code: func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {
  	C.glowBindBuffersBase(gpBindBuffersBase, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)))
  }
docs: // bind one or more buffer objects to a sequence of indexed buffer targets