code: function Ribbon(id, scene, pathArray, closeArray, closePath, offset, canBeRegenerated, mesh, side) {
                      if (side === void 0) { side = BABYLON.Mesh.DEFAULTSIDE; }
                      var _this = _super.call(this, id, scene, canBeRegenerated, mesh) || this;
                      _this.pathArray = pathArray;
                      _this.closeArray = closeArray;
                      _this.closePath = closePath;
                      _this.offset = offset;
                      _this.side = side;
                      return _this;
                  }
docs: Members