code: public void setAngularLowerLimits(float limitX, float limitY, float limitZ) {
          Native3DGenericConstraint.setAngularLowerLimits(getNative(), limitX, limitY, limitZ);
      }
docs: Sets the lower limits for the "moving" body rotation relative to joint point.
  
  @param limitX the X axis lower rotation limit (in radians)
  @param limitY the Y axis lower rotation limit (in radians)
  @param limitZ the Z axis lower rotation limit (in radians)