code: function(myConnector, otherConnector, mirror, normalrotation) {
              var matrix = myConnector.getTransformationTo(otherConnector, mirror, normalrotation);
              return this.transform(matrix);
          }
docs: Connect a solid to another solid, such that two CSG.Connectors become connected myConnector: a CSG.Connector of this solid otherConnector: a CSG.Connector to which myConnector should be connected mirror: false: the 'axis' vectors of the connectors should point in the same direction true: the 'axis' vectors of the connectors should point in opposite direction normalrotation: degrees of rotation between the 'normal' vectors of the two connectors