code: func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
  	syscall.Syscall9(gpTexStorage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)
  }
docs: // specify storage for a two-dimensional multisample array texture