code: def create_items(self):
          
          if not self.mode['items'] or len(self.mode['items']) == 0: return
  
          # FIXME: Check if already contains
          self.collman.add(self.player)
  
          for k in self.mode['items']:
              item = self.mode['items'][k]
              #{'terminal': False, 'num': 50, 'scale': 1.0, 'reward': 2.0}
              radius = item['scale'] * self.player.radius
              for i in range(item['num']):
                  self.add_item(radius, k)
docs: Create collidable items