code: func DrawButton(x, y int, text string, active bool) {
  	color := BUTTONTEXT
  	if active {
  		color = BUTTONFOCUS
  	}
  	Write(x, y, "<  ", color, BG)
  	Write(x+3, y, text, color, BG)
  	Write(x+3+len(text), y, "  >", color, BG)
  }
docs: // Draws a button widget at the given placement,
  // with the given text. If active is False,
  // it will look more "grayed out".