code: func (b *Remote) Colorize() Colorer {
  	if b.CLIColor != nil && !b.CLIColor.Disable {
  		return b.CLIColor
  	}
  	if b.CLIColor != nil {
  		return &Colorize{cliColor: b.CLIColor}
  	}
  	return &Colorize{cliColor: &colorstring.Colorize{
  		Colors:  colorstring.DefaultColors,
  		Disable: true,
  	}}
  }
docs: // Colorize returns the Colorize structure that can be used for colorizing
  // output. This is guaranteed to always return a non-nil value and so is useful
  // as a helper to wrap any potentially colored strings.