code: function Loader(loadItem) {
  		this.AbstractLoader_constructor(loadItem, true, createjs.AbstractLoader.SOUND);
  
  		/**
  		 * A Media object used to determine if src exists and to get duration
  		 * @property _media
  		 * @type {Media}
  		 * @protected
  		 */
  		this._media = null;
  
  		/**
  		 * A time counter that triggers timeout if loading takes too long
  		 * @property _loadTime
  		 * @type {number}
  		 * @protected
  		 */
  		this._loadTime = 0;
  
  		/**
  		 * The frequency to fire the loading timer until duration can be retrieved
  		 * @property _TIMER_FREQUENCY
  		 * @type {number}
  		 * @protected
  		 */
  		this._TIMER_FREQUENCY = 100;
  	}
docs: Loader provides a mechanism to preload Cordova audio content via PreloadJS or internally. Instances are returned to
  the preloader, and the load method is called when the asset needs to be requested.
  Currently files are assumed to be local and no loading actually takes place.  This class exists to more easily support
  the existing architecture.
  
  @class CordovaAudioLoader
  @param {String} loadItem The item to be loaded
  @extends XHRRequest
  @protected