code: def load_character(tile_map, gamescreen):
      
      tile_obj = thc.TileHeroCharacter(tile_map, gamescreen)
      tile_obj.load_texture("..//Textures//character.png")
      tile_obj.origin = r.Vector2(0, 0)
      tile_obj.hazard_touched_method = hazard_touched_method
      tile_obj.special_touched_method = special_touched_method
      return tile_obj
docs: Create an instance of the main character and return it.