code: function compileFile(srcPath, dstPath, format, toStdout) {
      if (! fs.existsSync(dstPath)) {
          makePath(dstPath)
      }
  
      fs.readFile(srcPath, 'utf8', function(err, data) {
          if (err) throw err
  
          var cwd         = process.cwd()
          var smapDstPath = dstPath + '.map'
          var smapSrcPath = path.relative(
              path.dirname(
                  path.join(cwd, dstPath)),
                  path.join(cwd, srcPath))
          var result = ram.compile(data, {
              filename : srcPath,
              format  : format,
              sourceMap: !toStdout,
              sourceMapCfg: {
                  source: smapSrcPath,
                  sourceContent: data
              }
          })
  
          if (toStdout) {
              process.stdout.write(result.js + '\n')
              return
          }
  
          if (result.js) {
              result.js = result.js + '\n//# sourceMappingURL=' + path.basename(dstPath) + '.map'
              fs.writeFile(dstPath, result.js, 'utf8', function(err) {
                  if (err) throw err
              })
          }
  
          if (result.sourceMap) {
              fs.writeFile(smapDstPath, result.sourceMap, 'utf8', function(err) {
                  if (err) throw err
              })
          }
      })
  }
docs: compile a the provided file containig RamdaScript code and save the resulting JavaScript code, if the destiny path is omitted the JavaScript code will be saved adjacent to the RamdaScript source file