code: function ( deformers ) {
  
  			var geometryMap = new Map();
  
  			if ( 'Geometry' in fbxTree.Objects ) {
  
  				var geoNodes = fbxTree.Objects.Geometry;
  
  				for ( var nodeID in geoNodes ) {
  
  					var relationships = connections.get( parseInt( nodeID ) );
  					var geo = this.parseGeometry( relationships, geoNodes[ nodeID ], deformers );
  
  					geometryMap.set( parseInt( nodeID ), geo );
  
  				}
  
  			}
  
  			return geometryMap;
  
  		}
docs: Parse nodes in FBXTree.Objects.Geometry