code: function CordovaAudioPlugin() {
  		this.AbstractPlugin_constructor();
  
  		this._capabilities = s._capabilities;
  
  		this._loaderClass = createjs.CordovaAudioLoader;
  		this._soundInstanceClass = createjs.CordovaAudioSoundInstance;
  
  		this._srcDurationHash = {};
  	}
docs: Play sounds using Cordova Media plugin, which will work with a Cordova app and tools that utilize Cordova such as PhoneGap or Ionic.
  This plugin is not used by default, and must be registered manually in {{#crossLink "Sound"}}{{/crossLink}}
  using the {{#crossLink "Sound/registerPlugins"}}{{/crossLink}} method.
  This plugin is recommended when building a Cordova based app, but is not required.
  
  <b>NOTE the <a href="http://plugins.cordova.io/#/package/org.apache.cordova.media" target="_blank">Cordova Media plugin</a> is required</b>
  
  cordova plugin add org.apache.cordova.media
  
  <h4>Known Issues</h4>
  <b>Audio Position</b>
  <ul>Audio position is calculated asynchronusly by Media.  The SoundJS solution to this problem is two-fold:
  <li>Provide {{#crossLink "CordovaAudioSoundInstance/getCurrentPosition"}}{{/crossLink}} that maps directly to media.getCurrentPosition.</li>
  <li>Provide a best guess position based on elapsed time since playback started, which is synchronized with actual position when the audio is paused or stopped.
  Testing showed this to be fairly reliable within 200ms.</li></ul>
  <b>Cordova Media Docs</b>
  <ul><li>See the <a href="http://plugins.cordova.io/#/package/org.apache.cordova.media" target="_blank">Cordova Media Docs</a> for various known OS issues.</li></ul>
  <br />
  
  @class CordovaAudioPlugin
  @extends AbstractPlugin
  @constructor