code: func NewContainer() *Container {
  	statsHit("NewContainer")
  	c := &Container{typ: containerArray, len: 0, cap: stashedArraySize}
  	c.pointer = (*uint16)(unsafe.Pointer(&c.data[0]))
  	return c
  }
docs: // NewContainer returns a new instance of container. This trivial function
  // may later become more interesting.