code: function ( textureNode, images ) {
  
  			var texture = this.loadTexture( textureNode, images );
  
  			texture.ID = textureNode.id;
  
  			texture.name = textureNode.attrName;
  
  			var wrapModeU = textureNode.WrapModeU;
  			var wrapModeV = textureNode.WrapModeV;
  
  			var valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
  			var valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
  
  			// http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
  			// 0: repeat(default), 1: clamp
  
  			texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  			texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  
  			if ( 'Scaling' in textureNode ) {
  
  				var values = textureNode.Scaling.value;
  
  				texture.repeat.x = values[ 0 ];
  				texture.repeat.y = values[ 1 ];
  
  			}
  
  			return texture;
  
  		}
docs: Parse individual node in FBXTree.Objects.Texture