code: private void paintForegroundEnabled(Graphics2D g, int width, int height) {
          Shape s = decodeArrowPath(width, height);
  
          g.setPaint(enabledColor);
          g.fill(s);
  
      }
docs: Paint the arrow in enabled state.
  
  @param g      the Graphics2D context to paint with.
  @param width  the width.
  @param height the height.