code: func SetConsoleScreenBufferSize(handle uintptr, coord COORD) error {
  	r1, r2, err := setConsoleScreenBufferSizeProc.Call(handle, coordToPointer(coord))
  	use(coord)
  	return checkError(r1, r2, err)
  }
docs: // SetConsoleScreenBufferSize sets the size of the console screen buffer.
  // See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686044(v=vs.85).aspx.