code: def run_loop(self):
  		"keep rendering until the user says quit"
  		self.running = True
  		event = SDL_Event()
  		try:
  			while self.running:
  				while SDL_PollEvent(ctypes.byref(event)) != 0:
  					f = self._sdl_event_handlers.get(event.type)
  					if f is not None:
  						f ( event )
  				self.render_scene()
  		except SdlAppQuit as e:
  			pasf run_loop(self):
  		"keep rendering until the user says quit"
  		self.running = True
  		event = SDL_Event()
  		try:
  			while self.running:
  				while SDL_PollEvent(ctypes.byref(event)) != 0:
  					f = self._sdl_event_handlers.get(event.type)
  					if f is not None:
  						f ( event )
  				self.render_scene()
  		except SdlAppQuit as e:
  			pass
docs: keep rendering until the user says quit