code: func NewResourceInput(init ...*ResourceInput) *ResourceInput {
  	var o *ResourceInput
  	if len(init) == 1 {
  		o = init[0]
  	} else {
  		o = new(ResourceInput)
  	}
  	return o
  }
docs: //
  // NewResourceInput - creates an initialized ResourceInput instance, returns a pointer to it
  //