code: def get_map_location(self):
          
          map_data = self.get_map()
          (bounds_e, bounds_n), (bounds_w, bounds_s) = map_data["continent_rect"]
          (map_e, map_n), (map_w, map_s) = map_data["map_rect"]
  
          assert bounds_w < bounds_e
          assert bounds_n < bounds_s
          assert map_w < map_e
          assert map_n < map_s
  
          meters_to_inches = 39.3701
          x, y, z = self.fAvatarPosition
  
          map_x = bounds_w + ((x * meters_to_inches - map_w) /
                              (map_e - map_w) * (bounds_e - bounds_w))
          map_y = bounds_n + ((-z * meters_to_inches - map_n) /
                              (map_s - map_n) * (bounds_s - bounds_n))
          map_z = y * meters_to_inches
  
          return map_x, map_y, map_z
docs: Get the location of the player, converted to world coordinates.
  
          :return: a tuple (x, y, z).