code: function SavespriteCommand(args) {
      var parsed = new statements.ArgumentStatement(args);
  
      if (parsed.args.length < 2) throw new SyntaxError('SAVESPRITE command requires 2 arguments');
  
      this.id = parsed.args[0];
      this.fileName = parsed.args[1];
  }
docs: Saves a sprite to a file
  
  @param {String} args The arguments to the command
  @constructor