code: function Console (lc2, position, debug) {
    this.lc2 = lc2
    this.position = position
    this.debug = debug || false
    this.name = 'Console'
    this.lastReadKey = 0
    this.inputBuffer = 0
    this.outputKey = 0
    this.displayReady = 1
  }
docs: Creates a new Console. Of course it needs a reference to a `lc2` CPU, the `position` in memory that will map to the Console registers, and wether or not debug mode might be activated.