code: function ( images ) {
  
  			var textureMap = new Map();
  
  			if ( 'Texture' in fbxTree.Objects ) {
  
  				var textureNodes = fbxTree.Objects.Texture;
  				for ( var nodeID in textureNodes ) {
  
  					var texture = this.parseTexture( textureNodes[ nodeID ], images );
  					textureMap.set( parseInt( nodeID ), texture );
  
  				}
  
  			}
  
  			return textureMap;
  
  		}
docs: Parse nodes in FBXTree.Objects.Texture These contain details such as UV scaling, cropping, rotation etc and are connected to images in FBXTree.Objects.Video