code: def maps(map_id=None, lang="en"):
      
      if map_id:
          cache_name = "maps.%s.%s.json" % (map_id, lang)
          params = {"map_id": map_id, "lang": lang}
      else:
          cache_name = "maps.%s.json" % lang
          params = {"lang": lang}
  
      data = get_cached("maps.json", cache_name, params=params).get("maps")
      return data.get(str(map_id)) if map_id else data
docs: This resource returns details about maps in the game, including details
      about floor and translation data on how to translate between world
      coordinates and map coordinates.
  
      :param map_id: Only list this map.
      :param lang: Show localized texts in the specified language.
  
      The response is a dictionary where the key is the map id and the value is
      a dictionary containing the following properties:
  
      map_name (string)
          The map name.
  
      min_level (number)
          The minimal level of this map.
  
      max_level (number)
          The maximum level of this map.
  
      default_floor (number)
          The default floor of this map.
  
      floors (list)
          A list of available floors for this map.
  
      region_id (number)
          The id of the region this map belongs to.
  
      region_name (string)
          The name of the region this map belongs to.
  
      continent_id (number)
          The id of the continent this map belongs to.
  
      continent_name (string)
          The name of the continent this map belongs to.
  
      map_rect (rect)
          The dimensions of the map.
  
      continent_rect (rect)
          The dimensions of the map within the continent coordinate system.
  
      If a map_id is given, only the values for that map are returned.