code: public static Quaterniond fromAngleDegAxis(double angle, Vector3d axis) {
          return fromAngleRadAxis((double) Math.toRadians(angle), axis);
      }
docs: Creates a new quaternion from the rotation double angle in degrees around the axis vector.
  
  @param angle The rotation angle in degrees
  @param axis The axis of rotation
  @return The quaternion defined by the rotation around the axis