code: private void loadTilesCollisions(MapTileCollision mapCollision)
      {
          for (int v = 0; v < map.getInTileHeight(); v++)
          {
              for (int h = 0; h < map.getInTileWidth(); h++)
              {
                  final Tile tile = map.getTile(h, v);
                  if (tile != null)
                  {
                      loadTileCollisions(mapCollision, tile);
                  }
              }
          }
      }
docs: Load collisions for each tile. Previous collisions will be removed.
  
  @param mapCollision The map tile collision owner.