code: def getMirrorTextureD3D11(self, eEye, pD3D11DeviceOrResource):
          
  
          fn = self.function_table.getMirrorTextureD3D11
          ppD3D11ShaderResourceView = c_void_p()
          result = fn(eEye, pD3D11DeviceOrResource, byref(ppD3D11ShaderResourceView))
          return result, ppD3D11ShaderResourceView.value
docs: Opens a shared D3D11 texture with the undistorted composited image for each eye.  Use ReleaseMirrorTextureD3D11 when finished
          instead of calling Release on the resource itself.