code: def MoveTo(x: int, y: int, moveSpeed: float = 1, waitTime: float = OPERATION_WAIT_TIME) -> None:
      
      if moveSpeed <= 0:
          moveTime = 0
      else:
          moveTime = MAX_MOVE_SECOND / moveSpeed
      curX, curY = GetCursorPos()
      xCount = abs(x - curX)
      yCount = abs(y - curY)
      maxPoint = max(xCount, yCount)
      screenWidth, screenHeight = GetScreenSize()
      maxSide = max(screenWidth, screenHeight)
      minSide = min(screenWidth, screenHeight)
      if maxPoint > minSide:
          maxPoint = minSide
      if maxPoint < maxSide:
          maxPoint = 100 + int((maxSide - 100) / maxSide * maxPoint)
          moveTime = moveTime * maxPoint * 1.0 / maxSide
      stepCount = maxPoint // 20
      if stepCount > 1:
          xStep = (x - curX) * 1.0 / stepCount
          yStep = (y - curY) * 1.0 / stepCount
          interval = moveTime / stepCount
          for i in range(stepCount):
              cx = curX + int(xStep * i)
              cy = curY + int(yStep * i)
              # upper-left(0,0), lower-right(65536,65536)
              # mouse_event(MouseEventFlag.Move | MouseEventFlag.Absolute, cx*65536//screenWidth, cy*65536//screenHeight, 0, 0)
              SetCursorPos(cx, cy)
              time.sleep(interval)
      SetCursorPos(x, y)
      time.sleep(waitTime)
docs: Simulate mouse move to point x, y from current cursor.
      x: int.
      y: int.
      moveSpeed: float, 1 normal speed, < 1 move slower, > 1 move faster.
      waitTime: float.