code: def load(name):
          
          global __tile_maps
          # Remove the current map.
          TileMapManager.unload()
  
          TileMapManager.active_map = __tile_maps[name]
          TileMapManager.active_map.parse_tilemap()
          TileMapManager.active_map.parse_collisions()
          TileMapManager.active_map.parse_objects()
  
          world = Ragnarok.get_world()
          world.add_obj(TileMapManager.active_map)
  
          for obj in TileMapManager.active_map.objects:
              world.add_obj(obj)
docs: Parse the tile map and add it to the world.