code: func NewScaledPressure(TIME_BOOT_MS uint32, PRESS_ABS float32, PRESS_DIFF float32, TEMPERATURE int16) *ScaledPressure {
  	m := ScaledPressure{}
  	m.TIME_BOOT_MS = TIME_BOOT_MS
  	m.PRESS_ABS = PRESS_ABS
  	m.PRESS_DIFF = PRESS_DIFF
  	m.TEMPERATURE = TEMPERATURE
  	return &m
  }
docs: // NewScaledPressure returns a new ScaledPressure