code: function destroy() {
           // allow recycling object properties
           me.pool.push(this.currentTransform);
           this.currentTransform = undefined;
           me.pool.push(this.anchorPoint);
           this.anchorPoint = undefined;
           me.pool.push(this.pos);
           this.pos = undefined;
           me.pool.push(this._absPos);
           this._absPos = undefined;
           me.pool.push(this._bounds);
           this._bounds = undefined;
           this.onVisibilityChange = undefined;
  
           if (typeof this.mask !== "undefined") {
             me.pool.push(this.mask);
             this.mask = undefined;
           }
  
           if (typeof this.tint !== "undefined") {
             me.pool.push(this.tint);
             this.tint = undefined;
           }
  
           this.ancestor = undefined; // destroy the physic body if defined
  
           if (typeof this.body !== "undefined") {
             this.body.destroy.apply(this.body, arguments);
             this.body = undefined;
           }
  
           this.onDestroyEvent.apply(this, arguments);
         }
docs: Destroy function<br>
  @ignore