code: function getSmoothClampedResolution(resolution, maxResolution, minResolution) {
    let result = Math.min(resolution, maxResolution);
    const ratio = 50;
  
    result *= Math.log(1 + ratio * Math.max(0, resolution / maxResolution - 1)) / ratio + 1;
    if (minResolution) {
      result = Math.max(result, minResolution);
      result /= Math.log(1 + ratio * Math.max(0, minResolution / resolution - 1)) / ratio + 1;
    }
    return clamp(result, minResolution / 2, maxResolution * 2);
  }
docs: Returns a modified resolution to be between maxResolution and minResolution while
  still allowing the value to be slightly out of bounds.
  Note: the computation is based on the logarithm function (ln):
  - at 1, ln(x) is 0
  - above 1, ln(x) keeps increasing but at a much slower pace than x
  The final result is clamped to prevent getting too far away from bounds.
  @param {number} resolution Resolution.
  @param {number} maxResolution Max resolution.
  @param {number} minResolution Min resolution.
  @return {number} Smoothed resolution.