code: func CheckNamedFramebufferStatus(framebuffer uint32, target uint32) uint32 {
  	ret := C.glowCheckNamedFramebufferStatus(gpCheckNamedFramebufferStatus, (C.GLuint)(framebuffer), (C.GLenum)(target))
  	return (uint32)(ret)
  }
docs: // check the completeness status of a framebuffer