code: function timeUpdate(event) {
  	    // Only invert if only one time element is displayed and used for both duration and currentTime
  	    var invert = !is$1.element(this.elements.display.duration) && this.config.invertTime; // Duration
  
  	    controls.updateTimeDisplay.call(this, this.elements.display.currentTime, invert ? this.duration - this.currentTime : this.currentTime, invert); // Ignore updates while seeking
  
  	    if (event && event.type === 'timeupdate' && this.media.seeking) {
  	      return;
  	    } // Playing progress
  
  
  	    controls.updateProgress.call(this, event);
  	  }
docs: Handle time change event