code: def _get_checkers(slice_shape, patch_size):
      
  
      if patch_size is not None:
          patch_size = check_patch_size(patch_size)
      else:
          # 7 patches in each axis, min voxels/patch = 3
          # TODO make 7 a user settable parameter
          patch_size = np.round(np.array(slice_shape) / 7).astype('int16')
          patch_size = np.maximum(patch_size, np.array([3, 3]))
  
      black = np.zeros(patch_size)
      white = np.ones(patch_size)
      tile = np.vstack((np.hstack([black, white]), np.hstack([white, black])))
  
      # using ceil so we can clip the extra portions
      num_tiles = np.ceil(np.divide(slice_shape, tile.shape)).astype(int)
      checkers = np.tile(tile, num_tiles)
  
      # clipping any extra columns or rows
      if any(np.greater(checkers.shape, slice_shape)):
          if checkers.shape[0] > slice_shape[0]:
              checkers = np.delete(checkers, np.s_[slice_shape[0]:], axis=0)
          if checkers.shape[1] > slice_shape[1]:
              checkers = np.delete(checkers, np.s_[slice_shape[1]:], axis=1)
  
      return checkers
docs: Creates checkerboard of a given tile size, filling a given slice.