code: func NewVfrHud(AIRSPEED float32, GROUNDSPEED float32, ALT float32, CLIMB float32, HEADING int16, THROTTLE uint16) *VfrHud {
  	m := VfrHud{}
  	m.AIRSPEED = AIRSPEED
  	m.GROUNDSPEED = GROUNDSPEED
  	m.ALT = ALT
  	m.CLIMB = CLIMB
  	m.HEADING = HEADING
  	m.THROTTLE = THROTTLE
  	return &m
  }
docs: // NewVfrHud returns a new VfrHud