code: function(gizmoMap, parent) {
          for (var name in gizmoMap) {
            for (i = gizmoMap[name].length; i--; ) {
              var object = gizmoMap[name][i][0];
              var position = gizmoMap[name][i][1];
              var rotation = gizmoMap[name][i][2];
  
              object.name = name;
  
              object.renderOrder = Infinity; // avoid being hidden by other transparent objects
  
              if (position)
                object.position.set(position[0], position[1], position[2]);
              if (rotation)
                object.rotation.set(rotation[0], rotation[1], rotation[2]);
  
              parent.add(object);
            }
          }
        }
docs: // HANDLES AND PICKERS