code: function (obj) {
              var tileX = obj.x / this.hTilewidth;
              var tileY = obj.y / this.tileheight;
              var isoPos = me.pool.pull("me.Vector2d");
  
              this.tileToPixelCoords(tileX, tileY, isoPos);
  
              obj.x = isoPos.x;
              obj.y = isoPos.y;
  
              me.pool.push(isoPos);
          }
docs: fix the position of Objects to match
  the way Tiled places them
  @ignore