code: func InvalidateNamedFramebufferData(framebuffer uint32, numAttachments int32, attachments *uint32) {
  	syscall.Syscall(gpInvalidateNamedFramebufferData, 3, uintptr(framebuffer), uintptr(numAttachments), uintptr(unsafe.Pointer(attachments)))
  }
docs: // invalidate the content of some or all of a framebuffer's attachments