code: def move_to(x, y):
      
      for b in _button_state:
          if _button_state[b]:
              e = Quartz.CGEventCreateMouseEvent(
                  None,
                  _button_mapping[b][3], # Drag Event
                  (x, y),
                  _button_mapping[b][0])
              break
      else:
          e = Quartz.CGEventCreateMouseEvent(
              None,
              Quartz.kCGEventMouseMoved,
              (x, y),
              Quartz.kCGMouseButtonLeft)
      Quartz.CGEventPost(Quartz.kCGHIDEventTap, e)
docs: Sets the mouse's location to the specified coordinates.