code: func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
  	syscall.Syscall6(gpTexStorage2DMultisample, 6, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))
  }
docs: // specify storage for a two-dimensional multisample texture