code: func NewMissionSetCurrent(SEQ uint16, TARGET_SYSTEM uint8, TARGET_COMPONENT uint8) *MissionSetCurrent {
  	m := MissionSetCurrent{}
  	m.SEQ = SEQ
  	m.TARGET_SYSTEM = TARGET_SYSTEM
  	m.TARGET_COMPONENT = TARGET_COMPONENT
  	return &m
  }
docs: // NewMissionSetCurrent returns a new MissionSetCurrent