code: function(bForce) {
  			if (oPendingInteraction) {
  				// set provisionary processing time from start to end and calculate later
  				if (!bForce) {
  					oPendingInteraction.processing = now() - oPendingInteraction.start;
  				} else {
  					finalizeInteraction(now());
  				}
  			}
  		}
docs: End an interaction measurements.
  
  @param {boolean} bForce forces end of interaction now and ignores further re-renderings
  @static
  @private