code: func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) {
  	C.glowTransformFeedbackBufferRange(gpTransformFeedbackBufferRange, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
  }
docs: // bind a range within a buffer object to a transform feedback buffer object