code: func MultiDrawElements(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32) {
  	C.glowMultiDrawElements(gpMultiDrawElements, (C.GLenum)(mode), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLenum)(xtype), indices, (C.GLsizei)(drawcount))
  }
docs: // render multiple sets of primitives by specifying indices of array data elements