code: protected function setSocialStatus ($objUser, $status)
      {
          if (!$objUser instanceof Neuron_GameServer_Player)
          {
              $objUser = Neuron_GameServer_Mappers_PlayerMapper::getFromId ($objUser);
          }
  
          $this->social->setSocialStatus ($objUser, $status);
      }
docs: /*
  Social status changer.
  This function enables you to set a special status
  for a player. This special status must be INT.
  
  Reserved int's are: 1 (isFriend), -1 (ignoring), 0 (neutral)