code: def load_agent(self):
          
          agent_class = self.agent_class_wrapper.get_loaded_class()
          agent = agent_class(self.name, self.team, self.index)
          agent.init_match_config(self.match_config)
  
          agent.load_config(self.bot_configuration.get_header("Bot Parameters"))
  
          self.update_metadata_queue(agent)
          self.set_render_manager(agent)
  
          agent_class_file = self.agent_class_wrapper.python_file
          agent._register_quick_chat(self.send_quick_chat_from_agent)
          agent._register_field_info(self.get_field_info)
          agent._register_set_game_state(self.set_game_state)
          agent._register_ball_prediction(self.get_ball_prediction)
          agent._register_ball_prediction_struct(self.get_ball_prediction_struct)
          agent._register_get_rigid_body_tick(self.get_rigid_body_tick)
          if self.quick_chat_quit_event:
              self.quick_chat_quit_event.set()
          self.quick_chat_quit_event = mp.Event()
          register_for_quick_chat(self.quick_chat_queue_holder, agent.handle_quick_chat, self.quick_chat_quit_event)
          while not self.is_valid_field_info():
              time.sleep(0.1)
  
          # Once all engine setup is done, do the agent-specific initialization, if any:
          agent.initialize_agent()
          return agent, agent_class_file
docs: Loads and initializes an agent using instance variables, registers for quick chat and sets render functions.
          :return: An instance of an agent, and the agent class file.