code: func onSteadyStateIsResolved(target *apicontainer.Container, run *apicontainer.Container) bool {
  	return target.GetDesiredStatus() >= apicontainerstatus.ContainerCreated &&
  		run.GetKnownStatus() >= run.GetSteadyStateStatus()
  }
docs: // onSteadyStateIsResolved defines a relationship where a target cannot be
  // created until 'dependency' has reached the steady state. Transitions include pulling.