code: function make1Pixel(color) {
    color = color || defaults.textureColor;
    if (isArrayBuffer(color)) {
      return color;
    }
    return new Uint8Array([color[0] * 255, color[1] * 255, color[2] * 255, color[3] * 255]);
  }
docs: Makes a 1x1 pixel
  If no color is passed in uses the default color which can be set by calling `setDefaultTextureColor`.
  @param {(number[]|ArrayBufferView)} [color] The color using 0-1 values
  @return {Uint8Array} Unit8Array with color.
  @private