code: function updateBoundsPos(x, y) {
           if (typeof this.body !== "undefined") {
             var _pos = this.body.pos;
  
             this._super(me.Renderable, "updateBoundsPos", [x + _pos.x, y + _pos.y]);
           } else {
             this._super(me.Renderable, "updateBoundsPos", [x, y]);
           }
  
           return this.getBounds();
         }
docs: update the bounds position when the position is modified
  @private
  @name updateBoundsPos
  @memberOf me.Entity
  @function