code: def set_backbuffer(self, preferred_backbuffer_size, flags=0):
          
          if not (isinstance(preferred_backbuffer_size, Vector2)):
              raise ValueError("preferred_backbuffer_size must be of type Vector2")
  
          self.__backbuffer = pygame.display.set_mode(preferred_backbuffer_size, flags)
          self.Camera.world_center = preferred_backbuffer_size / 2.0
docs: Create the backbuffer for the game.