code: @VisibleForTesting
      boolean particleOutOfBounds(
              @NonNull final Scene scene,
              final float x,
              final float y) {
          final float offset = scene.getParticleRadiusMin() + scene.getLineLength();
          return x + offset < 0 || x - offset > scene.getWidth()
                  || y + offset < 0 || y - offset > scene.getHeight();
      }
docs: Used for checking if the particle is off-screen and farther than line length and it's
  radius.
  
  @param x the particle x
  @param y the particle y
  @return true if the particle is off-screen and guaranteed not to be used to draw a line to
  the closest particle on screen.