code: public static void sendSpeak (DObject speakObj, Name speaker, String bundle, String message)
      {
          sendSpeak(speakObj, speaker, bundle, message, ChatCodes.DEFAULT_MODE);
      }
docs: Sends a speak notification to the specified place object originating with the specified
  speaker (the speaker optionally being a server entity that wishes to fake a "speak" message)
  and with the supplied message content.
  
  @param speakObj the object on which to generate the speak message.
  @param speaker the username of the user that generated the message (or some special speaker
  name for server messages).
  @param bundle null when the message originates from a real human, the bundle identifier that
  will be used by the client to translate the message text when the message originates from a
  server entity "faking" a chat message.
  @param message the text of the speak message.