code: def check_player_collision(self):
          
          player_tiles = r.TileMapManager.active_map.grab_collisions(self.char.coords)
          enemy_tiles = r.TileMapManager.active_map.grab_collisions(self.coords)
  
          #Check to see if any of the tiles are the same. If so, there is a collision.
          for ptile in player_tiles:
              for etile in enemy_tiles:
                  if r.TileMapManager.active_map.pixels_to_tiles(ptile.coords) == r.TileMapManager.active_map.pixels_to_tiles(etile.coords):
                      return True
  
          return False
docs: Check to see if we are colliding with the player.