code: public List<GVRAtlasInformation> loadTextureAtlasInformation(GVRAndroidResource resource) throws IOException {
  
          List<GVRAtlasInformation> atlasInformation
                  = GVRAsynchronousResourceLoader.loadAtlasInformation(resource.getStream());
          resource.closeStream();
  
          return atlasInformation;
      }
docs: Loads atlas information file placed in the assets folder.
  <p>
  Atlas information file contains in UV space the information of offset and
  scale for each mesh mapped in some atlas texture.
  The content of the file is at json format like:
  <p>
  [ {name: SUN, offset.x: 0.9, offset.y: 0.9, scale.x: 0.5, scale.y: 0.5},
  {name: EARTH, offset.x: 0.5, offset.y: 0.9, scale.x: 0.5, scale.y: 0.5} ]
  
  @param resource
  A stream containing a text file on JSON format.
  @since 3.3
  @return List of atlas information load.