code: public void receiveAudio(boolean receive) {
          //check if engine currently receives audio, returns previous value
          boolean receiveAudio = engine.receiveAudio(receive);
          if (receiveAudio && !receive) {
              //send a blank audio packet to reset the player
              engine.sendBlankAudio(true);
          } else if (!receiveAudio && receive) {
              //do a seek	
              seekToCurrentPlayback();
          }
      }
docs: {@inheritDoc}