code: function processObjects(objects) {
        var scene = new THREE.Scene();
        scene.name = 'AuxScene';
  
        for (var i = 0; i < objects.length; i++) {
          // We push directly to children instead of calling `add` to prevent
          // modify the .parent and break its original scene and hierarchy
          scene.children.push(objects[i]);
        }
  
        processScene(scene);
      }
docs: Creates a THREE.Scene to hold a list of objects and parse it
  @param  {Array} objects List of objects to process