code: function() {
          if (this.isOut === true) {
              this.isOut = false;
              // set touch animation
              this.setCurrentAnimation("touch", this.hide.bind(this));
              // make it flicker
              this.flicker(750);
              // play ow FX
              me.audio.play("ow");
  
              // add some points
              game.data.score += 100;
  
              if (game.data.hiscore < game.data.score) {
                  // i could save direclty to me.save
                  // but that allows me to only have one
                  // simple HUD Score Object
                  game.data.hiscore = game.data.score;
                  // save to local storage
                  me.save.hiscore = game.data.hiscore;
              }
  
              // stop propagating the event
              return false;
  
          }
      }
docs: callback for mouse click