code: func (ns *Namespace) Get(filename interface{}) (resource.Resource, error) {
  	filenamestr, err := cast.ToStringE(filename)
  	if err != nil {
  		return nil, err
  	}
  
  	filenamestr = filepath.Clean(filenamestr)
  
  	// Resource Get'ing is currently limited to /assets to make it simpler
  	// to control the behaviour of publishing and partial rebuilding.
  	return ns.createClient.Get(ns.deps.BaseFs.Assets.Fs, filenamestr)
  
  }
docs: // Get locates the filename given in Hugo's filesystems: static, assets and content (in that order)
  // and creates a Resource object that can be used for further transformations.