.bendDirection = constraint.data.bendDirection;
  			constraint.mix = constraint.data.mix;
  		}
  
  		var transformConstraints = this.transformConstraints;
  		for (var i = 0, n = transformConstraints.length; i < n; i++) {
  			var constraint = transformConstraints[i];
  			constraint.translateMix = constraint.data.translateMix;
  			constraint.x = constraint.data.x;
  			constraint.y = constraint.data.y;
  		}
  	}
docs: Sets the bones and constraints to their setup pose values.