code: func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
  	C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
  }
docs: // Specify the value of a uniform variable for the current program object