code: def mpris(self):
          
          if self._kill:
              raise KeyboardInterrupt
          current_player_id = self._player_details.get("id")
          cached_until = self.py3.CACHE_FOREVER
  
          if self._player is None:
              text = self.format_none
              color = self.py3.COLOR_BAD
              composite = [{"full_text": text, "color": color}]
              self._data = {}
          else:
              self._init_data()
              (text, color, cached_until) = self._get_text()
              self._control_states = self._get_control_states()
              buttons = self._get_response_buttons()
              composite = self.py3.safe_format(self.format, dict(text, **buttons))
  
          if self._data.get(
              "error_occurred"
          ) or current_player_id != self._player_details.get("id"):
              # Something went wrong or the player changed during our processing
              # This is usually due to something like a player being killed
              # whilst we are checking its details
              # Retry but limit the number of attempts
              self._tries += 1
              if self._tries < 3:
                  return self.mpris()
              # Max retries hit we need to output something
              composite = [
                  {"full_text": "Something went wrong", "color": self.py3.COLOR_BAD}
              ]
              cached_until = self.py3.time_in(1)
  
          response = {
              "cached_until": cached_until,
              "color": color,
              "composite": composite,
          }
  
          # we are outputing so reset tries
          self._tries = 0
          return response
docs: Get the current output format and return it.