code: func (c *Callbacks) OnCDOTAUserMsg_TE_DotaBloodImpact(fn func(*dota.CDOTAUserMsg_TE_DotaBloodImpact) error) {
  	c.onCDOTAUserMsg_TE_DotaBloodImpact = append(c.onCDOTAUserMsg_TE_DotaBloodImpact, fn)
  }
docs: // OnCDOTAUserMsg_TE_DotaBloodImpact registers a callback for EDotaUserMessages_DOTA_UM_TE_DotaBloodImpact