code: func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {
  	syscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)
  }
docs: // simultaneously specify storage for all levels of a one-dimensional texture