code: function setValue(ptr, value, type, noSafe) {
    type = type || 'i8';
    if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
      switch(type) {
        case 'i1': HEAP8[(ptr)]=value; break;
        case 'i8': HEAP8[(ptr)]=value; break;
        case 'i16': HEAP16[((ptr)>>1)]=value; break;
        case 'i32': HEAP32[((ptr)>>2)]=value; break;
        case 'i64': (tempI64 = [value>>>0,Math.min(Math.floor((value)/(+(4294967296))), (+(4294967295)))>>>0],HEAP32[((ptr)>>2)]=tempI64[0],HEAP32[(((ptr)+(4))>>2)]=tempI64[1]); break;
        case 'float': HEAPF32[((ptr)>>2)]=value; break;
        case 'double': HEAPF64[((ptr)>>3)]=value; break;
        default: abort('invalid type for setValue: ' + type);
      }
  }
docs: Sets a value in memory in a dynamic way at run-time. Uses the type data. This is the same as makeSetValue, except that makeSetValue is done at compile-time and generates the needed code then, whereas this function picks the right code at run-time. Note that setValue and getValue only do *aligned* writes and reads! Note that ccall uses JS types as for defining types, while setValue and getValue need LLVM types ('i8', 'i32') - this is a lower-level operation