code: def overlaps(self, other, use_new_pos=False):
          
          (x, y) = self._path.next_pos() if use_new_pos else (self._old_x,
                                                              self._old_y)
          w = self._old_width
          h = self._old_height
  
          x2, y2, w2, h2 = other.last_position()
  
          if ((x > x2 + w2 - 1) or (x2 > x + w - 1) or
                  (y > y2 + h2 - 1) or (y2 > y + h - 1)):
              return False
          else:
              return True
docs: Check whether this Sprite overlaps another.
  
          :param other: The other Sprite to check for an overlap.
          :param use_new_pos: Whether to use latest position (due to recent
              update).  Defaults to False.
          :returns: True if the two Sprites overlap.