code: func GetProgramResourceName(program uint32, programInterface uint32, index uint32, bufSize int32, length *int32, name *uint8) {
  	C.glowGetProgramResourceName(gpGetProgramResourceName, (C.GLuint)(program), (C.GLenum)(programInterface), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(name)))
  }
docs: // query the name of an indexed resource within a program