code: func NewMissionRequest(SEQ uint16, TARGET_SYSTEM uint8, TARGET_COMPONENT uint8) *MissionRequest {
  	m := MissionRequest{}
  	m.SEQ = SEQ
  	m.TARGET_SYSTEM = TARGET_SYSTEM
  	m.TARGET_COMPONENT = TARGET_COMPONENT
  	return &m
  }
docs: // NewMissionRequest returns a new MissionRequest