code: function createBakedElement(parentElem, element3d) {
    // we might have a scene that has no baked level
    if (!element3d.bakedModelUrl && !element3d.bakePreviewStatusFileKey) {
      console.warn('Level without bakedModelUrl: ', element3d)
      return
    }
    // set data3d.buffer file key
    var attributes = {
      'io3d-data3d': 'key: ' + element3d.bakedModelUrl,
      shadow: 'cast: false; receive: true'
    }
    // set lightmap settings
    if (element3d.lightMapIntensity) {
      attributes['io3d-data3d'] += '; lightMapIntensity: ' + element3d.lightMapIntensity + '; lightMapExposure: ' + element3d.lightMapCenter
    }
  
    var bakedElem = addEntity({
      attributes: attributes,
      parent: parentElem
    })
  
    if (element3d.bakeRegularStatusFileKey || element3d.bakePreviewStatusFileKey) {
      updateOnBake(bakedElem, element3d)
    }
  
  }
docs: creates a child for a baked model in the current element