code: def flick(self, element, x, y, speed):
          
          self._execute(Command.FLICK, {
              'element': element.element_id,
              'x': x,
              'y': y,
              'speed': speed
          })
docs: Deprecated use touch('drag', { fromX, fromY, toX, toY, duration(s) }) instead.
              Flick on the touch screen using finger motion events.
              This flickcommand starts at a particulat screen location.
  
  
          Support:
              iOS
  
          Args:
              element(WebElement): WebElement Object where the flick starts.
              x(float}: The x offset in pixels to flick by.
              y(float): The y offset in pixels to flick by.
              speed(float) The speed in pixels per seconds.
  
          Returns:
              WebDriver object.