code: public FloatBuffer getTexCoordBuffer(int coords) {
          if (m_texcoords[coords] == null) {
              return null;
          }
          
          return m_texcoords[coords].asFloatBuffer();
      }
docs: Returns a buffer containing coordinates for a texture coordinate set.<p>
  
  A texture coordinate consists of up to 3 floats (u, v, w). The actual
  number can be queried via {@link #getNumUVComponents(int)}. The
  buffer will contain
  <code>getNumUVComponents(coords) * getNumVertices()</code> floats
  
  @param coords the texture coordinate set
  
  @return a native-order direct buffer, or null if no data is available