code: function setPlayerSize(measure) {
  	        // If we don't need to measure the viewport
  	        if (!measure) {
  	          return setAspectRatio.call(player);
  	        }
  
  	        var rect = elements.container.getBoundingClientRect();
  	        var width = rect.width,
  	            height = rect.height;
  	        return setAspectRatio.call(player, "".concat(width, ":").concat(height));
  	      }
docs: Resize on fullscreen change