code: func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) {
  	syscall.Syscall9(gpCompressedTexImage1D, 7, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(imageSize), uintptr(data), 0, 0)
  }
docs: // specify a one-dimensional texture image in a compressed format