code: public void setLinearLowerLimits(float limitX, float limitY, float limitZ) {
          Native3DGenericConstraint.setLinearLowerLimits(getNative(), limitX, limitY, limitZ);
      }
docs: Sets the lower limits for the "moving" body translation relative to joint point.
  
  @param limitX the X axis lower translation limit
  @param limitY the Y axis lower translation limit
  @param limitZ the Z axis lower translation limit