code: def kill(self):
          '''Kills Entity'''
          if self._world:
              self._world.remove_entity(self, True)
              self._world = None
          self._tag = None
          self._uuid = None
          self._components = Nonf kill(self):
          '''Kills Entity'''
          if self._world:
              self._world.remove_entity(self, True)
              self._world = None
          self._tag = None
          self._uuid = None
          self._components = None
docs: Kills Entity