code: function tryRepairConnectionStart(moved, other, newDocking, points) {
    return _tryRepairConnectionSide(moved, other, newDocking, points);
  }
docs: Repair a connection from start.
  
  @param {Bounds} moved
  @param {Bounds} other
  @param {Point} newDocking
  @param {Array<Point>} points originalPoints from moved to other
  
  @return {Array<Point>|null} the repaired points between the two rectangles