code: def _get_mouse_cursor(self):
          
          if self.mouse_cursor is not None:
              return self.mouse_cursor
          elif self.interactive and self.draggable:
              return gdk.CursorType.FLEUR
          elif self.interactive:
              return gdk.CursorType.HAND2
docs: Determine mouse cursor.
          By default look for self.mouse_cursor is defined and take that.
          Otherwise use gdk.CursorType.FLEUR for draggable sprites and gdk.CursorType.HAND2 for
          interactive sprites. Defaults to scenes cursor.