code: function (toImage, x, y, blending) {
  		
  		blending = (blending && blending == true)?true:false;
  		
  		var pluse = 0,
  		iterator = 0,
  		y_coord = y,
  		x_coord = x;
  		
  		for(; y_coord < (this.height + y); y_coord++) {
  			pluse = y_coord * toImage.width * 4;
  			
  			for(x_coord = x * 4; x_coord < (this.width + x) * 4; x_coord++, iterator++) {
  				if(blending) {
  					var pixel = this._alphaBlending([
  					toImage.data[pluse+x_coord++],
  					toImage.data[pluse+x_coord++],
  					toImage.data[pluse+x_coord++],
  					toImage.data[pluse+x_coord],
  					],[
  					this.data[iterator++],
  					this.data[iterator++],
  					this.data[iterator++],
  					this.data[iterator],
  					]);
  					
  					toImage.data[pluse+(x_coord-3)] = pixel[0];
  					toImage.data[pluse+(x_coord-2)] = pixel[1];
  					toImage.data[pluse+(x_coord-1)] = pixel[2];
  					toImage.data[pluse+(x_coord)] = pixel[3];
  				}
  				else {
  					toImage.data[pluse+x_coord] = this.data[iterator];
  				}
  			}
  		}
  		
  		return toImage;
  	}
docs: pasteTo(resourse toImage, int x, int y[, boolean blending])
  
  Paste palette to pallette of the image "toImage".
  @param toImage - pallette to insert.
  @param x - x-coordinate of destination point.
  @param y - y-coordinate of destination point.
  @param blending - saving transparency, between 0 and 255 (inclusive).