code: func IsGamepadButtonPressed(id int, button GamepadButton) bool {
  	return uiDriver().Input().IsGamepadButtonPressed(id, driver.GamepadButton(button))
  }
docs: // IsGamepadButtonPressed returns the boolean indicating the given button of the gamepad (id) is pressed or not.
  //
  // IsGamepadButtonPressed is concurrent-safe.
  //
  // The relationships between physical buttons and buttion IDs depend on environments.
  // There can be differences even between Chrome and Firefox.
  //
  // IsGamepadButtonPressed always returns false on mobiles.