code: function(charCode) {
  
          // We extend KeyEvent
          KeyEvent.apply(this);
  
          /**
           * The Unicode codepoint of the character that would be typed by the
           * key pressed.
           *
           * @type {Number}
           */
          this.charCode = charCode;
  
          // Pull keysym from char code
          this.keysym = keysym_from_charcode(charCode);
  
          // Keypress is always reliable
          this.reliable = true;
  
      }
docs: Information related to the pressing of a key, which MUST be
  associated with a printable character. The presence or absence of any
  information within this object is browser-dependent.
  
  @private
  @constructor
  @augments Guacamole.Keyboard.KeyEvent
  @param {Number} charCode The Unicode codepoint of the character that
  would be typed by the key pressed.