code: function GPU() {
        var _this;
  
        var ua = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : null;
        var flags = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
        var cssFlagsPrefix = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 'gpu';
  
        _classCallCheck(this, GPU);
  
        _this = _possibleConstructorReturn(this, _getPrototypeOf(GPU).call(this, ua, flags, cssFlagsPrefix));
  
        _this._createTestElements();
  
        _this.webGLVendor = _this._info.webGLVendor;
        _this.webGLRenderer = _this._info.webGLRenderer;
        _this.vendor = _this._info.vendor;
        _this.model = _this._info.model;
        _this.renderer = _this._info.renderer;
        return _this;
      }
docs: Creates an instance of GPU.
  @param {any} [ua=null]
  @param {any} [flags={}]
  @param {string} [cssFlagsPrefix='gpu']
  
  @memberOf GPU