code: function (total) {
              this._enabled = true;
              this._stream = false;
              this.addParticles((typeof total === "number") ? total : this.totalParticles);
              this._enabled = false;
          }
docs: Launch all particles from emitter and stop <br>
  Particles example: Explosions <br>
  @param {Number} total [optional] number of particles to launch
  @function
  @name burstParticles
  @memberOf me.ParticleEmitter