code: function (from, to) {
      this.lerpingPosition = true;
      this.startLerpTimePosition = this.now();
      this.startPosition = new THREE.Vector3(from.x, from.y, from.z);
      this.targetPosition = new THREE.Vector3(to.x, to.y, to.z);
    }
docs: Start lerp to position (vec3)