code: func NewSetQuadSwarmLedRollPitchYawThrust(ROLL [4]int16, PITCH [4]int16, YAW [4]int16, THRUST [4]uint16, GROUP uint8, MODE uint8, LED_RED [4]uint8, LED_BLUE [4]uint8, LED_GREEN [4]uint8) *SetQuadSwarmLedRollPitchYawThrust {
  	m := SetQuadSwarmLedRollPitchYawThrust{}
  	m.ROLL = ROLL
  	m.PITCH = PITCH
  	m.YAW = YAW
  	m.THRUST = THRUST
  	m.GROUP = GROUP
  	m.MODE = MODE
  	m.LED_RED = LED_RED
  	m.LED_BLUE = LED_BLUE
  	m.LED_GREEN = LED_GREEN
  	return &m
  }
docs: // NewSetQuadSwarmLedRollPitchYawThrust returns a new SetQuadSwarmLedRollPitchYawThrust