code: func SetConsoleWindowInfo(handle uintptr, isAbsolute bool, rect SMALL_RECT) error {
  	r1, r2, err := setConsoleWindowInfoProc.Call(handle, uintptr(boolToBOOL(isAbsolute)), uintptr(unsafe.Pointer(&rect)))
  	use(isAbsolute)
  	use(rect)
  	return checkError(r1, r2, err)
  }
docs: // SetConsoleWindowInfo sets the size and position of the console screen buffer's window.
  // Note that the size and location must be within and no larger than the backing console screen buffer.
  // See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686125(v=vs.85).aspx.