code: function pointRectangleSimple(p, a1, a2) {
      if (!(a1.x > p.x ||
          a2.x < p.x ||
          a1.y > p.y ||
          a2.y < p.y))
          return {result: collision.INSIDE};
      return {result: collision.OUTSIDE};
  }
docs: Inclusive
  @returns {*}