code: func randUse() string {
  	if len(PluginsGo) == 0 {
  		return ""
  	}
  	pluginUses := PluginsGo[rand.Intn(len(PluginsGo))].Usage
  	if pluginUses == nil || len(pluginUses) == 0 {
  		return ""
  	}
  	return pluginUses[rand.Intn(len(pluginUses))]
  }
docs: // randUse returns a random use from among all plugins.