code: function RenderManager(view) {
  	this.running = false;
  	this._frame = 0;
  
  	this.view = view;
  	this.skipFrames = 0;
  	this.skipFramesCounter = 0;
  	this.onEnterFrame = new signals.Signal();
  	this.onExitFrame = new signals.Signal();
  	this.render = this.render.bind(this);
  	this.renderLoop = this.renderLoop.bind(this);
  }
docs: Manages render timing, pause and unpause
  @param {View} view the view to manage