code: function (from, to) {
      this.lerpingRotation = true;
      this.startLerpTimeRotation = this.now();
      this.startRotation = new THREE.Quaternion();
      this.startRotation.setFromEuler(
          new THREE.Euler(degToRad(from.x), degToRad(from.y), degToRad(from.z), 'YXZ'));
      this.targetRotation = new THREE.Quaternion();
      this.targetRotation.setFromEuler(
          new THREE.Euler(degToRad(to.x), degToRad(to.y), degToRad(to.z), 'YXZ'));
    }
docs: Start lerp to euler rotation (vec3,'YXZ')