code: public void paint (Graphics2D gfx)
      {
          // if we're rendering footprints, paint that
          boolean footpaint = _fprintDebug.getValue();
          if (footpaint) {
              gfx.setColor(Color.black);
              gfx.draw(_footprint);
  
              if (_hideObjects.getValue()) {
                  // We're in footprints but no objects mode, so let's also fill it in so we can
                  // see things better/tell if we have overlapping ones
                  Composite ocomp = gfx.getComposite();
                  gfx.setComposite(ALPHA_WARN);
                  gfx.fill(_footprint);
                  gfx.setComposite(ocomp);
              }
          }
  
          if (_hideObjects.getValue()) {
              return;
          }
  
          // if we have a warning, render an alpha'd red rectangle over our bounds
          if (_warning) {
              Composite ocomp = gfx.getComposite();
              gfx.setComposite(ALPHA_WARN);
              gfx.fill(bounds);
              gfx.setComposite(ocomp);
          }
  
          // paint our tile
          tile.paint(gfx, bounds.x, bounds.y);
  
          // and possibly paint the object's spot
          if (footpaint && _sspot != null) {
              // translate the origin to center on the portal
              gfx.translate(_sspot.x, _sspot.y);
  
              // rotate to reflect the spot orientation
              double rot = (Math.PI / 4.0f) * tile.getSpotOrient();
              gfx.rotate(rot);
  
              // draw the spot triangle
              gfx.setColor(Color.green);
              gfx.fill(_spotTri);
  
              // outline the triangle in black
              gfx.setColor(Color.black);
              gfx.draw(_spotTri);
  
              // restore the original transform
              gfx.rotate(-rot);
              gfx.translate(-_sspot.x, -_sspot.y);
          }
      }
docs: Requests that this scene object render itself.