code: function WodRoll( dice = 10, count = 1, again = false, success = 6, fail ) {
    this.dice = positiveInteger( dice );
    this.count = positiveInteger( count );
    this.again = !!again;
    [ this.fail, this.success ] = normalizeWodBorders( fail, success, this.dice );
  }
docs: A class that represents a dice roll from World of Darkness setting
  @class
  @classdesc A class that represents a dice roll from World of Darkness setting
  @since v2.0.0
  @param {Number} dice - A number of dice faces
  @param {Number} count - A number of dices
  @param {Boolean} again - A flag for "10 Again" rolls policy
  @param {Number} success - A minimum value, that counts as success
  @param {Number} fail - A maximum value, that counts as failure
  @see Roll