code: func DrawRangeElementsBaseVertex(mode uint32, start uint32, end uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
  	syscall.Syscall9(gpDrawRangeElementsBaseVertex, 7, uintptr(mode), uintptr(start), uintptr(end), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(basevertex), 0, 0)
  }
docs: // render primitives from array data with a per-element offset