code: func (v *ActionGroup) GetActionState(actionName string) *Variant {
  	c := C.g_action_group_get_action_state(v.native(), (*C.gchar)(C.CString(actionName)))
  	if c == nil {
  		return nil
  	}
  	return newVariant((*C.GVariant)(c))
  }
docs: // GetActionState is a wrapper around g_action_group_get_action_state().