code: function( startFunc ) {
  		var message = render.state === munit.RENDER_STATE_DEFAULT ? "munit hasn't been rendered yet" :
  				render.state === munit.RENDER_STATE_READ ? "munit is reading the test directory" :
  				render.state === munit.RENDER_STATE_TRIGGER ? "munit is triggering all modules" :
  				render.state === munit.RENDER_STATE_COMPILE ? "munit is compiling the test modules" :
  				render.state === munit.RENDER_STATE_ACTIVE ? "munit is running the test modules" :
  				render.state === munit.RENDER_STATE_FINISHED ? "munit is rendering the results" :
  				render.state === munit.RENDER_STATE_COMPLETE ? "munit is complete" :
  				"Unknown munit render state error";
  
  		throw new Error( message, startFunc || render._stateError );
  	}
docs: Throw a generic error based on the current state