code: func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {
  	C.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
  }
docs: // simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture