code: func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {
  	syscall.Syscall12(gpCompressedTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)
  }
docs: // specify a three-dimensional texture subimage in a compressed format