code: function( type, options ){
              var view = null
                  ,texture = null
                  ;
              switch (type){
                  // Create a sprite object
                  case 'sprite':
                      texture = PIXI.Texture.fromImage(options.texture);
                      view = new PIXI.Sprite(texture);
                      if (options.anchor ) {
                          view.anchor.x = options.anchor.x;
                          view.anchor.y = options.anchor.y;
                      }
                      // If a container is specified, use add to that container
                      if (options.container) {
                          options.container.addChild(view);
                      } else {
                          // Otherwise just add the view to the stage
                          this.stage.addChild(view);
                      }
                      return view;
                  // Create a movieclip object
                  case 'movieclip':
                      if (!this.assetsLoaded) {
                          throw "No assets have been loaded. Use loadSpritesheet() first";
                      }
                      var tex = []
                          ,i = 0
                          ;
                      // Populate our movieclip
                      for (i; i < options.frames.length; i++) {
                          texture = PIXI.Texture.fromFrame(options.frames[i]);
                          tex.push(texture);
                      }
                      view = new PIXI.MovieClip(tex);
                      if (options.anchor ) {
                          view.anchor.x = options.anchor.x;
                          view.anchor.y = options.anchor.y;
                      }
                      // If a container is specified, use add to that container
                      if (options.container) {
                          options.container.addChild(view);
                      } else {
                          // Otherwise just add the view to the stage
                          this.stage.addChild(view);
                      }
                      return view;
                  // Create a default case
                  default:
                      throw 'Invalid PIXI.DisplayObject passed';
              }
          }
docs: PixiRenderer#createDisplay( type, options ) -> PIXI.DisplayObject
  - type (String): The type of PIXI.DisplayObject to make
  - options (Object): Options to apply to the view.
  + (PIXI.DisplayObject): An object that is renderable.
  
  Create a PIXI sprite or movie clip.