code: def remove_child(self, *sprites):
          
  
          # first drop focus
          scene = self.get_scene()
  
          if scene:
              child_sprites = list(self.all_child_sprites())
              if scene._focus_sprite in child_sprites:
                  scene._focus_sprite = None
  
  
          for sprite in sprites:
              if sprite in self.sprites:
                  self.sprites.remove(sprite)
                  sprite._scene = None
                  sprite.parent = None
              self.disconnect_child(sprite)
          self._sort()
          self.redraw()
docs: Remove one or several :class:`Sprite` sprites from scene