code: function createSamplers(gl, samplerOptions) {
    const samplers = {};
    Object.keys(samplerOptions).forEach(function(name) {
      samplers[name] = createSampler(gl, samplerOptions[name]);
    });
    return samplers;
  }
docs: Creates a multiple sampler objects and sets parameters on each.
  
  Example:
  
  const samplers = twgl.createSamplers(gl, {
  nearest: {
  minMag: gl.NEAREST,
  },
  nearestClampS: {
  minMag: gl.NEAREST,
  wrapS: gl.CLAMP_TO_NEAREST,
  },
  linear: {
  minMag: gl.LINEAR,
  },
  nearestClamp: {
  minMag: gl.NEAREST,
  wrap: gl.CLAMP_TO_EDGE,
  },
  linearClamp: {
  minMag: gl.LINEAR,
  wrap: gl.CLAMP_TO_EDGE,
  },
  linearClampT: {
  minMag: gl.LINEAR,
  wrapT: gl.CLAMP_TO_EDGE,
  },
  });
  
  @param {WebGLRenderingContext} gl the WebGLRenderingContext
  @param {module:twgl.TextureOptions} [options] A TextureOptions object with whatever parameters you want set on the sampler
  @private