code: func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {
  	C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))
  }
docs: // Specify the value of a uniform variable for a specified program object