code: func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
  	C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
  }
docs: // Specify the value of a uniform variable for a specified program object