code: def calcEvenAnchors(args):
      
      anchors = []
      dist = int((args.worldSize)/(args.patchesPerSide+1))
      for i in range(dist, args.worldSize, dist):
          for j in range(dist, args.worldSize, dist):
              anchors.append((i, j))
      return anchors
docs: Calculates anchor points evenly spaced across the world, given
      user-specified parameters.
  
      Note: May not be exactly even if world size is not divisible by
      patches+1.
      Note: Eveness is based on bounded world, not toroidal.