code: function (name, settings) {
              // instantiate a new sprite object
              return me.pool.pull(
                  "me.Sprite",
                  0, 0,
                  Object.assign({
                      image: this,
                      region : name
                  }, settings || {})
              );
          }
docs: Create a sprite object using the first region found using the specified name
  @name createSpriteFromName
  @memberOf me.Renderer.Texture
  @function
  @param {String} name name of the sprite
  @param {Object} [settings] Additional settings passed to the {@link me.Sprite} contructor
  @return {me.Sprite}
  @example
  // create a new texture object under the `game` namespace
  game.texture = new me.video.renderer.Texture(
  me.loader.getJSON("texture"),
  me.loader.getImage("texture")
  );
  ...
  ...
  // add the coin sprite as renderable for the entity
  this.renderable = game.texture.createSpriteFromName("coin.png");
  // set the renderable position to bottom center
  this.anchorPoint.set(0.5, 1.0);