code: func CopyNamedBufferSubData(readBuffer uint32, writeBuffer uint32, readOffset int, writeOffset int, size int) {
  	C.glowCopyNamedBufferSubData(gpCopyNamedBufferSubData, (C.GLuint)(readBuffer), (C.GLuint)(writeBuffer), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))
  }
docs: // copy all or part of the data store of a buffer object to the data store of another buffer object