code: function (width, height) {
              if (width !== this.backBufferCanvas.width || height !== this.backBufferCanvas.height) {
                  this.canvas.width = this.backBufferCanvas.width = width;
                  this.canvas.height = this.backBufferCanvas.height = height;
                  this.currentScissor[0] = 0;
                  this.currentScissor[1] = 0;
                  this.currentScissor[2] = width;
                  this.currentScissor[3] = height;
                  // publish the corresponding event
                  me.event.publish(me.event.CANVAS_ONRESIZE, [ width, height ]);
              }
              this.updateBounds();
          }
docs: resizes the system canvas
  @name resize
  @memberOf me.Renderer.prototype
  @function
  @param {Number} width new width of the canvas
  @param {Number} height new height of the canvas