code: func NewMissionAck(TARGET_SYSTEM uint8, TARGET_COMPONENT uint8, TYPE uint8) *MissionAck {
  	m := MissionAck{}
  	m.TARGET_SYSTEM = TARGET_SYSTEM
  	m.TARGET_COMPONENT = TARGET_COMPONENT
  	m.TYPE = TYPE
  	return &m
  }
docs: // NewMissionAck returns a new MissionAck