code: func VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32) {
  	C.glowVertexArrayVertexBuffer(gpVertexArrayVertexBuffer, (C.GLuint)(vaobj), (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))
  }
docs: // bind a buffer to a vertex buffer bind point