code: function decodeBuffer( bundle, len, buf_type ) {
  	var length=0, ans="";
  	switch (len) {
  		case 0: length = bundle.u8[bundle.i8++]; break;
  		case 1: length = bundle.u16[bundle.i16++]; break;
  		case 2: length = bundle.u32[bundle.i32++]; break;
  		case 3: length = bundle.f64[bundle.i64++]; break;
  	}
  
  	// Process buffer according to type
  	if (buf_type === 0) { // STRING_LATIN
  		ans = String.fromCharCode.apply(null, bundle.readTypedArray( NUMTYPE.UINT8 , length ) );
  		return DEBUG
  			? __debugMeta( ans, 'string.latin', {} )
  			: ans;
  
  	} else if (buf_type === 1) { // STRING_UTF8
  		ans = String.fromCharCode.apply(null, bundle.readTypedArray( NUMTYPE.UINT16 , length ) );
  		return DEBUG
  			? __debugMeta( ans, 'string.utf8', {} )
  			: ans;
  
  	} else if (buf_type === 2) { // IMAGE
  		var img = document.createElement('img');
  		img.src = decodeBlobURL( bundle, length );
  		return img;
  
  	} else if (buf_type === 4) { // SCRIPT
  		var img = document.createElement('script');
  		img.src = decodeBlobURL( bundle, length );
  		return img;
  
  	} else if (buf_type === 7) { // RESOURCE
  		return decodeBlobURL( bundle, length );
  
  	} else {
  		throw new Errors.AssertError('Unknown buffer type #'+buf_type+'!');
  	}
  
  }
docs: Read a buffer from the bundle