code: func (c *Network) EmulateNetworkConditions(offline bool, latency float64, downloadThroughput float64, uploadThroughput float64, connectionType string) (*gcdmessage.ChromeResponse, error) {
  	var v NetworkEmulateNetworkConditionsParams
  	v.Offline = offline
  	v.Latency = latency
  	v.DownloadThroughput = downloadThroughput
  	v.UploadThroughput = uploadThroughput
  	v.ConnectionType = connectionType
  	return c.EmulateNetworkConditionsWithParams(&v)
  }
docs: // EmulateNetworkConditions - Activates emulation of network conditions.
  // offline - True to emulate internet disconnection.
  // latency - Minimum latency from request sent to response headers received (ms).
  // downloadThroughput - Maximal aggregated download throughput (bytes/sec). -1 disables download throttling.
  // uploadThroughput - Maximal aggregated upload throughput (bytes/sec).  -1 disables upload throttling.
  // connectionType - Connection type if known. enum values: none, cellular2g, cellular3g, cellular4g, bluetooth, ethernet, wifi, wimax, other