code: function(cuberadius) {
              var csg = this.reTesselated();
  
              var result = new CSG();
  
              // make a list of all unique vertices
              // For each vertex we also collect the list of normals of the planes touching the vertices
              var vertexmap = {};
              csg.polygons.map(function(polygon) {
                  polygon.vertices.map(function(vertex) {
                      vertexmap[vertex.getTag()] = vertex.pos;
                  });
              });
  
              for (var vertextag in vertexmap) {
                  var pos = vertexmap[vertextag];
                  var cube = CSG.cube({
                      center: pos,
                      radius: cuberadius
                  });
                  result = result.unionSub(cube, false, false);
              }
              result = result.reTesselated();
              return result;
          }
docs: For debugging Creates a new solid with a tiny cube at every vertex of the source solid