code: func NewRollPitchYawSpeedThrustSetpoint(TIME_BOOT_MS uint32, ROLL_SPEED float32, PITCH_SPEED float32, YAW_SPEED float32, THRUST float32) *RollPitchYawSpeedThrustSetpoint {
  	m := RollPitchYawSpeedThrustSetpoint{}
  	m.TIME_BOOT_MS = TIME_BOOT_MS
  	m.ROLL_SPEED = ROLL_SPEED
  	m.PITCH_SPEED = PITCH_SPEED
  	m.YAW_SPEED = YAW_SPEED
  	m.THRUST = THRUST
  	return &m
  }
docs: // NewRollPitchYawSpeedThrustSetpoint returns a new RollPitchYawSpeedThrustSetpoint