code: func (v *ActionMap) native() *C.GActionMap {
  	if v == nil || v.GObject == nil {
  		return nil
  	}
  	return C.toGActionMap(unsafe.Pointer(v.GObject))
  }
docs: // void g_action_map_add_action_entries (GActionMap *action_map, const GActionEntry *entries, gint n_entries, gpointer user_data);
  // struct GActionEntry
  // native() returns a pointer to the underlying GActionMap.