code: public static Quaterniond fromAxesAnglesDeg(double pitch, double yaw, double roll) {
          return Quaterniond.fromAngleDegAxis(yaw, Vector3d.UNIT_Y).
                  mul(Quaterniond.fromAngleDegAxis(pitch, Vector3d.UNIT_X)).
                  mul(Quaterniond.fromAngleDegAxis(roll, Vector3d.UNIT_Z));
      }
docs: Creates a new quaternion from the double angles in degrees around the x, y and z axes.
  
  @param pitch The rotation around x
  @param yaw The rotation around y
  @param roll The rotation around z
  @return The quaternion defined by the rotations around the axes