code: def remove_bounds_axes(self, loc=None):
          
          self._active_renderer_index = self.loc_to_index(loc)
          renderer = self.renderers[self._active_renderer_index]
          renderer.remove_bounds_axes()
docs: Removes bounds axes from the active renderer.
  
          Parameters
          ----------
          loc : int, tuple, or list
              Index of the renderer to add the actor to.  For example,
              ``loc=2`` or ``loc=(1, 1)``.  If None, selects the last
              active Renderer.