code: function () {
                  //Every array has the same length
                  for (var l = 0; l < wrappedPositionForBabylon.length; l++) {
                      //Push the x, y, z values of each element in the unwrapped array
                      unwrappedPositionsForBabylon.push(wrappedPositionForBabylon[l].x, wrappedPositionForBabylon[l].y, wrappedPositionForBabylon[l].z);
                      unwrappedNormalsForBabylon.push(wrappedNormalsForBabylon[l].x, wrappedNormalsForBabylon[l].y, wrappedNormalsForBabylon[l].z);
                      unwrappedUVForBabylon.push(wrappedUvsForBabylon[l].x, wrappedUvsForBabylon[l].y); //z is an optional value not supported by BABYLON
                  }
                  // Reset arrays for the next new meshes
                  wrappedPositionForBabylon = [];
                  wrappedNormalsForBabylon = [];
                  wrappedUvsForBabylon = [];
                  tuplePosNorm = [];
                  curPositionInIndices = 0;
              }
docs: Transform BABYLON.Vector() object onto 3 digits in an array