code: def render_scene(scene,
                   resolution=(1080, 1080),
                   visible=True,
                   **kwargs):
      
      window = SceneViewer(scene,
                           start_loop=False,
                           visible=visible,
                           resolution=resolution,
                           **kwargs)
  
      if visible is None:
          visible = platform.system() != 'Linux'
  
      # need to run loop twice to display anything
      for i in range(2):
          pyglet.clock.tick()
          window.switch_to()
          window.dispatch_events()
          window.dispatch_event('on_draw')
          window.flip()
  
      from ..util import BytesIO
  
      # save the color buffer data to memory
      file_obj = BytesIO()
      window.save_image(file_obj)
      file_obj.seek(0)
      render = file_obj.read()
      window.close()
  
      return render
docs: Render a preview of a scene to a PNG.
  
      Parameters
      ------------
      scene : trimesh.Scene
        Geometry to be rendered
      resolution : (2,) int
        Resolution in pixels
      kwargs : **
        Passed to SceneViewer
  
      Returns
      ---------
      render : bytes
        Image in PNG format