code: function _loadImage(src) {
              var image = new Image();
              image.onload = function () {
                  if (typeof _this === 'undefined' || _this === null) return;
                  if (_this.imagesLoaded !== undefined) _this.imagesLoaded++;
                  if (_this.imagesLoaded === _this.imagesToLoad.length) {
                      _this.reInit();
                      if (params.onImagesReady) _this.fireCallback(params.onImagesReady, _this);
                  }
              };
              image.src = src;
          }
docs: Keyboard