code: func DrawElementsBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
  	syscall.Syscall6(gpDrawElementsBaseVertex, 5, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(basevertex), 0)
  }
docs: // render primitives from array data with a per-element offset