code: function goTo(level) {
           this.gotolevel = level || this.nextlevel; // load a level
           //console.log("going to : ", to);
  
           if (this.fade && this.duration) {
             if (!this.fading) {
               this.fading = true;
               me.game.viewport.fadeIn(this.fade, this.duration, this.onFadeComplete.bind(this));
             }
           } else {
             me.levelDirector.loadLevel(this.gotolevel, this.getlevelSettings());
           }
         }
docs: go to the specified level
  @name goTo
  @memberOf me.LevelEntity
  @function
  @param {String} [level=this.nextlevel] name of the level to load
  @protected