code: function initWebGL() {
  
    var NAMES = ['webgl2', 'webgl', 'experimental-webgl2', 'experimental-webgl', 'webkit-3d', 'moz-webgl'];
    for (let i = 0; i < NAMES.length; i++) {
      try {
        let ctx = currCanvas.getContext(NAMES[i], {
          alpha: true,
          antialias: true,
          premultipliedAlpha: true,
          failIfMajorPerformanceCaveat: false,
        });
        if (ctx) currWebGL = ctx;
      } catch (e) { }
    }
    if (!currWebGL) {
      console.error('Live2D widgets: Failed to create WebGL context.');
      if (!window.WebGLRenderingContext) {
        console.error('Your browser may not support WebGL, check https://get.webgl.org/ for futher information.');
      }
      return;
    }
  }
docs: Find and set the current WebGL element to the container
  @return {null}