code: function bindTextureToFramebuffer(gl, fbo, texture) {
    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
    gl.bindTexture(gl.TEXTURE_2D, texture);
  
    gl.texImage2D(
      gl.TEXTURE_2D,
      0,
      gl.RGBA,
      fbo.width,
      fbo.height,
      0,
      gl.RGBA,
      gl.UNSIGNED_BYTE,
      null
    );
  
    gl.framebufferTexture2D(
      gl.FRAMEBUFFER,
      gl.COLOR_ATTACHMENT0,
      gl.TEXTURE_2D,
      texture,
      0
    );
  
    // Check fbo status
    const fbs = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
    if (fbs !== gl.FRAMEBUFFER_COMPLETE) {
      console.log('ERROR: There is a problem with the framebuffer:', fbs);
    }
  
    // Clear the bindings we created in this function.
    gl.bindTexture(gl.TEXTURE_2D, null);
    gl.bindFramebuffer(gl.FRAMEBUFFER, null);
  }
docs: Bind texture to Framebuffer