code: func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {
  	syscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)
  }
docs: // simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture