code: func (b *Local) Colorize() *colorstring.Colorize {
  	if b.CLIColor != nil {
  		return b.CLIColor
  	}
  
  	return &colorstring.Colorize{
  		Colors:  colorstring.DefaultColors,
  		Disable: true,
  	}
  }
docs: // Colorize returns the Colorize structure that can be used for colorizing
  // output. This is gauranteed to always return a non-nil value and so is useful
  // as a helper to wrap any potentially colored strings.