code: func NewNetworkTarget() *NetworkTarget {
  	return &NetworkTarget{
  		Filter:     &Filter{MaxLevel: LevelDebug},
  		BufferSize: 1024,
  		Persistent: true,
  		close:      make(chan bool, 0),
  	}
  }
docs: // NewNetworkTarget creates a NetworkTarget.
  // The new NetworkTarget takes these default options:
  // MaxLevel: LevelDebug, Persistent: true, BufferSize: 1024.
  // You must specify the Network and Address fields.