code: def decode(self):
          
  
          LOGGER.debug('decoding lua tables')
  
          if not self.zip_content:
              self.unzip()
  
          LOGGER.debug('reading map resource file')
          with open(str(self.map_res_file), encoding=ENCODING) as stream:
              self._map_res, self._map_res_qual = SLTP().decode(stream.read())
  
          LOGGER.debug('reading l10n file')
          with open(str(self.dictionary_file), encoding=ENCODING) as stream:
              self._l10n, self._l10n_qual = SLTP().decode(stream.read())
  
          LOGGER.debug('reading mission file')
          with open(str(self.mission_file), encoding=ENCODING) as stream:
              mission_data, self._mission_qual = SLTP().decode(stream.read())
              self._mission = Mission(mission_data, self._l10n)
  
          LOGGER.debug('gathering resources')
          for file in Path(self.temp_dir, 'l10n', 'DEFAULT').iterdir():
              if file.name in ('dictionary', 'mapResource'):
                  continue
              LOGGER.debug('found resource: %s', file.name)
              self._resources.add(file.name)
  
          LOGGER.debug('decoding done')
docs: Decodes the mission files into dictionaries