code: func (g *MetagameServer) CreatePlayerCheat(ctx context.Context, args *CreatePlayerCheatArgs) (*CreatePlayerCheatResponse, error) {
  	logger := pitaya.GetDefaultLoggerFromCtx(ctx) // The default logger contains a requestId, the route being executed and the sessionId
  	logger.Info("CreatePlayerChest called")
  	// Do nothing. This is just an example of how pipelines can be helpful
  	return &CreatePlayerCheatResponse{
  		Msg: "ok",
  	}, nil
  }
docs: // CreatePlayerCheat ...