code: def get_texture(self, label: str) -> Union[moderngl.Texture, moderngl.TextureArray,
                                                 moderngl.Texture3D, moderngl.TextureCube]:
          
          return self._get_resource(label, self._textures, "texture")
docs: Get a texture by label
  
          Args:
              label (str): The label for the texture to fetch
  
          Returns:
              Texture instance