code: public static Quaternionf fromAngleRadAxis(double angle, double x, double y, double z) {
          return fromAngleRadAxis((float) angle, (float) x, (float) y, (float) z);
      }
docs: Creates a new quaternion from the rotation double angle in radians around the axis vector double components.
  
  @param angle The rotation angle in radians
  @param x The x component of the axis vector
  @param y The y component of the axis vector
  @param z The z component of the axis vector
  @return The quaternion defined by the rotation around the axis