code: func Reset() {
  	states = stateMap{
  		m: map[string]*remote.State{},
  	}
  
  	locks = lockMap{
  		m: map[string]*state.LockInfo{},
  	}
  }
docs: // Reset clears out all existing state and lock data.
  // This is used to initialize the package during init, as well as between
  // tests.