code: function ( force ) {
  
          if( this.isReset ) return;
  
          this.mouse.neg();
          this.isDown = false;
  
          Roots.clearInput();
          var r = this.mode('def');
          var r2 = this.clearTarget();
  
          if( r || r2 ) this.draw( true );
  
          this.isReset = true;
  
          //Roots.lock = false;
  
      }
docs: ---------------------- RESET ----------------------