code: function translate(x, y) {
           if (this.settings.subPixel === false) {
             this.currentTransform.translate(~~x, ~~y);
           } else {
             this.currentTransform.translate(x, y);
           }
         }
docs: Translates the uniform matrix by the given coordinates
  @name translate
  @memberOf me.WebGLRenderer.prototype
  @function
  @param {Number} x
  @param {Number} y