code: func (actor Actor) MatchResources(resources []sharedaction.V3Resource) ([]sharedaction.V3Resource, []sharedaction.V3Resource, Warnings, error) {
  	matches, warnings, err := actor.V7Actor.ResourceMatch(resources)
  
  	mapChecksumToResource := map[string]sharedaction.V3Resource{}
  	for _, resource := range matches {
  		mapChecksumToResource[resource.Checksum.Value] = resource
  	}
  
  	var unmatches []sharedaction.V3Resource
  	for _, resource := range resources {
  		if _, ok := mapChecksumToResource[resource.Checksum.Value]; !ok {
  			unmatches = append(unmatches, resource)
  		}
  	}
  
  	return matches, unmatches, Warnings(warnings), err
  }
docs: // MatchResources returns back a list of matched and unmatched resources for the provided resources.