code: func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) {
  	C.glowMultiDrawArrays(gpMultiDrawArrays, (C.GLenum)(mode), (*C.GLint)(unsafe.Pointer(first)), (*C.GLsizei)(unsafe.Pointer(count)), (C.GLsizei)(drawcount))
  }
docs: // render multiple sets of primitives from array data