code: public void goTo( Sector sector, boolean animate ) {
          View view = getWwd().getView();
          view.stopAnimations();
          view.stopMovement();
          if (sector == null) {
              return;
          }
          // Create a bounding box for the specified sector in order to estimate
          // its size in model coordinates.
          Box extent = Sector.computeBoundingBox(getWwd().getModel().getGlobe(),
                  getWwd().getSceneController().getVerticalExaggeration(), sector);
  
          // Estimate the distance between the center position and the eye
          // position that is necessary to cause the sector to
          // fill a viewport with the specified field of view. Note that we change
          // the distance between the center and eye
          // position here, and leave the field of view constant.
          Angle fov = view.getFieldOfView();
          double zoom = extent.getRadius() / fov.cosHalfAngle() / fov.tanHalfAngle();
  
          // Configure OrbitView to look at the center of the sector from our
          // estimated distance. This causes OrbitView to
          // animate to the specified position over several seconds. To affect
          // this change immediately use the following:
  
          if (animate) {
              view.goTo(new Position(sector.getCentroid(), 0d), zoom);
          } else {
              ((OrbitView) wwd.getView()).setCenterPosition(new Position(sector.getCentroid(), 0d));
              ((OrbitView) wwd.getView()).setZoom(zoom);
          }
      }
docs: Move to see a given sector.
  
  @param sector
  the sector to go to.
  @param animate
  if <code>true</code>, it animates to the position.