code: function ( dt )
      {
          if (this.isVisible) {
              // call the super function to manage animation
              this._super(me.Sprite, "update", [dt] );
  
              // hide the mode after 1/2 sec
              if (this.isOut===true) {
                  this.timer += dt;
                  if ((this.timer) >= 500) {
                      this.isOut = false;
                      // set default one
                      this.setCurrentAnimation("laugh");
                      this.hide();
                      // play laugh FX
                      //me.audio.play("laugh");
  
                      // decrease score by 25 pts
                      game.data.score -= 25;
                      if (game.data.score < 0) {
                          game.data.score = 0;
  
                      }
                  }
                  return true;
              }
          }
          return this.isVisible;
      }
docs: update the mole