code: func (fs *FlagSet) Uint16(names []string, value uint16, usage string) *uint16 {
  	p := new(uint16)
  	fs.Uint16Var(p, names, value, usage)
  	return p
  }
docs: // Uint16 defines a uint16 flag with specified name, default value, and usage string.
  // The return value is the address of a uint16 variable that stores the value of the flag.