code: func DrawElementsInstancedBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32) {
  	C.glowDrawElementsInstancedBaseVertex(gpDrawElementsInstancedBaseVertex, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLint)(basevertex))
  }
docs: // render multiple instances of a set of primitives from array data with a per-element offset