code: function simulateMouseEvent (event, simulatedType) {
  
      // Ignore multi-touch events
      if (event.originalEvent.touches.length > 1) {
        return;
      }
  
      event.preventDefault();
  
      var touch = event.originalEvent.changedTouches[0],
          simulatedEvent = document.createEvent('MouseEvents');
      
      // Initialize the simulated mouse event using the touch event's coordinates
      simulatedEvent.initMouseEvent(
        simulatedType,    // type
        true,             // bubbles                    
        true,             // cancelable                 
        window,           // view                       
        1,                // detail                     
        touch.screenX,    // screenX                    
        touch.screenY,    // screenY                    
        touch.clientX,    // clientX                    
        touch.clientY,    // clientY                    
        false,            // ctrlKey                    
        false,            // altKey                     
        false,            // shiftKey                   
        false,            // metaKey                    
        0,                // button                     
        null              // relatedTarget              
      );
  
      // Dispatch the simulated event to the target element
      event.target.dispatchEvent(simulatedEvent);
    }
docs: Simulate a mouse event based on a corresponding touch event
  @param {Object} event A touch event
  @param {String} simulatedType The corresponding mouse event