code: function LGraphTextureDepthRange() {
              this.addInput("Texture", "Texture");
              this.addInput("Distance", "number");
              this.addInput("Range", "number");
              this.addOutput("Texture", "Texture");
              this.properties = {
                  distance: 100,
                  range: 50,
                  only_depth: false,
                  high_precision: false
              };
              this._uniforms = {
                  u_texture: 0,
                  u_distance: 100,
                  u_range: 50,
                  u_camera_planes: null
              };
          }
docs: Texture Depth *****************************************