code: func NewLocalNedPositionSetpointExternal(TIME_BOOT_MS uint32, X float32, Y float32, Z float32, VX float32, VY float32, VZ float32, AFX float32, AFY float32, AFZ float32, TYPE_MASK uint16, TARGET_SYSTEM uint8, TARGET_COMPONENT uint8, COORDINATE_FRAME uint8) *LocalNedPositionSetpointExternal {
  	m := LocalNedPositionSetpointExternal{}
  	m.TIME_BOOT_MS = TIME_BOOT_MS
  	m.X = X
  	m.Y = Y
  	m.Z = Z
  	m.VX = VX
  	m.VY = VY
  	m.VZ = VZ
  	m.AFX = AFX
  	m.AFY = AFY
  	m.AFZ = AFZ
  	m.TYPE_MASK = TYPE_MASK
  	m.TARGET_SYSTEM = TARGET_SYSTEM
  	m.TARGET_COMPONENT = TARGET_COMPONENT
  	m.COORDINATE_FRAME = COORDINATE_FRAME
  	return &m
  }
docs: // NewLocalNedPositionSetpointExternal returns a new LocalNedPositionSetpointExternal