code: function VideoAsset(videoElement) {
    this._videoElement = null;
    this._destroyed = false;
    this._emitChange = this.emit.bind(this, 'change');
    this._lastTimestamp = -1;
  
    this._emptyCanvas = document.createElement('canvas');
    this._emptyCanvas.width = 1;
    this._emptyCanvas.height = 1;
  
    this.setVideo(videoElement);
  }
docs: Dynamic asset containing a video element. Note that this won't work on IE 11 because of lack of support for video textures. Refer to the video-multi-res demo for a possible workaround.