code: func NewSafetySetAllowedArea(P1X float32, P1Y float32, P1Z float32, P2X float32, P2Y float32, P2Z float32, TARGET_SYSTEM uint8, TARGET_COMPONENT uint8, FRAME uint8) *SafetySetAllowedArea {
  	m := SafetySetAllowedArea{}
  	m.P1X = P1X
  	m.P1Y = P1Y
  	m.P1Z = P1Z
  	m.P2X = P2X
  	m.P2Y = P2Y
  	m.P2Z = P2Z
  	m.TARGET_SYSTEM = TARGET_SYSTEM
  	m.TARGET_COMPONENT = TARGET_COMPONENT
  	m.FRAME = FRAME
  	return &m
  }
docs: // NewSafetySetAllowedArea returns a new SafetySetAllowedArea