code: def query_collision(collision_object):
          
          global collidable_objects
          # Note that we use a Brute Force approach for the time being.
          # It performs horribly under heavy loads, but it meets
          # our needs for the time being.
          for obj in collidable_objects:
              # Make sure we don't check ourself against ourself.
              if obj.obj_id is not collision_object.obj_id:
                  if collision_object.is_colliding(obj):
                      # A collision has been detected. Return the object that we are colliding with.
                      return obj
  
          # No collision was noticed. Return None.
          return None
docs: Check to see if the specified object is colliding with any of the objects currently in the Collision Manager
          Returns the first object we are colliding with if there was a collision and None if no collisions was found