code: function GLTFRegistry() {
  
      var objects = {};
  
      return    {
  
          get: function ( key ) {
  
              return objects[ key ];
  
          },
  
          add: function ( key, object ) {
  
              objects[ key ] = object;
  
          },
  
          remove: function ( key ) {
  
              delete objects[ key ];
  
          },
  
          removeAll: function () {
  
              objects = {};
  
          }
  
      };
  
  }
docs: /* GLTFREGISTRY