code: @Pure
  	public static boolean intersectsSphereCapsule(
  			double sphereCenterx, double sphereCentery, double sphereCenterz, double sphereRadius,
  			double capsuleAx, double capsuleAy, double capsuleAz,
  			double capsuleBx, double capsuleBy, double capsuleBz,
  			double capsuleRadius) {
  		// Compute (squared) distance between sphere center and capsule line segment
  		double dist2 = AbstractSegment3F.distanceSquaredSegmentPoint(
  				capsuleAx, capsuleAy, capsuleAz, capsuleBx, capsuleBy, capsuleBz,
  				sphereCenterx, sphereCentery, sphereCenterz);
  		// If (squared) distance smaller than (squared) sum of radii, they collide
  		double radius = sphereRadius + capsuleRadius;
  		return dist2 < radius * radius;
  	}
docs: Replies if the specified sphere intersects the specified capsule.
  @param sphereCenterx - center of the sphere
  @param sphereCentery - center of the sphere
  @param sphereCenterz - center of the sphere
  @param sphereRadius - radius of the sphere
  @param capsuleAx - Medial line segment start point of the capsule
  @param capsuleAy - Medial line segment start point of the capsule
  @param capsuleAz - Medial line segment start point of the capsule
  @param capsuleBx - Medial line segment end point of the capsule
  @param capsuleBy - Medial line segment end point of the capsule
  @param capsuleBz - Medial line segment end point of the capsule
  @param capsuleRadius - radius of the capsule
  @return <code>true</code> if intersecting, otherwise <code>false</code>