code: function Quaternion(x, y, z, w) {
              if (x === void 0) { x = 0.0; }
              if (y === void 0) { y = 0.0; }
              if (z === void 0) { z = 0.0; }
              if (w === void 0) { w = 1.0; }
              this.x = x;
              this.y = y;
              this.z = z;
              this.w = w;
          }
docs: Creates a new Quaternion from the passed floats.