code: function (evt) {
      // Raycast again for touch.
      if (this.data.rayOrigin === 'mouse' && evt.type === 'touchstart') {
        this.onMouseMove(evt);
        this.el.components.raycaster.checkIntersections();
        evt.preventDefault();
      }
  
      this.twoWayEmit(EVENTS.MOUSEDOWN);
      this.cursorDownEl = this.intersectedEl;
    }
docs: Trigger mousedown and keep track of the mousedowned entity.