code: function(x, y){
              if(this.canMoveTo(x, y)){
                  this.moveTo(x, y);
                  return true;
              } else {
                  // entity occupying target tile (if any)
                  var targetTileEnt = this.game.entityManager.get(x, y);
                  // if already occupied
                  if(targetTileEnt){
                      this.game.console.log('Excuse me <strong>Mr.' + targetTileEnt.name + '</strong>, you appear to be in the way.');
                      return targetTileEnt.bump(this);
                  } else {
                      // targeted tile (attempting to move into)
                      var targetTile = this.game.map.get(x, y);
                      return targetTile.bump(this);
                  }
              }
              return false;
          }
docs: Move action.
  @method move
  @param {Number} x - Map tile cood to move to.
  @param {Number} y - Map tile cood to move to.
  @return {Bool} true if action was taken.