code: function toSfntCoutours(svgPath) {
    var resContours = [];
    var resContour = [];
  
    svgPath.iterate(function (segment, index, x, y) {
  
      //start new contour
      if (index === 0 || segment[0] === 'M') {
        resContour = [];
        resContours.push(resContour);
      }
  
      var name = segment[0];
  
      if (name === 'Q') {
        //add control point of quad spline, it is not on curve
        resContour.push({ x: segment[1], y: segment[2], onCurve: false });
      }
  
      // add on-curve point
      if (name === 'H') {
        // vertical line has Y coordinate only, X remains the same
        resContour.push({ x: segment[1], y: y, onCurve: true });
      } else if (name === 'V') {
        // horizontal line has X coordinate only, Y remains the same
        resContour.push({ x: x, y: segment[1], onCurve: true });
      } else if (name !== 'Z') {
        // for all commands (except H and V) X and Y are placed in the end of the segment
        resContour.push({ x: segment[segment.length - 2], y: segment[segment.length - 1], onCurve: true });
      }
  
    });
    return resContours;
  }
docs: Converts svg points to contours.  All points must be converted to relative ones, smooth curves must be converted to generic ones before this conversion.