code: def set_game_score(token, user_id, score, force=None, disable_edit_message=None, chat_id=None, message_id=None,
                     inline_message_id=None):
      
      method_url = r'setGameScore'
      payload = {'user_id': user_id, 'score': score}
      if force:
          payload['force'] = force
      if chat_id:
          payload['chat_id'] = chat_id
      if message_id:
          payload['message_id'] = message_id
      if inline_message_id:
          payload['inline_message_id'] = inline_message_id
      if disable_edit_message:
          payload['disable_edit_message'] = disable_edit_message
      return _make_request(token, method_url, params=payload)
docs: Use this method to set the score of the specified user in a game. On success, if the message was sent by the bot, returns the edited Message, otherwise returns True. Returns an error, if the new score is not greater than the user's current score in the chat.
      :param token: Bot's token (you don't need to fill this)
      :param user_id: User identifier
      :param score: New score, must be non-negative
      :param force: (Optional) Pass True, if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters
      :param disable_edit_message: (Optional) Pass True, if the game message should not be automatically edited to include the current scoreboard
      :param chat_id: (Optional, required if inline_message_id is not specified) Unique identifier for the target chat (or username of the target channel in the format @channelusername)
      :param message_id: (Optional, required if inline_message_id is not specified) Unique identifier of the sent message
      :param inline_message_id: (Optional, required if chat_id and message_id are not specified) Identifier of the inline message
      :return: