code: function (color, strength) {
  		this._strength = strength;
  		this._color = Crafty.toRGB(color, this._strength);
  
  		this.trigger("Change");
  		return this;
  	}
docs: @
  #.tint
  @comp Tint
  @trigger Change - when the tint is applied
  @sign public this .tint(String color, Number strength)
  @param color - The color in hexadecimal
  @param strength - Level of opacity
  
  Modify the color and level opacity to give a tint on the entity.
  
  @example
  ~~~
  Crafty.e("2D, Canvas, Tint")
  .tint("#969696", 0.3);
  ~~~