code: public void attachToBody(Body body, float degrees) {
  		this.body = body;
  		this.bodyPosition.set(body.getPosition());
  		bodyAngleOffset = MathUtils.degreesToRadians * degrees;
  		bodyAngle = body.getAngle();
  		applyAttachment();
  		if (staticLight) dirty = true;
  	}
docs: Attaches light to specified body with relative direction offset
  
  @param body
  that will be automatically followed, note that the body
  rotation angle is taken into account for the light offset
  and direction calculations
  @param degrees
  directional relative offset in degrees