code: func NewManualSetpoint(TIME_BOOT_MS uint32, ROLL float32, PITCH float32, YAW float32, THRUST float32, MODE_SWITCH uint8, MANUAL_OVERRIDE_SWITCH uint8) *ManualSetpoint {
  	m := ManualSetpoint{}
  	m.TIME_BOOT_MS = TIME_BOOT_MS
  	m.ROLL = ROLL
  	m.PITCH = PITCH
  	m.YAW = YAW
  	m.THRUST = THRUST
  	m.MODE_SWITCH = MODE_SWITCH
  	m.MANUAL_OVERRIDE_SWITCH = MANUAL_OVERRIDE_SWITCH
  	return &m
  }
docs: // NewManualSetpoint returns a new ManualSetpoint