code: func GenerateClients(nodes int, config *Config) ([]*Client, error) {
  	clients := make([]*Client, nodes)
  	for i, _ := range clients {
  		client, err := NewClient(config)
  		if err != nil {
  			return nil, err
  		}
  
  		clients[i] = client
  	}
  	return clients, nil
  }
docs: // GenerateClients returns a slice with nodes number of clients, all with the
  // given config.