code: func NewSetRollPitchYawThrust(ROLL float32, PITCH float32, YAW float32, THRUST float32, TARGET_SYSTEM uint8, TARGET_COMPONENT uint8) *SetRollPitchYawThrust {
  	m := SetRollPitchYawThrust{}
  	m.ROLL = ROLL
  	m.PITCH = PITCH
  	m.YAW = YAW
  	m.THRUST = THRUST
  	m.TARGET_SYSTEM = TARGET_SYSTEM
  	m.TARGET_COMPONENT = TARGET_COMPONENT
  	return &m
  }
docs: // NewSetRollPitchYawThrust returns a new SetRollPitchYawThrust