code: function createCylinderVertices(
      radius,
      height,
      radialSubdivisions,
      verticalSubdivisions,
      topCap,
      bottomCap) {
    return createTruncatedConeVertices(
        radius,
        radius,
        height,
        radialSubdivisions,
        verticalSubdivisions,
        topCap,
        bottomCap);
  }
docs: Creates cylinder buffers. The cylinder will be created around the origin
  along the y-axis.
  
  @param {WebGLRenderingContext} gl The WebGLRenderingContext.
  @param {number} radius Radius of cylinder.
  @param {number} height Height of cylinder.
  @param {number} radialSubdivisions The number of subdivisions around the cylinder.
  @param {number} verticalSubdivisions The number of subdivisions down the cylinder.
  @param {boolean} [topCap] Create top cap. Default = true.
  @param {boolean} [bottomCap] Create bottom cap. Default = true.
  @return {Object.<string, WebGLBuffer>} The created buffers.
  @memberOf module:twgl/primitives
  @function createCylinderBuffers
   
  Creates cylinder vertices. The cylinder will be created around the origin
  along the y-axis.
  
  @param {number} radius Radius of cylinder.
  @param {number} height Height of cylinder.
  @param {number} radialSubdivisions The number of subdivisions around the cylinder.
  @param {number} verticalSubdivisions The number of subdivisions down the cylinder.
  @param {boolean} [topCap] Create top cap. Default = true.
  @param {boolean} [bottomCap] Create bottom cap. Default = true.
  @return {Object.<string, TypedArray>} The created vertices.
  @memberOf module:twgl/primitives