code: func RangeTable(table *unicode.RangeTable) []rune {
  	var runes []rune
  	for _, rng := range table.R16 {
  		for r := rng.Lo; r <= rng.Hi; r += rng.Stride {
  			runes = append(runes, rune(r))
  		}
  	}
  	for _, rng := range table.R32 {
  		for r := rng.Lo; r <= rng.Hi; r += rng.Stride {
  			runes = append(runes, rune(r))
  		}
  	}
  	return runes
  }
docs: // RangeTable takes a *unicode.RangeTable and generates a set of runes contained within that
  // RangeTable.