code: func (c *WaitConfig) Finalize() {
  	if c.Enabled == nil {
  		c.Enabled = Bool(TimeDurationPresent(c.Min))
  	}
  
  	if c.Min == nil {
  		c.Min = TimeDuration(0 * time.Second)
  	}
  
  	if c.Max == nil {
  		c.Max = TimeDuration(4 * *c.Min)
  	}
  }
docs: // Finalize ensures there no nil pointers.