code: func (r *RoleV3) SetNodeLabels(rct RoleConditionType, labels Labels) {
  	if rct == Allow {
  		r.Spec.Allow.NodeLabels = labels.Clone()
  	} else {
  		r.Spec.Deny.NodeLabels = labels.Clone()
  	}
  }
docs: // SetNodeLabels sets the map of node labels this role is allowed or denied access to.