code: func (r Network_Media_Transcode_Account) GetPresets() (resp []datatypes.Container_Network_Media_Transcode_Preset, err error) {
  	err = r.Session.DoRequest("SoftLayer_Network_Media_Transcode_Account", "getPresets", nil, &r.Options, &resp)
  	return
  }
docs: // A transcode preset is a configuration that defines a certain media output. This method returns an array of transcoding preset objects supported by SoftLayer's Transcode server. Each [[SoftLayer_Container_Network_Media_Transcode_Preset|preset object]] contains a GUID property. You will need a GUID string when you create a new transcode job.