code: public void attachToBody(Body body, float offsetX, float offSetY, float degrees) {
  		this.body = body;
  		bodyOffsetX = offsetX;
  		bodyOffsetY = offSetY;
  		bodyAngleOffset = degrees;
  		if (staticLight) dirty = true;
  	}
docs: Attaches light to specified body with relative offset and direction
  
  @param body
  that will be automatically followed, note that the body
  rotation angle is taken into account for the light offset
  and direction calculations
  @param offsetX
  horizontal relative offset in world coordinates
  @param offsetY
  vertical relative offset in world coordinates
  @param degrees
  directional relative offset in degrees