code: func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) {
  	C.glowGetActiveUniformBlockiv(gpGetActiveUniformBlockiv, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
  }
docs: // query information about an active uniform block