code: function( body, view ){
              var pos = body.state.pos
                  ,v = body.state.vel
                  ,os = body.offset
                  ,t = this._interpolateTime || 0
                  ,x
                  ,y
                  ,ang
                  ;
  
              // interpolate positions
              x = pos._[0] + v._[0] * t;
              y = pos._[1] + v._[1] * t;
              ang = body.state.angular.pos + body.state.angular.vel * t;
  
              view.position.set( x, y );
              view.pivot.set( -os._[0], -os._[1] );
              view.rotation = ang;
          }
docs: PixiRenderer#drawBody( body, view )
  - body (Body): The body to draw
  - view (DisplayObject): The pixi display object
  
  Draw a PIXI.DisplayObject to the stage.