code: def unload():
          
          global __tile_maps
          global active_map
          if TileMapManager.active_map != None:
              world = Ragnarok.get_world()
  
              for obj in TileMapManager.active_map.objects:
                  world.remove_obj(obj)
              world.remove_obj(TileMapManager.active_map)
docs: Unload the current map from the world.