code: protected void registerBuildingAttributes() {
          // Default LmlActorBuilder:
          addBuildingAttributeProcessor(new SkinLmlAttribute(), "skin");
          addBuildingAttributeProcessor(new StyleLmlAttribute(), "style", "class");
          addBuildingAttributeProcessor(new OnResultInitialLmlAttribute(), "result", "onResult");
          addBuildingAttributeProcessor(new ToButtonTableLmlAttribute(), "toButtonTable");
          addBuildingAttributeProcessor(new ToDialogTableLmlAttribute(), "toDialogTable");
          addBuildingAttributeProcessor(new ToTitleTableLmlAttribute(), "toTitleTable");
          // Text:
          addBuildingAttributeProcessor(new TextLmlAttribute(), "text", "value");
          // Aligned:
          addBuildingAttributeProcessor(new HorizontalLmlAttribute(), "horizontal");
          addBuildingAttributeProcessor(new VerticalLmlAttribute(), "vertical");
          // FloatRange:
          addBuildingAttributeProcessor(new RangeInitialValueLmlAttribute(), "value");
          addBuildingAttributeProcessor(new RangeMaxValueLmlAttribute(), "max");
          addBuildingAttributeProcessor(new RangeMinValueLmlAttribute(), "min");
          addBuildingAttributeProcessor(new RangeStepSizeLmlAttribute(), "stepSize", "step");
          // Tooltip:
          addBuildingAttributeProcessor(new TooltipManagerLmlAttribute(), "tooltipManager");
      }
docs: Attributes used during widget creation.