code: def terminate(self):
          
          self.handle, handle = None, self.handle
          if threading.current_thread() is self._event_thread:
              # Handle special case to allow event handle to be detached.
              # This is necessary since otherwise the event thread would deadlock itself.
              grim_reaper = threading.Thread(target=lambda: _mpv_terminate_destroy(handle))
              grim_reaper.start()
          else:
              _mpv_terminate_destroy(handle)
              if self._event_thread:
                  self._event_thread.join()
docs: Properly terminates this player instance. Preferably use this instead of relying on python's garbage
          collector to cause this to be called from the object's destructor.