code: function (x, y) {
  		var polygons = this.polygons;
  		for (var i = 0, n = polygons.length; i < n; i++)
  			if (this.polygonContainsPoint(polygons[i], x, y)) return this.boundingBoxes[i];
  		return null;
  	}
docs: Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
  efficient to only call this method if {@link #aabbContainsPoint(float, float)} returns true.