code: public void deliverTell (BodyObject target, UserMessage message)
      {
          SpeakUtil.sendMessage(target, message);
  
          // note that the teller "heard" what they said
          SpeakUtil.noteMessage(target, message.speaker, message);
      }
docs: Delivers a tell notification to the specified target player. It is assumed that the message
  is coming from some server entity and need not be permissions checked or notified of the
  result.