code: func newView(name string, x0, y0, x1, y1 int, mode OutputMode) *View {
  	v := &View{
  		name:    name,
  		x0:      x0,
  		y0:      y0,
  		x1:      x1,
  		y1:      y1,
  		Frame:   true,
  		Editor:  DefaultEditor,
  		tainted: true,
  		ei:      newEscapeInterpreter(mode),
  	}
  	return v
  }
docs: // newView returns a new View object.