code: def PlayWaveFile(filePath: str = r'C:\Windows\Media\notify.wav', isAsync: bool = False, isLoop: bool = False) -> bool:
      
      if filePath:
          SND_ASYNC = 0x0001
          SND_NODEFAULT = 0x0002
          SND_LOOP = 0x0008
          SND_FILENAME = 0x20000
          flags = SND_NODEFAULT | SND_FILENAME
          if isAsync:
              flags |= SND_ASYNC
          if isLoop:
              flags |= SND_LOOP
              flags |= SND_ASYNC
          return bool(ctypes.windll.winmm.PlaySoundW(ctypes.c_wchar_p(filePath), ctypes.c_void_p(0), flags))
      else:
          return bool(ctypes.windll.winmm.PlaySoundW(ctypes.c_wchar_p(0), ctypes.c_void_p(0), 0))
docs: Call PlaySound from Win32.
      filePath: str, if emtpy, stop playing the current sound.
      isAsync: bool, if True, the sound is played asynchronously and returns immediately.
      isLoop: bool, if True, the sound plays repeatedly until PlayWaveFile(None) is called again, must also set isAsync to True.
      Return bool, True if succeed otherwise False.