code: func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {
  	syscall.Syscall6(gpTexBufferRange, 5, uintptr(target), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)
  }
docs: // attach a range of a buffer object's data store to a buffer texture object