code: function TouchableButton( options ) {
  			for( var i in options ) {
  				if( i === 'x' ) this[i] = GameController.getPixels( options[i], 'x');
  				else if( i === 'y' || i === 'radius' ){
  					this[i] = GameController.getPixels(options[i], 'y');
  				} else this[i] = options[i];
  			}
  			this.draw();
  		}
docs: x, y, radius, backgroundColor )