code: func (c *Input) EmulateTouchFromMouseEvent(theType string, x int, y int, button string, timestamp float64, deltaX float64, deltaY float64, modifiers int, clickCount int) (*gcdmessage.ChromeResponse, error) {
  	var v InputEmulateTouchFromMouseEventParams
  	v.TheType = theType
  	v.X = x
  	v.Y = y
  	v.Button = button
  	v.Timestamp = timestamp
  	v.DeltaX = deltaX
  	v.DeltaY = deltaY
  	v.Modifiers = modifiers
  	v.ClickCount = clickCount
  	return c.EmulateTouchFromMouseEventWithParams(&v)
  }
docs: // EmulateTouchFromMouseEvent - Emulates touch event from the mouse event parameters.
  // type - Type of the mouse event.
  // x - X coordinate of the mouse pointer in DIP.
  // y - Y coordinate of the mouse pointer in DIP.
  // button - Mouse button.
  // timestamp - Time at which the event occurred (default: current time).
  // deltaX - X delta in DIP for mouse wheel event (default: 0).
  // deltaY - Y delta in DIP for mouse wheel event (default: 0).
  // modifiers - Bit field representing pressed modifier keys. Alt=1, Ctrl=2, Meta/Command=4, Shift=8 (default: 0).
  // clickCount - Number of times the mouse button was clicked (default: 0).