code: function FlashCubeRenderer(flashElement, layerId, quirks) {
    this.constructor.super_.call(this, flashElement, layerId, quirks, CubeTile);
    this._flashTileList = [];
  }
docs: @class FlashCubeRenderer
  @implements Renderer
  @classdesc
  
  A renderer for {@link CubeGeometry} and {@link RectilinearView}, appropriate
  for a {@link FlashStage}.
  
  Most users do not need to instantiate this class. Renderers are created and
  destroyed by {@link Stage} as necessary.