code: public final void loadFromFile(Media media)
      {
          try (FileReading reading = new FileReading(media))
          {
              loading(reading);
          }
          catch (final IOException exception)
          {
              throw new LionEngineException(exception, media, "Error on loading from file !");
          }
      }
docs: Load world from the specified file.
  
  @param media The input media.
  @throws LionEngineException If error on loading from file.