code: def wheel(delta=1):
      
      location = get_position()
      e = Quartz.CGEventCreateMouseEvent(
          None,
          Quartz.kCGEventScrollWheel,
          location,
          Quartz.kCGMouseButtonLeft)
      e2 = Quartz.CGEventCreateScrollWheelEvent(
          None,
          Quartz.kCGScrollEventUnitLine,
          1,
          delta)
      Quartz.CGEventPost(Quartz.kCGHIDEventTap, e)
      Quartz.CGEventPost(Quartz.kCGHIDEventTap, e2)
docs: Sends a wheel event for the provided number of clicks. May be negative to reverse
      direction.