code: function L2DBaseModel() {
      this.live2DModel = null; // ALive2DModel
      this.modelMatrix = null; // L2DModelMatrix
      this.eyeBlink = null; // L2DEyeBlink
      this.physics = null; // L2DPhysics
      this.pose = null; // L2DPose
      this.debugMode = false;
      this.initialized = false;
      this.updating = false;
      this.alpha = 1;
      this.accAlpha = 0;
      this.lipSync = false;
      this.lipSyncValue = 0;
      this.accelX = 0;
      this.accelY = 0;
      this.accelZ = 0;
      this.dragX = 0;
      this.dragY = 0;
      this.startTimeMSec = null;
      this.mainMotionManager = new L2DMotionManager(); //L2DMotionManager
      this.expressionManager = new L2DMotionManager(); //L2DMotionManager
      this.motions = {};
      this.expressions = {};
      this.isTexLoaded = false;
  }
docs: ============================================================ ============================================================ class L2DBaseModel ============================================================ ============================================================