code: func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
  	C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
  }
docs: // Specify the value of a uniform variable for a specified program object