code: public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
      {
          checkContextCompatibility();
          nglColorMask(red, green, blue, alpha);
      }
docs: <p>glColorMask specifies whether the individual color components in the frame buffer can or cannot be written. If
  red is {@code false}, for example, no change is made to the red component of any pixel in any of the color
  buffers, regardless of the drawing operation attempted.</p>
  
  @param red   Specifies whether red can or cannot be written into the framebuffer.
  @param green Specifies whether green can or cannot be written into the framebuffer.
  @param blue  Specifies whether blue can or cannot be written into the framebuffer.
  @param alpha Specifies whether alpha can or cannot be written into the framebuffer.