code: func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {
  	C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))
  }
docs: // initialize a texture as a data alias of another texture's data store