code: function ( full )
  	{
  		var s = this.fnGetSettings();
  
  		if ( full ) {
  			// This is a little bit of a hack to force a full clone draw. When
  			// `full` is set to true, we want to reclone the source elements,
  			// regardless of the clone-on-draw settings
  			s.bInitComplete = false;
  		}
  
  		for ( var i=0, iLen=s.aoCache.length ; i<iLen ; i++ )
  		{
  			s.aoCache[i].fnClone.call( this, s.aoCache[i] );
  		}
  
  		if ( full ) {
  			s.bInitComplete = true;
  		}
  	}
docs: /*
  Function: _fnUpdateClones
  Purpose:  Loop over the fixed elements for this table and call their cloning functions
  Returns:  -
  Inputs:   -