code: func NeighborsIntWithPrecision(hash uint64, bits uint) []uint64 {
  	box := BoundingBoxIntWithPrecision(hash, bits)
  	lat, lng := box.Center()
  	latDelta := box.MaxLat - box.MinLat
  	lngDelta := box.MaxLng - box.MinLng
  	return []uint64{
  		// N
  		EncodeIntWithPrecision(lat+latDelta, lng, bits),
  		// NE,
  		EncodeIntWithPrecision(lat+latDelta, lng+lngDelta, bits),
  		// E,
  		EncodeIntWithPrecision(lat, lng+lngDelta, bits),
  		// SE,
  		EncodeIntWithPrecision(lat-latDelta, lng+lngDelta, bits),
  		// S,
  		EncodeIntWithPrecision(lat-latDelta, lng, bits),
  		// SW,
  		EncodeIntWithPrecision(lat-latDelta, lng-lngDelta, bits),
  		// W,
  		EncodeIntWithPrecision(lat, lng-lngDelta, bits),
  		// NW
  		EncodeIntWithPrecision(lat+latDelta, lng-lngDelta, bits),
  	}
  }
docs: // NeighborsIntWithPrecision returns a slice of uint64s that correspond to the
  // provided hash's neighbors at the given precision.