code: function(min, max) {
      var rangeX = max.x - min.x;
      var rangeY = max.y - min.y;
  
      this.get = function(out) {
          if (!out) {
              out = new Vector2();
          }
          Vector2.set(
              out,
              rangeX * Math.random() + min.array[0],
              rangeY * Math.random() + min.array[1]
          );
  
          return out;
      };
  }
docs: Random2D