code: function (evt) {
      const clearedEls = evt.detail[this.data.colliderEndEventProperty]
      if (clearedEls) {
        if (Array.isArray(clearedEls)) {
          clearedEls.forEach(el => this._unHover(el))
        } else {
          this._unHover(clearedEls)
        }
      }
    }
docs: /* called when controller moves out of collision range of entity