code: func NewAttitude(TIME_BOOT_MS uint32, ROLL float32, PITCH float32, YAW float32, ROLLSPEED float32, PITCHSPEED float32, YAWSPEED float32) *Attitude {
  	m := Attitude{}
  	m.TIME_BOOT_MS = TIME_BOOT_MS
  	m.ROLL = ROLL
  	m.PITCH = PITCH
  	m.YAW = YAW
  	m.ROLLSPEED = ROLLSPEED
  	m.PITCHSPEED = PITCHSPEED
  	m.YAWSPEED = YAWSPEED
  	return &m
  }
docs: // NewAttitude returns a new Attitude