code: def query_all_collisions(collision_object):
          
          global collidable_objects
          colliding = []
          for obj in collidable_objects:
              #Make sure we don't check ourself against ourself.
              if obj is not collision_object:
                  if collision_object.is_colliding(obj):
                      #A collision has been detected. Add the object that we are colliding with.
                      colliding.append(obj)
  
          return colliding
docs: Check for and return the full list of objects colliding with collision_object