code: function LGraphTextureWarp() {
              this.addInput("in", "Texture");
              this.addInput("warp", "Texture");
              this.addInput("factor", "number");
              this.addOutput("out", "Texture");
              this.properties = {
                  factor: 0.01,
                  precision: LGraphTexture.DEFAULT
              };
          }
docs: Warp (distort a texture) *************************