code: function ( UVNode ) {
  
  			var mappingType = UVNode.MappingInformationType;
  			var referenceType = UVNode.ReferenceInformationType;
  			var buffer = UVNode.UV.a;
  			var indexBuffer = [];
  			if ( referenceType === 'IndexToDirect' ) {
  
  				indexBuffer = UVNode.UVIndex.a;
  
  			}
  
  			return {
  				dataSize: 2,
  				buffer: buffer,
  				indices: indexBuffer,
  				mappingType: mappingType,
  				referenceType: referenceType
  			};
  
  		}
docs: Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists