code: def GlorotUniformInitializer(out_dim=0, in_dim=1):
    
    def init(shape, rng):
      fan_in, fan_out = shape[in_dim], shape[out_dim]
      std = np.sqrt(2.0 / (fan_in + fan_out))
      a = np.sqrt(3.0) * std
      return backend.random.uniform(rng, shape, minval=-a, maxval=a)
    return init
docs: An initializer function for random uniform Glorot-scaled coefficients.