code: function getFunctionOverhead(runs) {
  
  		var result,
  		    dummy,
  		    start,
  		    i;
  
  		// The dummy has to return something,
  		// or it'll get insanely optimized
  		dummy = Function('return 1');
  
  		// Call dummy now to get it jitted
  		dummy();
  
  		start = Blast.performanceNow();
  
  		for (i = 0; i < runs; i++) {
  			dummy();
  		}
  
  		result = Blast.performanceNow() - start;
  
  		// When doing coverage this can increase a lot, giving weird results
  		if (result > 1) {
  			result = 0.5;
  		}
  
  		return result;
  	}
docs: This function determines the ms overhead cost of calling a
  function the given amount of time
  
  @author   Jelle De Loecker   <jelle@develry.be>
  @since    0.1.2
  @version  0.5.4
  
  @param    {Number}   runs