code: function (renderer, x, y, tmxTile) {
              var tileset = tmxTile.tileset;
              var point = this.tileToPixelCoords(x, y, me.pool.pull("me.Vector2d"));
  
              // draw the tile
              tileset.drawTile(
                  renderer,
                  tileset.tileoffset.x + point.x,
                  tileset.tileoffset.y + point.y + (this.tileheight - tileset.tileheight),
                  tmxTile
              );
  
              me.pool.push(point);
          }
docs: draw the tile map
  @ignore