code: public static SpriteTiled loadSpriteTiled(Media media, int tileWidth, int tileHeight)
      {
          return new SpriteTiledImpl(getMediaDpi(media), tileWidth, tileHeight);
      }
docs: Load a tiled sprite from a file, giving tile dimension.
  <p>
  Once created, sprite must call {@link SpriteTiled#load()} before any other operations.
  </p>
  
  @param media The sprite media (must not be <code>null</code>).
  @param tileWidth The tile width (must be strictly positive).
  @param tileHeight The tile height (must be strictly positive).
  @return The loaded tiled sprite.
  @throws LionEngineException If arguments are invalid or image cannot be read.