code: func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) {
  	C.glowNamedFramebufferTextureLayer(gpNamedFramebufferTextureLayer, (C.GLuint)(framebuffer), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))
  }
docs: // attach a single layer of a texture object as a logical buffer of a framebuffer object