code: function create() {
    var out = new glMatrix.ARRAY_TYPE(3);
    if (glMatrix.ARRAY_TYPE != Float32Array) {
      out[0] = 0;
      out[1] = 0;
      out[2] = 0;
    }
    return out;
  }
docs: 3 Dimensional Vector
  @module vec3
   
  Creates a new, empty vec3
  
  @returns {vec3} a new 3D vector