code: func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {
  	C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
  }
docs: // establish data storage, format, dimensions and sample count of     a renderbuffer object's image