code: func (a *CellView) MakeCursorVisible() {
  	if a.model == nil {
  		return
  	}
  	x, y, enabled, _ := a.model.GetCursor()
  	if enabled {
  		a.MakeVisible(x, y)
  	}
  }
docs: // MakeCursorVisible ensures that the cursor is visible, panning the ViewPort
  // as necessary, if the cursor is enabled.