code: function (arity, count) {
          if (typeof (arity) == 'undefined' || typeof (count) == 'undefined') {
              throw 'Wrong arguments';
          }
          if (count == 0) return 0;
          var byteLength = count * arity;
          var imgSide = Math.ceil(Math.sqrt(byteLength / 4));
          //clamp to parity
          while ((imgSide * 4) % arity != 0) {
              imgSide++
          }
          var result = imgSide * imgSide * 4 / arity;
          return result;
      }
docs: set size of arrays to be square usable for texture data TODO: reflect support for floating point textures