code: function ( geometry ) {
  
  		var uvSet = geometry.faceVertexUvs[ 0 ];
  
  		for ( var i = 0, il = uvSet.length; i < il; i ++ ) {
  
  			var uvs = uvSet[ i ];
  
  			for ( var j = 0, jl = uvs.length; j < jl; j ++ ) {
  
  				// texture repeat
  
  				if( uvs[ j ].u !== 1.0 ) uvs[ j ].u = uvs[ j ].u - Math.floor( uvs[ j ].u );
  				if( uvs[ j ].v !== 1.0 ) uvs[ j ].v = uvs[ j ].v - Math.floor( uvs[ j ].v );
  
  			}
  
  		}
  
  	}
docs: Normalize UVs to be from <0,1> (for now just the first set of UVs)