code: func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {
  	C.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
  }
docs: // bind a range within a buffer object to an indexed buffer target