code: func NamedFramebufferDrawBuffers(framebuffer uint32, n int32, bufs *uint32) {
  	syscall.Syscall(gpNamedFramebufferDrawBuffers, 3, uintptr(framebuffer), uintptr(n), uintptr(unsafe.Pointer(bufs)))
  }
docs: // Specifies a list of color buffers to be drawn     into