code: function () {
  			var localSequence = this.game;
  			var moves = 0;
  			while(localSequence) {
  				moves += localSequence.nodes.length;
  
  				if (localSequence.sequences) {
  					localSequence = localSequence.sequences[0];
  				} else {
  					localSequence = null;
  				}
  			}
  
  			// TODO: Right now we're *assuming* that the root node doesn't have a
  			// move in it, which is *recommended* but not required practice.
  			// @see http://www.red-bean.com/sgf/sgf4.html
  			// "Note: it's bad style to have move properties in root nodes.
  			// (it isn't forbidden though)"
  			return moves - 1;
  		}
docs: Get the total number of moves in a game