code: function(args) {
              var answers, isTimeup;
              answers = this.quest.getValues();
              isTimeup = node.game.timer.isTimeup();
              if (!answers.choice && !isTimeup) {
                  this.quest.highlight();
                  return false;
              }
              return answers;
          }
docs: /////////////////////////////////////////////////////////// nodeGame hint: the done callback  `done` is a callback execute after a call to `node.done()` If it returns FALSE, the call to `node.done` is canceled. Other return values are sent to the server, and replace any parameter previously passed to `node.done`. ////////////////////////////////////////////