code: def send_target(self, x, y, cid=0):
          
          self.send_struct('<BiiI', 16, int(x), int(y), cid)
docs: Sets the target position of all cells.
  
          `x` and `y` are world coordinates. They can exceed the world border.
  
          For continuous movement, send a new target position
          before the old one is reached.
  
          In earlier versions of the game, it was possible to
          control each cell individually by specifying the cell's `cid`.
  
          Same as moving your mouse in the original client.