code: func NewJob(name string, unit unit.UnitFile) *Job {
  	return &Job{
  		Name:            name,
  		State:           nil,
  		TargetState:     JobStateInactive,
  		TargetMachineID: "",
  		Unit:            unit,
  	}
  }
docs: // NewJob creates a new Job based on the given name and Unit.
  // The returned Job has a populated UnitHash and empty JobState.
  // nil is returned on failure.