code: func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) {
  	syscall.Syscall6(gpGetShaderInfoLog, 4, uintptr(shader), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)), 0, 0)
  }
docs: // Returns the information log for a shader object