code: def draw(self, milliseconds):
          
          cam = Ragnarok.get_world().Camera
          camPos = cam.get_world_pos()
          self.__sort_draw()
          self.clear_backbuffer()
          for obj in self.__draw_objects:
              #Check to see if the object is visible to the camera before doing anything to it.
              if obj.is_static or obj.is_visible_to_camera(cam):
                  #Offset all of our objects by the camera offset.
                  old_pos = obj.coords
                  xVal = obj.coords.X - camPos.X
                  yVal = obj.coords.Y - camPos.Y
                  obj.coords = Vector2(xVal, yVal)
                  obj.draw(milliseconds, self.backbuffer)
                  obj.coords = old_pos
docs: Draws all of the objects in our world.