code: function findMultipleBaseTextures(item, queue)
  {
      let result = false;
  
      // Objects with multiple textures
      if (item && item._textures && item._textures.length)
      {
          for (let i = 0; i < item._textures.length; i++)
          {
              if (item._textures[i] instanceof Texture)
              {
                  const baseTexture = item._textures[i].baseTexture;
  
                  if (queue.indexOf(baseTexture) === -1)
                  {
                      queue.push(baseTexture);
                      result = true;
                  }
              }
          }
      }
  
      return result;
  }
docs: Built-in hook to find multiple textures from objects like AnimatedSprites.
  
  @private
  @param {PIXI.DisplayObject} item - Display object to check
  @param {Array<*>} queue - Collection of items to upload
  @return {boolean} if a PIXI.Texture object was found.