code: function() {
      var hand = game.player.hand;
      var steps = game.player.steps;
      var scaleFactor = this.scale * 6;
  
      // Calculate the position of each hand relative to the steps taken.
      var xScale = Math.cos(steps * 2);
      var yScale = Math.sin(steps * 4);
      var bobX = xScale * scaleFactor;
      var bobY = yScale * scaleFactor;
      var x = (canvas.width - (hand.width * this.scale) + scaleFactor) + bobX;
      var y = (canvas.height - (hand.height * this.scale) + scaleFactor) + bobY;
      var w = hand.width * this.scale;
      var h = hand.height * this.scale;
  
      ctx.drawImage(hand.image, x, y, w, h);
    }
docs: Draw the hand holding the gun and implement a "bobbing" to simulate walking.