code: func (s *DynamicBanScore) Reset() {
  	s.mtx.Lock()
  	s.persistent = 0
  	s.transient = 0
  	s.lastUnix = 0
  	s.mtx.Unlock()
  }
docs: // Reset set both persistent and decaying scores to zero.
  //
  // This function is safe for concurrent access.