code: func (t *TextBar) Draw() {
  
  	t.initialize()
  	if t.changed {
  		t.layout()
  	}
  	w, h := t.view.Size()
  	for y := 0; y < h; y++ {
  		for x := 0; x < w; x++ {
  			t.view.SetContent(x, y, ' ', nil, t.style)
  		}
  	}
  
  	// Draw in reverse order -- if we clip, we will clip at the
  	// right side.
  	t.right.Draw()
  	t.center.Draw()
  	t.left.Draw()
  }
docs: // Draw draws the TextBar into its View context.