code: function _storeEventData(triggerData) {
              evUtil.storeEventData({
                  triggerData: triggerData,
                  eventBufferLimit: eventBufferLimit,
                  attrName: attrName,
                  fired: fired,
                  index: indexer
              });
          }
docs: Stores events so we can later ask for them, can be set to a limited store by defaults on instantiation
  @param triggerData