code: func GoToLua(L *lua.State, a interface{}) {
  	visited := newVisitor(L)
  	goToLua(L, a, false, visited)
  	visited.close()
  }
docs: // GoToLua pushes a Go value 'val' on the Lua stack.
  //
  // It unboxes interfaces.
  //
  // Pointers are followed recursively. Slices, structs and maps are copied over as tables.