code: func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {
  	C.glowNamedRenderbufferStorage(gpNamedRenderbufferStorage, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
  }
docs: // establish data storage, format and dimensions of a     renderbuffer object's image