code: func reload() {
  	// Initialize
  	enabledLock.Lock()
  	enabled = make(map[string]bool)
  	enabledLock.Unlock()
  
  	// Set defaults and check env vars
  	for _, id := range All {
  		// Get the default value
  		def := id.Default()
  
  		// If we set it in the env var, default it to true
  		key := fmt.Sprintf("TF_X_%s", strings.ToUpper(id.Env()))
  		if v := os.Getenv(key); v != "" {
  			def = v != "0"
  		}
  
  		// Set the default
  		SetEnabled(id, def)
  	}
  }
docs: // reload is used by tests to reload the global state. This is called by
  // init publicly.