code: function(x, y){
              var tile = this.game.map.get(x, y);
  
              if(!tile){
                  return 0;
              }
  
              if(tile.lightingReflectivity){
                  return tile.lightingReflectivity;
              }
  
              if(tile.blocksLos){
                  return this.defaultWallReflectivity;
              } else {
                  return this.defaultFloorReflectivity;
              }
          }
docs: Returns the reflectivity value of a tile
  @method getTileReflectivity
  @param {Number} x - Map tile x coord.
  @param {Number} y - Map tile y coord.