code: public static Quaterniond fromAngleRadAxis(float angle, float x, float y, float z) {
          return fromAngleRadAxis((double) angle, (double) x, (double) y, (double) z);
      }
docs: Creates a new quaternion from the rotation float angle in radians around the axis vector float components.
  
  @param angle The rotation angle in radians
  @param x The x component of the axis vector
  @param y The y component of the axis vector
  @param z The z component of the axis vector
  @return The quaternion defined by the rotation around the axis