code: func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
  	C.glowFramebufferTexture2D(gpFramebufferTexture2D, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
  }
docs: // attach a level of a texture object as a logical buffer to the currently bound framebuffer object