code: function BufferGeometry() {
  
  	Object.defineProperty( this, 'id', { value: bufferGeometryId += 2 } );
  
  	this.uuid = _Math.generateUUID();
  
  	this.name = '';
  	this.type = 'BufferGeometry';
  
  	this.index = null;
  	this.attributes = {};
  
  	this.morphAttributes = {};
  
  	this.groups = [];
  
  	this.boundingBox = null;
  	this.boundingSphere = null;
  
  	this.drawRange = { start: 0, count: Infinity };
  
  	this.userData = {};
  
  }
docs: BufferGeometry uses odd numbers as Id