code: def world_obj(self):
          
          if self._world_obj is None:
              local_obj = self.local_obj
              world_coords = self.world_coords
              if (local_obj is not None) and (world_coords is not None):
                  # Copy local object, apply transform to move to its new home.
                  self._world_obj = world_coords + local_obj
          return self._world_obj
docs: The :meth:`local_obj <local_obj>` object in the
          :meth:`world_coords <Component.world_coords>` coordinate system.
  
          .. note::
  
              This is automatically generated when called, and
              :meth:`world_coords <Component.world_coords>` is not ``Null``.