code: function LGAudioMixer() {
          //default
          this.properties = {
              gain1: 0.5,
              gain2: 0.5
          };
  
          this.audionode = LGAudio.getAudioContext().createGain();
  
          this.audionode1 = LGAudio.getAudioContext().createGain();
          this.audionode1.gain.value = this.properties.gain1;
          this.audionode2 = LGAudio.getAudioContext().createGain();
          this.audionode2.gain.value = this.properties.gain2;
  
          this.audionode1.connect(this.audionode);
          this.audionode2.connect(this.audionode);
  
          this.addInput("in1", "audio");
          this.addInput("in1 gain", "number");
          this.addInput("in2", "audio");
          this.addInput("in2 gain", "number");
  
          this.addOutput("out", "audio");
      }
docs: /* disabled till I dont find a way to do a wave shape
  LGAudioWaveShaper.title = "WaveShaper";
  LGAudioWaveShaper.desc = "Distortion using wave shape";
  LiteGraph.registerNodeType("audio/waveShaper", LGAudioWaveShaper);