code: func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) {
  	C.glowGetActiveUniformBlockName(gpGetActiveUniformBlockName, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))
  }
docs: // retrieve the name of an active uniform block