code: func GetUniformIndices(program uint32, uniformCount int32, uniformNames **uint8, uniformIndices *uint32) {
  	C.glowGetUniformIndices(gpGetUniformIndices, (C.GLuint)(program), (C.GLsizei)(uniformCount), (**C.GLchar)(unsafe.Pointer(uniformNames)), (*C.GLuint)(unsafe.Pointer(uniformIndices)))
  }
docs: // retrieve the index of a named uniform block