code: func NewSetRollPitchYawSpeedThrust(ROLL_SPEED float32, PITCH_SPEED float32, YAW_SPEED float32, THRUST float32, TARGET_SYSTEM uint8, TARGET_COMPONENT uint8) *SetRollPitchYawSpeedThrust {
  	m := SetRollPitchYawSpeedThrust{}
  	m.ROLL_SPEED = ROLL_SPEED
  	m.PITCH_SPEED = PITCH_SPEED
  	m.YAW_SPEED = YAW_SPEED
  	m.THRUST = THRUST
  	m.TARGET_SYSTEM = TARGET_SYSTEM
  	m.TARGET_COMPONENT = TARGET_COMPONENT
  	return &m
  }
docs: // NewSetRollPitchYawSpeedThrust returns a new SetRollPitchYawSpeedThrust