code: func NewLocalPositionNed(TIME_BOOT_MS uint32, X float32, Y float32, Z float32, VX float32, VY float32, VZ float32) *LocalPositionNed {
  	m := LocalPositionNed{}
  	m.TIME_BOOT_MS = TIME_BOOT_MS
  	m.X = X
  	m.Y = Y
  	m.Z = Z
  	m.VX = VX
  	m.VY = VY
  	m.VZ = VZ
  	return &m
  }
docs: // NewLocalPositionNed returns a new LocalPositionNed