code: func InvalidateFramebuffer(target uint32, numAttachments int32, attachments *uint32) {
  	C.glowInvalidateFramebuffer(gpInvalidateFramebuffer, (C.GLenum)(target), (C.GLsizei)(numAttachments), (*C.GLenum)(unsafe.Pointer(attachments)))
  }
docs: // invalidate the content of some or all of a framebuffer's attachments