code: function Bounds (min, max){
      if (!(this instanceof Bounds)) {
          return new Bounds(min, max);
      }
  
      this.min = min || new Vector();
      this.max = max || new Vector();
      this.intersectionInfo = new Vector();
  }
docs: /*
  Bounds Object
  Contains the min and max Coordinates of an Object
  
  Instance Example:
  new Bounds(min<Vector>, max<Vector>);
  
  Functions:
  <Self> setMin(<Vector>)
  <Self> setMax(<Vector>)