code: func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {
  	syscall.Syscall9(gpBindImageTexture, 7, uintptr(unit), uintptr(texture), uintptr(level), boolToUintptr(layered), uintptr(layer), uintptr(access), uintptr(format), 0, 0)
  }
docs: // bind a level of a texture to an image unit