code: func (rce RenderCommandEncoder) SetRenderPipelineState(rps RenderPipelineState) {
  	C.RenderCommandEncoder_SetRenderPipelineState(rce.commandEncoder, rps.renderPipelineState)
  }
docs: // SetRenderPipelineState sets the current render pipeline state object.
  //
  // Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515811-setrenderpipelinestate.