code: protected void blockResolved (SceneBlock block)
      {
          if (_dpanel != null) {
              _dpanel.resolvedBlock(block);
          }
  
          Rectangle sbounds = block.getScreenBounds();
          if (!_delayRepaint && sbounds != null && sbounds.intersects(_vbounds)) {
  //            warnVisible(block, sbounds);
              // if we have yet further blocks to resolve, queue up a repaint now so that we get these
              // data onscreen as quickly as possible
              if (_pendingBlocks > 1) {
                  recomputeVisible();
                  _remgr.invalidateRegion(sbounds);
              }
          }
  
          blockFinished(block);
      }
docs: Called by a scene block when it has completed its resolution process.