code: def run(self, *args, **kwargs):
          
          if self.win:
              self.win.deleteLater()
          mayawin = maya_main_window()
          self.win = ReftrackWin(self.inter, parent=mayawin)
          self.win.destroyed.connect(self.win_destroyed)
          self.win.show()
          self.win.wrap_scene()
docs: Start genesis
  
          :returns: None
          :rtype: None
          :raises: None