code: function (color) {
              this.glArray[0] = me.Math.clamp(this.glArray[0] + color.glArray[0], 0, 1);
              this.glArray[1] = me.Math.clamp(this.glArray[1] + color.glArray[1], 0, 1);
              this.glArray[2] = me.Math.clamp(this.glArray[2] + color.glArray[2], 0, 1);
              this.glArray[3] = (this.glArray[3] + color.glArray[3]) / 2;
  
              return this;
          }
docs: Blend this color with the given one using addition.
  @name add
  @memberOf me.Color
  @function
  @param {me.Color} color
  @return {me.Color} Reference to this object for method chaining