code: function LGraphTextureMix() {
              this.addInput("A", "Texture");
              this.addInput("B", "Texture");
              this.addInput("Mixer", "Texture");
  
              this.addOutput("Texture", "Texture");
              this.properties = { factor: 0.5, precision: LGraphTexture.DEFAULT };
              this._uniforms = {
                  u_textureA: 0,
                  u_textureB: 1,
                  u_textureMix: 2,
                  u_mix: vec4.create()
              };
          }
docs: Texture Mix *****************************************