code: function() {
                      var rndBid =
                          Math.floor(Math.random() *
                                     (node.game.settings.COINS + 1));
                      node.game.bid.setValues(rndBid);
                      node.done();
                  }
docs: /////////////////////////////////////////////////////////// nodeGame hint: the timeup parameter  It can be a string (to be emitted as an event), or a function to be executed when `node.game.timer` expires. Note that if no `timer` property is set for current step, then the timeup function will not be automatically called.  The default timeup is different for player and logic client types. For players, by default it is a call to `node.done()`. //////////////////////////////////////////////////////////////