code: func NewSetQuadMotorsSetpoint(MOTOR_FRONT_NW uint16, MOTOR_RIGHT_NE uint16, MOTOR_BACK_SE uint16, MOTOR_LEFT_SW uint16, TARGET_SYSTEM uint8) *SetQuadMotorsSetpoint {
  	m := SetQuadMotorsSetpoint{}
  	m.MOTOR_FRONT_NW = MOTOR_FRONT_NW
  	m.MOTOR_RIGHT_NE = MOTOR_RIGHT_NE
  	m.MOTOR_BACK_SE = MOTOR_BACK_SE
  	m.MOTOR_LEFT_SW = MOTOR_LEFT_SW
  	m.TARGET_SYSTEM = TARGET_SYSTEM
  	return &m
  }
docs: // NewSetQuadMotorsSetpoint returns a new SetQuadMotorsSetpoint