code: def camera_position(self, camera_location):
          
          if camera_location is None:
              return
  
          if isinstance(camera_location, str):
              camera_location = camera_location.lower()
              if camera_location == 'xy':
                  self.view_xy()
              elif camera_location == 'xz':
                  self.view_xz()
              elif camera_location == 'yz':
                  self.view_yz()
              elif camera_location == 'yx':
                  self.view_xy(True)
              elif camera_location == 'zx':
                  self.view_xz(True)
              elif camera_location == 'zy':
                  self.view_yz(True)
              return
  
          if isinstance(camera_location[0], (int, float)):
              return self.view_vector(camera_location)
  
          # everything is set explicitly
          self.camera.SetPosition(camera_location[0])
          self.camera.SetFocalPoint(camera_location[1])
          self.camera.SetViewUp(camera_location[2])
  
          # reset clipping range
          self.ResetCameraClippingRange()
          self.camera_set = True
docs: Set camera position of all active render windows