code: function (farDistance, farResolution, depthBits) {
                  if (farDistance < 0) {
                      throw new ArgumentError(Logger.logMessage(Logger.LEVEL_SEVERE, "WWMath", "perspectiveNearDistanceForFarDistance",
                          "The specified distance is negative."));
                  }
  
                  if (farResolution < 0) {
                      throw new ArgumentError(Logger.logMessage(Logger.LEVEL_SEVERE, "WWMath", "perspectiveNearDistanceForFarDistance",
                          "The specified resolution is negative."));
                  }
  
                  if (depthBits < 1) {
                      throw new ArgumentError(Logger.logMessage(Logger.LEVEL_SEVERE, "WWMath", "perspectiveNearDistanceForFarDistance",
                          "The specified depth bits is negative."));
                  }
  
                  var maxDepthValue = (1 << depthBits) - 1;
  
                  return farDistance / (maxDepthValue / (1 - farResolution / farDistance) - maxDepthValue + 1);
              }
docs: Computes the near clip distance that corresponds to a specified far clip distance and resolution at the far clip
  plane.
  
  This computes a near clip distance appropriate for use in [perspectiveFrustumRect]{@link WWMath#perspectiveFrustumRectangle}
  and [setToPerspectiveProjection]{@link Matrix#setToPerspectiveProjection}. This returns zero if either the distance or the
  resolution are zero.
  
  @param {Number} farDistance The far clip distance, in meters.
  @param {Number} farResolution The depth resolution at the far clip plane, in meters.
  @param {Number} depthBits The number of bit-planes in the depth buffer.
  @returns {Number} The near clip distance, in meters.
  @throws {ArgumentError} If either the distance or resolution is negative, or if the depth bits is less
  than one.