code: func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {
  	C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
  }
docs: // Specify the value of a uniform variable for a specified program object