code: function(myPos, myVelo, targetPos, targetVelo) {
      var ticpt = this.calcInterceptTime(myPos, myVelo, targetPos, targetVelo);
      if(ticpt === undefined)
        return undefined;
      return this.getPositionByVeloAndTime(targetPos, targetVelo, ticpt);
    }
docs: Calculates the intercept-position of the target.
  @method calcInterceptPosition
  @param myPos {Vector3d} The position of the interceptor.
  @param myVelo {Number} The velocity at which the target should be intercepted.
  @param targetPos {Vector3d} The position of the target.
  @param targetVelo {Vector3d} The velocity and direction in which the target is moving.
  @return {Vector3d} The position at which the target is reached.
  @for motionpredict