code: func NewResourceOutput(init ...*ResourceOutput) *ResourceOutput {
  	var o *ResourceOutput
  	if len(init) == 1 {
  		o = init[0]
  	} else {
  		o = new(ResourceOutput)
  	}
  	return o
  }
docs: //
  // NewResourceOutput - creates an initialized ResourceOutput instance, returns a pointer to it
  //