code: function( wrap ) {
      var gl = this.gl;
      gl.texParameteri( T2D, gl.TEXTURE_WRAP_S, wrap );
      gl.texParameteri( T2D, gl.TEXTURE_WRAP_T, wrap );
    }
docs: Set both WRAP_S and WRAP_T property to the given value
  @param {GLenum} wrap the wrap enum