code: function( entity, angle ) {
  
  	        var angleFixed = Crafty.math.radToDeg( angle ).toFixed( 3 );
  
  	        if ( angle === 0 || entity._rotation === angleFixed ) {
  	            return;
  	        }
  
  	        entity.matterMoved = true;
  	        entity.rotation = angleFixed;
  
  	        debug.rotateEntity( [ entity, angleFixed ] );
  	    }
docs: Initial support only for center origin