code: func VertexArrayVertexBuffers(vaobj uint32, first uint32, count int32, buffers *uint32, offsets *int, strides *int32) {
  	syscall.Syscall6(gpVertexArrayVertexBuffers, 6, uintptr(vaobj), uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), uintptr(unsafe.Pointer(offsets)), uintptr(unsafe.Pointer(strides)))
  }
docs: // attach multiple buffer objects to a vertex array object