code: function(x, y) {
  		var offset = (x + y * this.width) * 4;
  	
  		return [
  			this.data[offset + 0],
  			this.data[offset + 1],
  			this.data[offset + 2],
  			this.data[offset + 3]
  		];
  	}
docs: getPixel(int x, int y)
  
  Get pixel.
  @param x - x-coordinate of the point.
  @param y - y-coordinate of the point.