code: function addUniform( container, uniformObject ) {
  
  	container.seq.push( uniformObject );
  	container.map[ uniformObject.id ] = uniformObject;
  
  }
docs: extracts - the identifier (member name or array index) - followed by an optional right bracket (found when array index) - followed by an optional left bracket or dot (type of subscript)  Note: These portions can be read in a non-overlapping fashion and allow straightforward parsing of the hierarchy that WebGL encodes in the uniform names.