code: func (u *UI) ColorString(c Color, s string) string {
  	if !u.EnableColors {
  		return s
  	}
  
  	ctx := ansiterm.Context{
  		Foreground: ansiterm.Color(c),
  	}
  
  	return createStyledString(ctx, s)
  }
docs: // ColorString checks the EnableColors pref and returns a colored
  // copy of the string (ANSI escape sequenced)