code: func ValidatePitch(data float64, offset float64) int {
  	value := math.Abs(data) / offset
  	if value >= 0.1 {
  		if value <= 1.0 {
  			return int((float64(int(value*100)) / 100) * 100)
  		}
  		return 100
  	}
  	return 0
  }
docs: // ValidatePitch helps validate pitch values such as those created by
  // a joystick to values between 0-100 that are required as
  // params to Tello stick commands.