code: function updateBoundsPos(newX, newY) {
           var bounds = this.getBounds();
           bounds.pos.set(newX - this.anchorPoint.x * bounds.width, newY - this.anchorPoint.y * bounds.height); // XXX: This is called from the constructor, before it gets an ancestor
  
           if (this.ancestor instanceof me.Container && !this.floating) {
             bounds.pos.add(this.ancestor._absPos);
           }
  
           return bounds;
         }
docs: update the renderable's bounding rect (private)
  @ignore
  @name updateBoundsPos
  @memberOf me.Sprite.prototype
  @function