code: function(id) {
  			if (!Crafty.support.audio || !id || !this.sounds[id])
  				return;
  			var s = this.sounds[id];
  			if (s.obj.paused)
  				s.obj.play();
  		}
docs: @
  #Crafty.audio.unpause
  @sign public this Crafty.audio.unpause(string ID)
  
  Resume playing the Audio instance specified by id param.
  
  @example
  ~~~
  Crafty.audio.unpause('music');
  ~~~
  
  @param {string} id The id of the audio object to unpause