code: func (c *Animation) SetTiming(animationId string, duration float64, delay float64) (*gcdmessage.ChromeResponse, error) {
  	var v AnimationSetTimingParams
  	v.AnimationId = animationId
  	v.Duration = duration
  	v.Delay = delay
  	return c.SetTimingWithParams(&v)
  }
docs: // SetTiming - Sets the timing of an animation node.
  // animationId - Animation id.
  // duration - Duration of the animation.
  // delay - Delay of the animation.