code: function onDeactivateEvent() {
           // release pointer events
           me.input.releasePointerEvent("pointerdown", this);
           me.input.releasePointerEvent("pointerup", this);
           me.input.releasePointerEvent("pointercancel", this);
           me.input.releasePointerEvent("pointerenter", this);
           me.input.releasePointerEvent("pointerleave", this);
           me.timer.clearTimeout(this.holdTimeout);
         }
docs: function called when removed from the game world or a container
  @ignore