code: function(){
  
              var angle = this.state.angular.pos
                  ,scratch = Physics.scratchpad()
                  ,v = scratch.vector()
                  ,aabb = this.geometry.aabb( angle )
                  ;
  
              this.getGlobalOffset( v );
  
              aabb.x += this.state.pos._[0] + v._[0];
              aabb.y += this.state.pos._[1] + v._[1];
  
              return scratch.done( aabb );
          }
docs: related to: Physics.aabb
  Body#aabb() -> Object
  + (Object): The aabb of this body
  
  Get the Axis aligned bounding box for the body in its current position and rotation