code: func (e *Entity) GetUint32(name string) (uint32, bool) {
  	if v := e.Get(name); v != nil {
  		switch x := v.(type) {
  		case uint32:
  			return x, true
  		case uint64:
  			return uint32(x), true
  		}
  	}
  	return 0, false
  }
docs: // GetUint32 gets given key as a uint32