code: @Pure
  	@Inline(value = "PhysicsUtil.getPhysicsEngine().motionNewtonEuler1Law1D(($1), ($2), ($3), ($4))",
  			imported = {PhysicsUtil.class})
  	public static double motionNewtonEuler1Law1D(
  			double velocity,
  			double minSpeed,
  			double maxSpeed,
  			double dt) {
  		return engine.motionNewtonEuler1Law1D(velocity, minSpeed, maxSpeed, dt);
  	}
docs: Compute and replies a motion according
  to Newton-Euler-1 equations for motion.
  
  <p><code>movement = clamp(velocity) * dt</code>
  
  @param velocity is the current  velocity of the object.
  @param minSpeed is the minimal speed allowed.
  @param maxSpeed is the maximal speed allowed.
  @param dt is the time
  @return a motion