code: @Implementation
    protected final void transform(Matrix matrix) {
      checkNotNull(matrix);
      NativeInput.MotionEvent event = getNativeMotionEvent();
      ShadowMatrix shadowMatrix = Shadow.extract(matrix);
  
      float[] m = new float[9];
      shadowMatrix.getValues(m);
      event.transform(m);
    }
docs: shadow this directly as opposed to nativeTransform because need access to ShadowMatrix