code: function (renderer, text, x, y) {
              this.draw.call(this, renderer, text, x, y, true);
          }
docs: draw a stroke text at the specified coord, as defined <br>
  by the `lineWidth` and `fillStroke` properties. <br>
  Note : using drawStroke is not recommended for performance reasons
  @name drawStroke
  @memberOf me.Text.prototype
  @function
  @param {me.CanvasRenderer|me.WebGLRenderer} renderer Reference to the destination renderer instance
  @param {String} text
  @param {Number} x
  @param {Number} y