code: func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {
  	syscall.Syscall9(gpCompressedTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0)
  }
docs: // specify a one-dimensional texture subimage in a compressed     format