code: public void setAtlasInformation(List<GVRAtlasInformation> atlasInformation)
      {
          if ((mImage != null) && (mImage instanceof GVRImageAtlas))
          {
              ((GVRImageAtlas) mImage).setAtlasInformation(atlasInformation);
          }
       }
docs: Set the list of {@link GVRAtlasInformation} to map the texture atlas
  to each object of the scene.
  
  @param atlasInformation Atlas information to map the texture atlas to each
  scene object.