code: func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {
  	syscall.Syscall9(gpInvalidateTexSubImage, 8, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), 0)
  }
docs: // invalidate a region of a texture image