code: func NewLanguage() *LanguageDefault {
  	lang := &LanguageDefault{
  		"en",
  		make(map[string][]string),
  	}
  
  	words := getDefaultEnglish()
  
  	lang.SetWords("en", words)
  
  	return lang
  }
docs: // NewLanguage constructor of the LanguageDefault Retrieves a pointer
  // LanguageDefault. It has setup to English by default.