code: public int getNoxItemHit(float x, float y) {
      int noxItemPosition = -1;
      for (int i = 0; i < getNumberOfElements(); i++) {
        float noxItemX = getXForItemAtPosition(i) + offsetX;
        float noxItemY = getYForItemAtPosition(i) + offsetY;
        float itemSize = getNoxItemSize();
        boolean matchesHorizontally = x >= noxItemX && x <= noxItemX + itemSize;
        boolean matchesVertically = y >= noxItemY && y <= noxItemY + itemSize;
        if (matchesHorizontally && matchesVertically) {
          noxItemPosition = i;
          break;
        }
      }
      return noxItemPosition;
    }
docs: Returns the position of the NoxView if any of the previously configured NoxItem instances is
  hit. If there is no any NoxItem hit this method returns -1.