code: function updateTexture(texture, renderState) {
      if (!texture) {
        return;
      }
  
      console.log('updateTexture ', m_width);
      console.log('updateTexture ', m_height);
  
      if (texture.width() !== m_width) {
        texture.setWidth(m_width);
      }
  
      if (texture.height() !== m_height) {
        texture.setHeight(m_height);
      }
  
      texture.setup(renderState);
    }
docs: //////////////////////////////////////////////////////////////////////////