code: func (retrier *oneDayRetrier) RetryRules(r *request.Request) time.Duration {
  	// This logic is the same as the default retrier, but duplicated here such
  	// that upstream changes do not invalidate the math done above.
  	if r.RetryCount <= submitStateChangeInitialRetries {
  		delay := int(math.Pow(2, float64(r.RetryCount))) * (rand.Intn(30) + 30)
  		return time.Duration(delay) * time.Millisecond
  	}
  	return 5 * time.Minute
  }
docs: // RetryRules returns the correct time to delay between retries for this
  // instance of a retry. For the first 14 requests, it follows an exponential
  // backoff between 30ms and 1 minute.
  // See the const comments for math on how this gets us to around 24 hours
  // total.