code: func (conn *Conn) DisableStateTracking() {
  	conn.mu.Lock()
  	defer conn.mu.Unlock()
  	if conn.st != nil {
  		conn.cfg.Me = conn.st.Me()
  		conn.delSTHandlers()
  		conn.st.Wipe()
  		conn.st = nil
  	}
  }
docs: // DisableStateTracking causes the client to stop tracking information
  // about the channels and nicks it knows of. It will also wipe current
  // state from the state tracker.