code: func FlushMappedNamedBufferRange(buffer uint32, offset int, length int) {
  	C.glowFlushMappedNamedBufferRange(gpFlushMappedNamedBufferRange, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))
  }
docs: // indicate modifications to a range of a mapped buffer