code: public static float[] vLerp(float[] verts, int v1, int v2, float t) {
          float[] dest = new float[3];
          dest[0] = verts[v1 + 0] + (verts[v2 + 0] - verts[v1 + 0]) * t;
          dest[1] = verts[v1 + 1] + (verts[v2 + 1] - verts[v1 + 1]) * t;
          dest[2] = verts[v1 + 2] + (verts[v2 + 2] - verts[v1 + 2]) * t;
          return dest;
      }
docs: / @param[in] t The interpolation factor. [Limits: 0 <= value <= 1.0]