code: func (v *ActionGroup) GetActionStateType(actionName string) *VariantType {
  	c := C.g_action_group_get_action_state_type(v.native(), (*C.gchar)(C.CString(actionName)))
  	if c == nil {
  		return nil
  	}
  	return newVariantType((*C.GVariantType)(c))
  }
docs: // GetActionStateType is a wrapper around g_action_group_get_action_state_type().