code: function (obj, point) {
  		var x = this._getCoord(point.x),
  		    y = this._getCoord(point.y),
  		    grid = this._grid,
  		    row = grid[y] = grid[y] || {},
  		    cell = row[x] = row[x] || [],
  		    i, len;
  
  		delete this._objectPoint[L.Util.stamp(obj)];
  
  		for (i = 0, len = cell.length; i < len; i++) {
  			if (cell[i] === obj) {
  
  				cell.splice(i, 1);
  
  				if (len === 1) {
  					delete row[x];
  				}
  
  				return true;
  			}
  		}
  
  	}
docs: Returns true if the object was found