code: func DrawElementsInstancedBaseVertexBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, basevertex int32, baseinstance uint32) {
  	syscall.Syscall9(gpDrawElementsInstancedBaseVertexBaseInstance, 7, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(instancecount), uintptr(basevertex), uintptr(baseinstance), 0, 0)
  }
docs: // render multiple instances of a set of primitives from array data with a per-element offset