code: def draw(self):
          
          if not self.visible:
              return
  
          # If this input text has focus, draw an outline around the text image
          if self.focus:
              pygame.draw.rect(self.window, self.focusColor, self.focusedImageRect, 1)
  
          # Blit in the image of text (set earlier in _updateImage)
          self.window.blit(self.textImage, self.loc)
  
          # If this field has focus, see if it is time to blink the cursor
          if self.focus:
              self.cursorMsCounter = self.cursorMsCounter + self.clock.get_time()
              if self.cursorMsCounter >= self.cursorSwitchMs:
                  self.cursorMsCounter = self.cursorMsCounter % self.cursorSwitchMs
                  self.cursorVisible = not self.cursorVisible
  
              if self.cursorVisible:
                  cursorOffset = self.font.size(self.text[:self.cursorPosition])[0]
                  if self.cursorPosition > 0: # Try to get between characters
                      cursorOffset = cursorOffset - 1
                  if cursorOffset < self.width:  # if the loc is within the text area, draw it
                      self.cursorLoc[0] = self.loc[0] + cursorOffset
                      self.window.blit(self.cursorSurface, self.cursorLoc)
  
              self.clock.tick()
docs: Draws the Text in the window.