code: public void poseToBones()
      {
          mPose.sync();
          for (int i = 0; i < getNumBones(); ++i)
          {
              GVRSceneObject bone = mBones[i];
              if ((bone != null) &&
                 ((mBoneOptions[i] & BONE_LOCK_ROTATION) == 0))
              {
                  mPose.getLocalMatrix(i, mTempMtx);
                  bone.getTransform().setModelMatrix(mTempMtx);
              }
          }
      }
docs: Applies the matrices from the skeleton's current pose
  to the scene objects associated with each bone.
  <p>
  The {@link org.gearvrf.animation.keyframe.GVRSkeletonAnimation} class
  does this as a part of skeletal animation. It does not occur
  automatically when the current pose is updated.
  @see #applyPose(GVRPose, int)
  @see #setPose(GVRPose)