code: func DrawArraysInstancedBaseInstance(mode uint32, first int32, count int32, instancecount int32, baseinstance uint32) {
  	C.glowDrawArraysInstancedBaseInstance(gpDrawArraysInstancedBaseInstance, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count), (C.GLsizei)(instancecount), (C.GLuint)(baseinstance))
  }
docs: // draw multiple instances of a range of elements with offset applied to instanced attributes