code: function GLTFRegistry() {
  
  			var objects = {};
  
  			return	{
  
  				get: function ( key ) {
  
  					return objects[ key ];
  
  				},
  
  				add: function ( key, object ) {
  
  					objects[ key ] = object;
  
  				},
  
  				remove: function ( key ) {
  
  					delete objects[ key ];
  
  				},
  
  				removeAll: function () {
  
  					objects = {};
  
  				},
  
  				update: function ( scene, camera ) {
  
  					for ( var name in objects ) {
  
  						var object = objects[ name ];
  
  						if ( object.update ) {
  
  							object.update( scene, camera );
  
  						}
  
  					}
  
  				}
  
  			};
  
  		}
docs: /* GLTFREGISTRY