code: func (e *Env) LoadSlice(s []string) {
  	if len(s) == 0 {
  		return
  	}
  	if e.env == nil {
  		e.env = make(map[string]string, len(s))
  	}
  	for _, entry := range s {
  		e.SetEntry(entry)
  	}
  }
docs: // LoadSlice adds environment variable entries, specified as "KEY[=VALUE]"
  // strings, into an existing environment.
  //
  // Entries are added in order. If there are duplicates, later entries will
  // override earlier ones.