code: function (id) {
  		    if (!Crafty.support.audio)
  		        return;
  
  		    var s;
  
  		    if (!id) {
  		        for (var i in this.sounds) {
  		            s = this.sounds[i];
  		            Crafty.audio.stop(id);
  		            delete Crafty.assets[s.obj.src];
  		            delete Crafty.audio.sounds[id];
  		        }
  		        return;
  		    }
  		    if (!this.sounds[id])
  		        return;
  
  		    s = this.sounds[id];
  		    Crafty.audio.stop(id);
  		    delete Crafty.assets[s.obj.src];
  		    delete Crafty.audio.sounds[id];
  		}
docs: @
  #Crafty.audio.remove
  @comp Crafty.audio
  @sign public this Crafty.audio.remove([String id])
  @param id - A string to refer to sounds
  
  Will stop the sound and remove all references to the audio object allowing the browser to free the memory.
  If no id is given, all sounds will be removed.
  
  @example
  ~~~
  Crafty.audio.remove("walk");
  ~~~