code: func MultiDrawElementsBaseVertex(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) {
  	syscall.Syscall6(gpMultiDrawElementsBaseVertex, 6, uintptr(mode), uintptr(unsafe.Pointer(count)), uintptr(xtype), uintptr(unsafe.Pointer(indices)), uintptr(drawcount), uintptr(unsafe.Pointer(basevertex)))
  }
docs: // render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index