code: function(x,y){
              return {
                  left:x * this._tile.width + (y & 1) * (this._tile.width / 2),
                  top:y * this._tile.height / 2 
              }
          }
docs: @
  #Crafty.isometric.pos2px
  @comp Crafty.isometric
  @sign public this Crafty.isometric.pos2px(Number x,Number y)
  @param x
  @param y
  @return Object {left Number,top Number}
  
  This method calculate the X and Y Coordinates to Pixel Positions
  
  @example
  ~~~
  var iso = Crafty.isometric.size(128,96);
  var position = iso.pos2px(100,100); //Object { left=12800, top=4800}
  ~~~