code: function(enabled) {
      if (_flashState.ready === true) {
        if (_flashState.bridge && typeof _flashState.bridge.setHandCursor === "function") {
          _flashState.bridge.setHandCursor(enabled);
        } else {
          _flashState.ready = false;
        }
      }
    }
docs: Sends a signal to the Flash object to display the hand cursor if `true`.
  
  @returns `undefined`
  @private