code: func (r Rect) ResizedMin(size Vec) Rect {
  	return Rect{
  		Min: r.Min,
  		Max: r.Min.Add(size),
  	}
  }
docs: // ResizedMin returns the Rect resized to the given size while keeping the position of the Rect's
  // Min.
  //
  // Sizes of zero area are safe here.