code: function(inEvent) {
        var t = inEvent._target;
        if (t) {
          t.dispatchEvent(inEvent);
          // clone the event for the gesture system to process
          // clone after dispatch to pick up gesture prevention code
          var clone = this.cloneEvent(inEvent);
          clone.target = t;
          this.fillGestureQueue(clone);
        }
      }
docs: Dispatches the event to its target.
  
  @param {Event} inEvent The event to be dispatched.
  @return {Boolean} True if an event handler returns true, false otherwise.