code: func (c *DOM) SetNodeName(nodeId int, name string) (int, error) {
  	var v DOMSetNodeNameParams
  	v.NodeId = nodeId
  	v.Name = name
  	return c.SetNodeNameWithParams(&v)
  }
docs: // SetNodeName - Sets node name for a node with given id.
  // nodeId - Id of the node to set name for.
  // name - New node's name.
  // Returns -  nodeId - New node's id.