code: function ColorGradingTexture(url, scene) {
              var _this = _super.call(this, scene) || this;
              if (!url) {
                  return _this;
              }
              _this._textureMatrix = BABYLON.Matrix.Identity();
              _this.name = url;
              _this.url = url;
              _this.hasAlpha = false;
              _this.isCube = false;
              _this.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
              _this.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
              _this.anisotropicFilteringLevel = 1;
              _this._texture = _this._getFromCache(url, true);
              if (!_this._texture) {
                  if (!scene.useDelayedTextureLoading) {
                      _this.loadTexture();
                  }
                  else {
                      _this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
                  }
              }
              return _this;
          }
docs: Instantiates a ColorGradingTexture from the following parameters.
  
  @param url The location of the color gradind data (currently only supporting 3dl)
  @param scene The scene the texture will be used in