code: def editor_example():
      
      sensors = [Sensors.PIXEL_CAMERA, Sensors.LOCATION_SENSOR, Sensors.VELOCITY_SENSOR]
      agent = AgentDefinition("uav0", agents.UavAgent, sensors)
      env = HolodeckEnvironment(agent, start_world=False)
      env.agents["uav0"].set_control_scheme(1)
      command = [0, 0, 10, 50]
  
      for i in range(10):
          env.reset()
          for _ in range(1000):
              state, reward, terminal, _ = env.step(command)
docs: This editor example shows how to interact with holodeck worlds while they are being built
      in the Unreal Engine. Most people that use holodeck will not need this.