code: function ( ColorNode ) {
  
  			var mappingType = ColorNode.MappingInformationType;
  			var referenceType = ColorNode.ReferenceInformationType;
  			var buffer = ColorNode.Colors.a;
  			var indexBuffer = [];
  			if ( referenceType === 'IndexToDirect' ) {
  
  				indexBuffer = ColorNode.ColorIndex.a;
  
  			}
  
  			return {
  				dataSize: 4,
  				buffer: buffer,
  				indices: indexBuffer,
  				mappingType: mappingType,
  				referenceType: referenceType
  			};
  
  		}
docs: Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists