code: func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
  	syscall.Syscall9(gpTexImage1D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0)
  }
docs: // specify a one-dimensional texture image