code: def next(self):
          
          # Get next particle details
          x, y = self._move(self)
          colour = self._next_colour(self)
          char = self._next_char(self)
          self._last = char, x, y, colour[0], colour[1], colour[2]
          self.time += 1
  
          # Trigger any configured events
          if self.time == 1 and self._on_create is not None:
              self._on_create(self)
          elif self.life_time == self.time and self._on_destroy is not None:
              self._on_destroy(self)
          elif self._on_each is not None:
              self._on_each(self)
  
          return self._last
docs: The set of attributes for this particle for the next frame to be
          rendered.
  
          :returns: A tuple of (character, x, y, fg, attribute, bg)