code: def send_facebook(self, token):
          
          self.send_struct('<B%iB' % len(token), 81, *map(ord, token))
          self.facebook_token = token
docs: Tells the server which Facebook account this client uses.
  
          After sending, the server takes some time to
          get the data from Facebook.
  
          Seems to be broken in recent versions of the game.