code: function (target) {
              var position;
  
              if (target instanceof me.Renderable) {
                  position = target.pos;
              } else {
                  position = target;
              }
  
              var angle = this.angleTo(position);
  
              this.rotate(angle);
  
              return this;
          }
docs: Rotate this renderable towards the given target.
  @name lookAt
  @memberOf me.Renderable.prototype
  @function
  @param {me.Renderable|me.Vector2d|me.Vector3d} target the renderable or position to look at
  @return {me.Renderable} Reference to this object for method chaining