code: public static void glBindFramebuffer(int target, int frameBuffer)
      {
          checkContextCompatibility();
          nglBindFramebuffer(target, WebGLObjectMap.get().toFramebuffer(frameBuffer));
      }
docs: <p>{@code glBindFramebuffer} binds the framebuffer object with name framebuffer to the framebuffer target
  specified by target. target must be {@link #GL_FRAMEBUFFER}. If a framebuffer object is bound, it becomes the
  target for rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to
  the corresponding bind point.</p>
  
  <p>{@link #GL_INVALID_ENUM} is generated if target is not {@link #GL_FRAMEBUFFER}.</p>
  
  <p>{@link #GL_INVALID_OPERATION} is generated if framebuffer is not zero or the name of a framebuffer previously
  returned from a call to {@link #glCreateFramebuffer()}.
  
  @param target      Specifies the framebuffer target of the binding operation.
  @param frameBuffer Specifies the name of the framebuffer object to bind.