code: func NewSetQuadSwarmRollPitchYawThrust(ROLL [4]int16, PITCH [4]int16, YAW [4]int16, THRUST [4]uint16, GROUP uint8, MODE uint8) *SetQuadSwarmRollPitchYawThrust {
  	m := SetQuadSwarmRollPitchYawThrust{}
  	m.ROLL = ROLL
  	m.PITCH = PITCH
  	m.YAW = YAW
  	m.THRUST = THRUST
  	m.GROUP = GROUP
  	m.MODE = MODE
  	return &m
  }
docs: // NewSetQuadSwarmRollPitchYawThrust returns a new SetQuadSwarmRollPitchYawThrust