code: func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {
  	C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
  }
docs: // Specify the value of a uniform variable for a specified program object