code: function(id) {
              if (!Crafty.support.audio || !id || !this.sounds[id]) return;
              var c;
              for (var i in this.channels) {
                  c = this.channels[i];
                  if (c._is(id)) {
                      if (c.obj.paused) {
                          c.obj.play();
                      } else {
                          c.obj.pause();
                      }
                  }
              }
          }
docs: @
  #Crafty.audio.togglePause
  @comp Crafty.audio
  @kind Method
  
  @sign public this Crafty.audio.togglePause(string ID)
  @param {string} id - The id of the audio object to pause/
  
  Toggle the pause status of the Audio instance specified by id param.
  
  @example
  ~~~
  Crafty.audio.togglePause('music');
  ~~~