code: func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
  	C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
  }
docs: // simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture