code: function getRenderable(settings) {
           var renderable;
           var tileset = this.tileset;
  
           if (tileset.animations.has(this.tileId)) {
             var frames = [];
             var frameId = [];
             tileset.animations.get(this.tileId).frames.forEach(function (frame) {
               frameId.push(frame.tileid);
               frames.push({
                 name: "" + frame.tileid,
                 delay: frame.duration
               });
             });
             renderable = tileset.texture.createAnimationFromName(frameId, settings);
             renderable.addAnimation(this.tileId - tileset.firstgid, frames);
             renderable.setCurrentAnimation(this.tileId - tileset.firstgid);
           } else {
             if (tileset.isCollection === true) {
               var image = tileset.getTileImage(this.tileId);
               renderable = new me.Sprite(0, 0, Object.assign({
                 image: image
               }) //, settings)
               );
               renderable.anchorPoint.set(0, 0);
               renderable.scale(settings.width / this.width, settings.height / this.height);
  
               if (typeof settings.rotation !== "undefined") {
                 renderable.anchorPoint.set(0.5, 0.5);
                 renderable.currentTransform.rotate(settings.rotation);
                 renderable.currentTransform.translate(settings.width / 2, settings.height / 2); // TODO : move the rotation related code from TMXTiledMap to here (under)
  
                 settings.rotation = undefined;
               }
             } else {
               renderable = tileset.texture.createSpriteFromName(this.tileId - tileset.firstgid, settings);
             }
           } // any H/V flipping to apply?
  
  
           if (this.flippedX) {
             renderable.currentTransform.scaleX(-1);
           }
  
           if (this.flippedY) {
             renderable.currentTransform.scaleY(-1);
           }
  
           return renderable;
         }
docs: return a renderable object for this Tile object
  @name me.Tile#getRenderable
  @public
  @function
  @param {Object} [settings] see {@link me.Sprite}
  @return {me.Renderable} a me.Sprite object