code: func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {
  	C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
  }
docs: // Specify the value of a uniform variable for the current program object