code: function doesIntersect (rect1, rect2) {
    let intersectLeftRight;
    let intersectTopBottom;
  
    const rect1Points = rectToPoints(rect1);
    const rect2Points = rectToPoints(rect2);
  
    if (rect1.width >= 0) {
      if (rect2.width >= 0) {
        intersectLeftRight = !((rect1Points.bottomRight.x <= rect2Points.topLeft.x) || (rect2Points.bottomRight.x <= rect1Points.topLeft.x));
      } else {
        intersectLeftRight = !((rect1Points.bottomRight.x <= rect2Points.bottomRight.x) || (rect2Points.topLeft.x <= rect1Points.topLeft.x));
      }
    } else if (rect2.width >= 0) {
      intersectLeftRight = !((rect1Points.topLeft.x <= rect2Points.topLeft.x) || (rect2Points.bottomRight.x <= rect1Points.bottomRight.x));
    } else {
      intersectLeftRight = !((rect1Points.topLeft.x <= rect2Points.bottomRight.x) || (rect2Points.topLeft.x <= rect1Points.bottomRight.x));
    }
  
    if (rect1.height >= 0) {
      if (rect2.height >= 0) {
        intersectTopBottom = !((rect1Points.bottomRight.y <= rect2Points.topLeft.y) || (rect2Points.bottomRight.y <= rect1Points.topLeft.y));
      } else {
        intersectTopBottom = !((rect1Points.bottomRight.y <= rect2Points.bottomRight.y) || (rect2Points.topLeft.y <= rect1Points.topLeft.y));
      }
    } else if (rect2.height >= 0) {
      intersectTopBottom = !((rect1Points.topLeft.y <= rect2Points.topLeft.y) || (rect2Points.bottomRight.y <= rect1Points.bottomRight.y));
    } else {
      intersectTopBottom = !((rect1Points.topLeft.y <= rect2Points.bottomRight.y) || (rect2Points.top <= rect1Points.bottomRight.y));
    }
  
    return intersectLeftRight && intersectTopBottom;
  }
docs: Returns whether two non-rotated rectangles are intersected