code: func NewStateCorrection(XERR float32, YERR float32, ZERR float32, ROLLERR float32, PITCHERR float32, YAWERR float32, VXERR float32, VYERR float32, VZERR float32) *StateCorrection {
  	m := StateCorrection{}
  	m.XERR = XERR
  	m.YERR = YERR
  	m.ZERR = ZERR
  	m.ROLLERR = ROLLERR
  	m.PITCHERR = PITCHERR
  	m.YAWERR = YAWERR
  	m.VXERR = VXERR
  	m.VYERR = VYERR
  	m.VZERR = VZERR
  	return &m
  }
docs: // NewStateCorrection returns a new StateCorrection