code: private void updateRadius() {
  		if (isPressed()) {
  			if (currentRadius <= getEndRippleRadius()) {
  				currentRadius += RADIUS_INCREMENT;
  			}
  		} else {
  			if (isDrawingInProgress()) {
  				currentRadius = getEndRippleRadius();
  			} else if (isDrawingFinished()) {
  				currentRadius = 0;
  			}
  		}
  		LOGGER.trace("Updated Ripple Effect radius to: {}", currentRadius);
  	}
docs: Updates the Ripple Effect {@link #currentRadius}