code: def getSkeletalBoneData(self, action, eTransformSpace, eMotionRange, unTransformArrayCount):
          
  
          fn = self.function_table.getSkeletalBoneData
          pTransformArray = VRBoneTransform_t()
          result = fn(action, eTransformSpace, eMotionRange, byref(pTransformArray), unTransformArrayCount)
          return result, pTransformArray
docs: Reads the state of the skeletal bone data associated with this action and copies it into the given buffer.