code: function (color) {
          var canvas = document.createElement('canvas');
          canvas.width = 1;
          canvas.height = 1;
          var ctx = canvas.getContext('2d');
          ctx.fillStyle = color;
          ctx.fillRect(0, 0, 1, 1);
  
          var texture = new Texture2D({
              image: canvas
          });
  
          return texture;
      }
docs: Create a blank pure color 1x1 texture
  @param  {string} color
  @return {clay.Texture2D}