code: func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32) {
  	syscall.Syscall6(gpShaderBinary, 5, uintptr(count), uintptr(unsafe.Pointer(shaders)), uintptr(binaryformat), uintptr(binary), uintptr(length), 0)
  }
docs: // load pre-compiled shader binaries