code: func NewRollPitchYawRatesThrustSetpoint(TIME_BOOT_MS uint32, ROLL_RATE float32, PITCH_RATE float32, YAW_RATE float32, THRUST float32) *RollPitchYawRatesThrustSetpoint {
  	m := RollPitchYawRatesThrustSetpoint{}
  	m.TIME_BOOT_MS = TIME_BOOT_MS
  	m.ROLL_RATE = ROLL_RATE
  	m.PITCH_RATE = PITCH_RATE
  	m.YAW_RATE = YAW_RATE
  	m.THRUST = THRUST
  	return &m
  }
docs: // NewRollPitchYawRatesThrustSetpoint returns a new RollPitchYawRatesThrustSetpoint