code: func NewLocalPositionSetpoint(X float32, Y float32, Z float32, YAW float32, COORDINATE_FRAME uint8) *LocalPositionSetpoint {
  	m := LocalPositionSetpoint{}
  	m.X = X
  	m.Y = Y
  	m.Z = Z
  	m.YAW = YAW
  	m.COORDINATE_FRAME = COORDINATE_FRAME
  	return &m
  }
docs: // NewLocalPositionSetpoint returns a new LocalPositionSetpoint