code: func NewRollPitchYawThrustSetpoint(TIME_BOOT_MS uint32, ROLL float32, PITCH float32, YAW float32, THRUST float32) *RollPitchYawThrustSetpoint {
  	m := RollPitchYawThrustSetpoint{}
  	m.TIME_BOOT_MS = TIME_BOOT_MS
  	m.ROLL = ROLL
  	m.PITCH = PITCH
  	m.YAW = YAW
  	m.THRUST = THRUST
  	return &m
  }
docs: // NewRollPitchYawThrustSetpoint returns a new RollPitchYawThrustSetpoint