code: func NewCoordinate(config *Config) *Coordinate {
  	return &Coordinate{
  		Vec:        make([]float64, config.Dimensionality),
  		Error:      config.VivaldiErrorMax,
  		Adjustment: 0.0,
  		Height:     config.HeightMin,
  	}
  }
docs: // NewCoordinate creates a new coordinate at the origin, using the given config
  // to supply key initial values.