code: function _resolveGenericInputConflicts(
    interactionType,
    tool,
    element,
    options
  ) {
    const interactionTypeFlag = `is${interactionType}Active`;
    const activeToolWithActiveInteractionType = store.state.tools.find(
      t =>
        t.element === element &&
        t.mode === 'active' &&
        t.options[interactionTypeFlag] === true
    );
  
    if (activeToolWithActiveInteractionType) {
      logger.log(
        "Setting tool %s's %s to false",
        activeToolWithActiveInteractionType.name,
        interactionTypeFlag
      );
      activeToolWithActiveInteractionType.options[interactionTypeFlag] = false;
    }
  }
docs: If the incoming tool isTouchActive, find any conflicting tools
  and set their isTouchActive to false to avoid conflicts.
  
  @private
  @function _resolveGenericInputConflicts
  
  @param {string} interactionType
  @param {Object} tool
  @param {HTMLElement} element
  @param {(Object|number)} options
  @returns {undefined}