code: public Quaterniond div(float x, float y, float z, float w) {
          return div((double) x, (double) y, (double) z, (double) w);
      }
docs: Divides this quaternions by the float components of another one.
  
  @param x The x (imaginary) component of the quaternion to divide with
  @param y The y (imaginary) component of the quaternion to divide with
  @param z The z (imaginary) component of the quaternion to divide with
  @param w The w (real) component of the quaternion to divide with
  @return The quotient of the two quaternions