code: public static Quaterniond fromAngleDegAxis(float angle, float x, float y, float z) {
          return fromAngleRadAxis(Math.toRadians(angle), x, y, z);
      }
docs: Creates a new quaternion from the rotation float angle in degrees around the axis vector float components.
  
  @param angle The rotation angle in degrees
  @param x The x component of the axis vector
  @param y The y component of the axis vector
  @param z The z component of the axis vector
  @return The quaternion defined by the rotation around the axis