code: func NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32) {
  	C.glowNamedFramebufferDrawBuffers(gpNamedFramebufferDrawBuffers, (C.GLuint)(framebuffer), (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))
  }
docs: // Specifies a list of color buffers to be drawn     into