code: func NewTerrainData(LAT int32, LON int32, GRID_SPACING uint16, DATA [16]int16, GRIDBIT uint8) *TerrainData {
  	m := TerrainData{}
  	m.LAT = LAT
  	m.LON = LON
  	m.GRID_SPACING = GRID_SPACING
  	m.DATA = DATA
  	m.GRIDBIT = GRIDBIT
  	return &m
  }
docs: // NewTerrainData returns a new TerrainData