code: func NewHilControls(TIME_USEC uint64, ROLL_AILERONS float32, PITCH_ELEVATOR float32, YAW_RUDDER float32, THROTTLE float32, AUX1 float32, AUX2 float32, AUX3 float32, AUX4 float32, MODE uint8, NAV_MODE uint8) *HilControls {
  	m := HilControls{}
  	m.TIME_USEC = TIME_USEC
  	m.ROLL_AILERONS = ROLL_AILERONS
  	m.PITCH_ELEVATOR = PITCH_ELEVATOR
  	m.YAW_RUDDER = YAW_RUDDER
  	m.THROTTLE = THROTTLE
  	m.AUX1 = AUX1
  	m.AUX2 = AUX2
  	m.AUX3 = AUX3
  	m.AUX4 = AUX4
  	m.MODE = MODE
  	m.NAV_MODE = NAV_MODE
  	return &m
  }
docs: // NewHilControls returns a new HilControls