code: def _apply_filter_settings(self):
          
          # TODO: Allow easy customization of filters
          if self.mipmap:
              gl.glTexParameterf(self.target, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR_MIPMAP_LINEAR)
          else:
              gl.glTexParameterf(self.target, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR)
          gl.glTexParameterf(self.target, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)
  
          gl.glTexParameterf(self.target, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE)
          gl.glTexParameterf(self.target, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE)
docs: Applies some hard-coded texture filtering settings.