code: function(t) {
  
              if (t <= 0) return this.start.clone();
              if (t >= 1) return this.end.clone();
  
              return this.getSkeletonPoints(t).divider;
          }
docs: Returns the point at provided `t` between 0 and 1. `t` does not track distance along curve as it does in Line objects. Non-linear relationship, speeds up and slows down as curve warps! For linear length-based solution, use Curve.pointAt().