code: protected synchronized void firePlayerChangeEvent(PlayerBasicChangeEvent.Status status) {
          PlayerBasicChangeEvent pce = new PlayerBasicChangeEvent(this, status);
  
          for (PlayerBasicChangeListener pcl : playerListeners) {
              pcl.playerBasicChange(pce);
          }
      }
docs: Sends the appropriate {@link org.bff.javampd.player.PlayerBasicChangeEvent.Status} to all registered
  {@link PlayerBasicChangeListener}s.
  
  @param status the {@link org.bff.javampd.player.PlayerBasicChangeEvent.Status}