code: func DispatchCompute(num_groups_x uint32, num_groups_y uint32, num_groups_z uint32) {
  	C.glowDispatchCompute(gpDispatchCompute, (C.GLuint)(num_groups_x), (C.GLuint)(num_groups_y), (C.GLuint)(num_groups_z))
  }
docs: // launch one or more compute work groups