code: public static void glBindRenderbuffer(int target, int renderBuffer)
      {
          checkContextCompatibility();
          nglBindRenderbuffer(target, WebGLObjectMap.get().toRenderBuffer(renderBuffer));
      }
docs: <p>{@code glBindRenderbuffer} binds the renderbuffer object with name renderbuffer to the renderbuffer target
  specified by target. target must be {@code GL_RENDERBUFFER}. {@code renderbuffer} is the name of a renderbuffer
  object previously returned from a call to {@link #glCreateRenderbuffer()}, or zero to break the existing binding
  of a renderbuffer object to target.</p>
  
  <p>{@link #GL_INVALID_ENUM} is generated if target is not {@code GL_RENDERBUFFER}.</p>
  
  <p>{@link #GL_INVALID_OPERATION} is generated if renderbuffer is not zero or the name of a renderbuffer
  previously returned from a call to {@link #glCreateRenderbuffer()}.</p>
  
  @param target       Specifies the renderbuffer target of the binding operation. target must be {@code
  GL_RENDERBUFFER}.
  @param renderBuffer Specifies the name of the renderbuffer object to bind.