code: function() {
  
          vendor.removeEventListener(window, 'gamepadconnected', this._checkGamepadCompatibility);
  
          if (this.timeline) {
              this.timeline.off('frame', this.update);
          }
  
          vendor.removeEventListener(window, 'gamepaddisconnected', this._disconnectGamepad);
  
      }
docs: Dispose control.