code: func NewConsoleTarget() *ConsoleTarget {
  	return &ConsoleTarget{
  		Filter:    &Filter{MaxLevel: LevelDebug},
  		ColorMode: true,
  		Writer:    os.Stdout,
  		close:     make(chan bool, 0),
  	}
  }
docs: // NewConsoleTarget creates a ConsoleTarget.
  // The new ConsoleTarget takes these default options:
  // MaxLevel: LevelDebug, ColorMode: true, Writer: os.Stdout