code: func (v *FrameClock) GetCurrentTimings() (*FrameTimings, error) {
  	c := C.gdk_frame_clock_get_current_timings(v.native())
  	if c == nil {
  		return nil, nilPtrErr
  	}
  	return wrapFrameTimings(unsafe.Pointer(c)), nil
  }
docs: // GetCurrentTimings is a wrapper around dk_frame_clock_get_current_timings().