code: @Override
      public Scene getScene()
      {
          final Node<?> parent = getParent();// change, no iteration, no testing, no casting, recurses upwards to a Scene, and Scene returns itself, CYCLES!!!
  
          if (null != parent)
          {
              return parent.getScene();
          }
          return null;
      }
docs: Returns the Scene that this Node is on.
  
  @return Scene