code: function compileShader( gl, shader, code ){
    gl.shaderSource( shader, code );
    gl.compileShader( shader );
  
    if (Program.debug && !gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
      warn( gl.getShaderInfoLog(shader) );
      warn( formatCode( code ) );
      return false;
    }
  
    return true;
  }
docs: /*
  Shader compilation utility