code: func TouchPosition(id int) (int, int) {
  	found := false
  	for _, i := range uiDriver().Input().TouchIDs() {
  		if id == i {
  			found = true
  			break
  		}
  	}
  	if !found {
  		return 0, 0
  	}
  
  	return uiDriver().Input().TouchPosition(id)
  }
docs: // TouchPosition returns the position for the touch of the specified ID.
  //
  // If the touch of the specified ID is not present, TouchPosition returns (0, 0).
  //
  // TouchPosition is cuncurrent-safe.