code: func (n *NodeDestroyResourceInstance) CreateBeforeDestroy() bool {
  	if n.CreateBeforeDestroyOverride != nil {
  		return *n.CreateBeforeDestroyOverride
  	}
  
  	// If we have no config, we just assume no
  	if n.Config == nil || n.Config.Managed == nil {
  		return false
  	}
  
  	return n.Config.Managed.CreateBeforeDestroy
  }
docs: // GraphNodeDestroyerCBD