code: func NewTerrainReport(LAT int32, LON int32, TERRAIN_HEIGHT float32, CURRENT_HEIGHT float32, SPACING uint16, PENDING uint16, LOADED uint16) *TerrainReport {
  	m := TerrainReport{}
  	m.LAT = LAT
  	m.LON = LON
  	m.TERRAIN_HEIGHT = TERRAIN_HEIGHT
  	m.CURRENT_HEIGHT = CURRENT_HEIGHT
  	m.SPACING = SPACING
  	m.PENDING = PENDING
  	m.LOADED = LOADED
  	return &m
  }
docs: // NewTerrainReport returns a new TerrainReport