code: func NewMissionCount(COUNT uint16, TARGET_SYSTEM uint8, TARGET_COMPONENT uint8) *MissionCount {
  	m := MissionCount{}
  	m.COUNT = COUNT
  	m.TARGET_SYSTEM = TARGET_SYSTEM
  	m.TARGET_COMPONENT = TARGET_COMPONENT
  	return &m
  }
docs: // NewMissionCount returns a new MissionCount