code: def set_status(self, name: str = None):
          
          game = None
          if name:
              game = {
                  'name': name
              }
          payload = {
              'op': WebSocketEvent.STATUS_UPDATE.value,
              'd': {
                  'game': game,
                  'status': 'online',
                  'afk': False,
                  'since': 0.0
              }
          }
          data = json.dumps(payload, indent=2)
          self.logger.debug(f'Sending status update payload: {data}')
          self._ws.send(data)
docs: Updates the bot's status
  
          This is used to get the game that the bot is "playing" or to clear it.
          If you want to set a game, pass a name; if you want to clear it, either
          call this method without the optional ``name`` parameter or explicitly
          pass ``None``.
  
          Args:
              name: the game's name, or None