code: func NewSetLocalPositionSetpoint(X float32, Y float32, Z float32, YAW float32, TARGET_SYSTEM uint8, TARGET_COMPONENT uint8, COORDINATE_FRAME uint8) *SetLocalPositionSetpoint {
  	m := SetLocalPositionSetpoint{}
  	m.X = X
  	m.Y = Y
  	m.Z = Z
  	m.YAW = YAW
  	m.TARGET_SYSTEM = TARGET_SYSTEM
  	m.TARGET_COMPONENT = TARGET_COMPONENT
  	m.COORDINATE_FRAME = COORDINATE_FRAME
  	return &m
  }
docs: // NewSetLocalPositionSetpoint returns a new SetLocalPositionSetpoint