code: func NewAttitudeQuaternion(TIME_BOOT_MS uint32, Q1 float32, Q2 float32, Q3 float32, Q4 float32, ROLLSPEED float32, PITCHSPEED float32, YAWSPEED float32) *AttitudeQuaternion {
  	m := AttitudeQuaternion{}
  	m.TIME_BOOT_MS = TIME_BOOT_MS
  	m.Q1 = Q1
  	m.Q2 = Q2
  	m.Q3 = Q3
  	m.Q4 = Q4
  	m.ROLLSPEED = ROLLSPEED
  	m.PITCHSPEED = PITCHSPEED
  	m.YAWSPEED = YAWSPEED
  	return &m
  }
docs: // NewAttitudeQuaternion returns a new AttitudeQuaternion