code: function Accelerometer() {
    /**
     * The angle of the device rotated around the z-axis. The z-axis is the axis coming out of the device screen. alpha represents how much the devies is spun around the center of the screen.
     * @member {number}
     */
    this.alpha = 0;
    /**
     * The angle of the device rotated around the x-axis. The x-axis is horizontal across the device screen. beta represents how much the device is tilted forward or backward.
     * @member {number}
     */
    this.beta = 0;
    /**
     * The angle of the device rotated around the y-axis. The y-axis is vertical across the device screen. gamma represents how much the device is turned left or right.
     * @member {number}
     */
    this.gamma = 0;
  
    var self = this;
    window.addEventListener("deviceorientation", function(event) {
      self.alpha = event.alpha;
      self.beta = event.beta;
      self.gamma = event.gamma;
    }, false);
  }
docs: Holds the current orientation of the device if the device has an accelerometer. An instance of Accelerometer is available as {@link Splat.Game#accelerometer}.
  @constructor