code: function() {
      var valid = false;
      var destroy = true;
      var target = this;
      Crafty('Card').each(function() {
        if (this.intersect(target.x + target.w + game.config.cardBuffer, target.y, target.w, target.h) ||
            this.intersect(target.x - target.w - game.config.cardBuffer, target.y, target.w, target.h) ||
            this.intersect(target.x, target.y + target.h + game.config.cardBuffer, target.w, target.h) ||
            this.intersect(target.x, target.y - target.h - game.config.cardBuffer, target.w, target.h)
          ) {
          valid = true;
          destroy = false;
        }
        if (this.intersect(target.x, target.y, target.w, target.h)) {
          destroy = false;
        }
      });
      if (valid) {
        this.used = false;
      }
      else if (destroy) {
        this.destroy();
        var currentTarget = this;
        game.targets = _.reject(game.targets, function(thisTarget) { return _.isEqual(thisTarget, currentTarget); });
      }
    }
docs: if I am next to a card, then refresh me, I'm a valid target if I'm under a card, don't refresh me but I should continue to exist otherwise destroy me