code: public void setMin(int min)
      {
          this.min = UtilMath.clamp(min, 0, Integer.MAX_VALUE);
          max = UtilMath.clamp(max, this.min, Integer.MAX_VALUE);
      }
docs: Set the minimum damage value. Max set to min value if over.
  
  @param min The minimum damage value (must be positive).