code: function LGraphTextureOperation() {
              this.addInput("Texture", "Texture");
              this.addInput("TextureB", "Texture");
              this.addInput("value", "number");
              this.addOutput("Texture", "Texture");
              this.help =
                  "<p>pixelcode must be vec3</p>\
  			<p>uvcode must be vec2, is optional</p>\
  			<p><strong>uv:</strong> tex. coords</p><p><strong>color:</strong> texture</p><p><strong>colorB:</strong> textureB</p><p><strong>time:</strong> scene time</p><p><strong>value:</strong> input value</p><p>For multiline you must type: result = ...</p>";
  
              this.properties = {
                  value: 1,
                  uvcode: "",
                  pixelcode: "color + colorB * value",
                  precision: LGraphTexture.DEFAULT
              };
  
  			this.has_error = false;
          }
docs: ****************************************************