code: def warp_object(self, tileMapObj):
          
          print "Collision"
          if tileMapObj.can_warp:
              #Check to see if we need to load a different tile map
              if self.map_association != self.exitWarp.map_association:
                  #Load the new tile map.
                  TileMapManager.load(exitWarp.map_association)
  
              tileMapObj.parent.coords = self.exitWarp.coords
docs: Warp the tile map object from one warp to another.