code: function(e) {
          var dx,
              dy,
              rot = this.rotation * DEG_TO_RAD,
              points = this.map.points;
  
          // Depending on the change of axis, move the corners of the rectangle appropriately
          if (e.axis === "w") {
              if (rot) {
                  dx = e.amount * Math.cos(rot);
                  dy = e.amount * Math.sin(rot);
              } else {
                  dx = e.amount;
                  dy = 0;
              }
  
              // "top right" point shifts on change of w
              points[2] += dx;
              points[3] += dy;
          } else {
              if (rot) {
                  dy = e.amount * Math.cos(rot);
                  dx = -e.amount * Math.sin(rot);
              } else {
                  dx = 0;
                  dy = e.amount;
              }
  
              // "bottom left" point shifts on change of h
              points[6] += dx;
              points[7] += dy;
          }
  
          // "bottom right" point shifts on either change
          points[4] += dx;
          points[5] += dy;
      }
docs: The default behavior is to match the hitbox to the entity. This function will change the hitbox when a "Resize" event triggers.