code: func Asset(name string) ([]byte, error) {
  	if f, ok := _bindata[name]; ok {
  		return f()
  	}
  	return nil, fmt.Errorf("Asset %s not found", name)
  }
docs: // Asset loads and returns the asset for the given name.
  // It returns an error if the asset could not be found or
  // could not be loaded.