code: func (d Device) MakeTexture(td TextureDescriptor) Texture {
  	descriptor := C.struct_TextureDescriptor{
  		PixelFormat: C.uint16_t(td.PixelFormat),
  		Width:       C.uint_t(td.Width),
  		Height:      C.uint_t(td.Height),
  		StorageMode: C.uint8_t(td.StorageMode),
  		Usage:       C.uint8_t(td.Usage),
  	}
  	return Texture{
  		texture: C.Device_MakeTexture(d.device, descriptor),
  		Width:   td.Width,  // TODO: Fetch dimensions of actually created texture.
  		Height:  td.Height, // TODO: Fetch dimensions of actually created texture.
  	}
  }
docs: // MakeTexture creates a texture object with privately owned storage
  // that contains texture state.
  //
  // Reference: https://developer.apple.com/documentation/metal/mtldevice/1433425-maketexture.