code: function ( relationships, deformerNodes ) {
  
  			var rawMorphTargets = [];
  
  			for ( var i = 0; i < relationships.children.length; i ++ ) {
  
  				if ( i === 8 ) {
  
  					console.warn( 'FBXLoader: maximum of 8 morph targets supported. Ignoring additional targets.' );
  
  					break;
  
  				}
  
  				var child = relationships.children[ i ];
  
  				var morphTargetNode = deformerNodes[ child.ID ];
  
  				var rawMorphTarget = {
  
  					name: morphTargetNode.attrName,
  					initialWeight: morphTargetNode.DeformPercent,
  					id: morphTargetNode.id,
  					fullWeights: morphTargetNode.FullWeights.a
  
  				};
  
  				if ( morphTargetNode.attrType !== 'BlendShapeChannel' ) return;
  
  				var targetRelationships = connections.get( parseInt( child.ID ) );
  
  				targetRelationships.children.forEach( function ( child ) {
  
  					if ( child.relationship === undefined ) rawMorphTarget.geoID = child.ID;
  
  				} );
  
  				rawMorphTargets.push( rawMorphTarget );
  
  			}
  
  			return rawMorphTargets;
  
  		}
docs: The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"