code: function( object, method, options ) {
  		var self = this, spy;
  
  		// Can only create spies while the module is active
  		self.requireMaxState( munit.ASSERT_STATE_ACTIVE );
  
  		// Store the spy internally for destruction once module is closed
  		spy = munit.Spy( self, object, method, options );
  		self._spies.push( spy );
  
  		return spy;
  	}
docs: Function spies