code: func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
  	syscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))
  }
docs: // simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture