code: public void setMeshCreatorInputNormals(float[] values) {
          meshCreatorInputNormals = new float[ values.length ];
          for (int i = 0; i < values.length; i++) {
              meshCreatorInputNormals[i] = values[i];
          }
      }
docs: Save the list of coordinates which has been reorganized by the X3D meshCreator
  @param values