code: func newUniverse() *universeScope {
  	sc := &universeScope{&Scope{nil, 0}, make(map[string]*Scope)}
  	sc.block = &block{
  		offset: 0,
  		scope:  sc.Scope,
  		global: true,
  		defs:   make(map[string]Def),
  	}
  	return sc
  }
docs: // The universal scope