code: def get_default_context(allow_fallback_standalone_context=True) -> moderngl.Context:
          '''
              Default context
          '''
  
          if ContextManager.ctx is None:
              try:
                  ContextManager.ctx = moderngl.create_context()
              except moderngl.Error:
                  if allow_fallback_standalone_context:
                      ContextManager.ctx = moderngl.create_standalone_context()
                  else:
                      raise
  
          return ContextManager.ctf get_default_context(allow_fallback_standalone_context=True) -> moderngl.Context:
          '''
              Default context
          '''
  
          if ContextManager.ctx is None:
              try:
                  ContextManager.ctx = moderngl.create_context()
              except moderngl.Error:
                  if allow_fallback_standalone_context:
                      ContextManager.ctx = moderngl.create_standalone_context()
                  else:
                      raise
  
          return ContextManager.ctx
docs: Default context