code: func (d *Dock) Bounce(bounceType string) (id int, err error) {
  	if err = d.isActionable(); err != nil {
  		return
  	}
  	var e Event
  	if e, err = synchronousEvent(d.c, d, d.w, Event{Name: eventNameDockCmdBounce, TargetID: d.id, BounceType: bounceType}, eventNameDockEventBouncing); err != nil {
  		return
  	}
  	if e.ID != nil {
  		id = *e.ID
  	}
  	return
  }
docs: // Bounce bounces the dock