code: protected void layoutLabel ()
      {
          Graphics2D gfx = _mgr.createGraphics();
          if (gfx == null) {
              return;
          }
          try {
              gfx.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                                   (_antiAliased) ?
                                   RenderingHints.VALUE_ANTIALIAS_ON :
                                   RenderingHints.VALUE_ANTIALIAS_OFF);
              _label.layout(gfx);
          } finally {
              gfx.dispose();
          }
      }
docs: Lays out our underlying label which must be done if the text is
  changed.