code: func FullMeshConnected(ctx context.Context, n int) (Mocknet, error) {
  	m, err := FullMeshLinked(ctx, n)
  	if err != nil {
  		return nil, err
  	}
  
  	err = m.ConnectAllButSelf()
  	if err != nil {
  		return nil, err
  	}
  	return m, nil
  }
docs: // FullMeshConnected constructs a Mocknet with full mesh of Connections.
  // This means that all the peers have dialed and are ready to talk to
  // each other.