code: func (c consoleRenderer) ConsoleTable() template.HTML {
  	var buffer bytes.Buffer
  	// The first node is a dummy node
  	for _, column := range c.Table.Children() {
  		column.RenderHTML(&buffer, 1, c.MaxDepth)
  	}
  	return template.HTML(buffer.String())
  }
docs: // ConsoleTable generates the main console table html.
  //
  // This cannot be generated with templates due to the 'recursive' nature of
  // this layout.