code: function getLevelScore({ passed, events }, { timeBonus }) {
    if (!passed) {
      return null;
    }
  
    const warriorScore = getWarriorScore(events);
    const remainingTimeBonus = getRemainingTimeBonus(events, timeBonus);
    const clearBonus = getClearBonus(events, warriorScore, remainingTimeBonus);
    return {
      clearBonus,
      timeBonus: remainingTimeBonus,
      warrior: warriorScore,
    };
  }
docs: Returns the score for the given level.
  
  @param {Object} result The level result.
  @param {boolean} result.passed Whether the level was passed or not.
  @param {Object[][]} result.events The events of the level.
  @param {Object} levelConfig The level config.
  @param {number} levelConfig.timeBonus The bonus for passing the level in time.
  
  @returns {Object} The score of the level, broken down into its components.