code: function (face, v) {
                  getTriangles(face, v);
                  for (var k = 0; k < triangles.length; k++) {
                      //triangle[k] = "1//1"
                      //Split the data for getting position and normals
                      var point = triangles[k].split("//"); // ["1", "1"]
                      // We check indices, and normals
                      var indicePositionFromObj = parseInt(point[0]) - 1;
                      var indiceNormalFromObj = parseInt(point[1]) - 1;
                      setData(indicePositionFromObj, 1, //Default value for uv
                      indiceNormalFromObj, positions[indicePositionFromObj], //Get each vector of data
                      BABYLON.Vector2.Zero(), normals[indiceNormalFromObj]);
                  }
                  //Reset variable for the next line
                  triangles = [];
              }
docs: Create triangles and push the data for each polygon for the pattern 4
  In this pattern we get vertice positions and normals
  @param face
  @param v