code: def _pickle_to_temp_location_or_memory(obj):
          '''
          If obj can be serialized directly into memory (via cloudpickle) this
          will return the serialized bytes.
          Otherwise, gl_pickle is attempted and it will then
          generates a temporary directory serializes an object into it, returning
          the directory name. This directory will not have lifespan greater than
          that of unity_server.
          '''
          from . import _cloudpickle as cloudpickle
          try:
              # try cloudpickle first and see if that works
              lambda_str = cloudpickle.dumps(obj)
              return lambda_str
          except:
              pass
  
          # nope. that does not work! lets try again with gl pickle
          filename = _make_temp_filename('pickle')
          from .. import _gl_pickle
          pickler = _gl_pickle.GLPickler(filename)
          pickler.dump(obj)
          pickler.close()
          return filenamf _pickle_to_temp_location_or_memory(obj):
          '''
          If obj can be serialized directly into memory (via cloudpickle) this
          will return the serialized bytes.
          Otherwise, gl_pickle is attempted and it will then
          generates a temporary directory serializes an object into it, returning
          the directory name. This directory will not have lifespan greater than
          that of unity_server.
          '''
          from . import _cloudpickle as cloudpickle
          try:
              # try cloudpickle first and see if that works
              lambda_str = cloudpickle.dumps(obj)
              return lambda_str
          except:
              pass
  
          # nope. that does not work! lets try again with gl pickle
          filename = _make_temp_filename('pickle')
          from .. import _gl_pickle
          pickler = _gl_pickle.GLPickler(filename)
          pickler.dump(obj)
          pickler.close()
          return filename
docs: If obj can be serialized directly into memory (via cloudpickle) this
          will return the serialized bytes.
          Otherwise, gl_pickle is attempted and it will then
          generates a temporary directory serializes an object into it, returning
          the directory name. This directory will not have lifespan greater than
          that of unity_server.