code: function obbVsPoint(contactPoint, contactNormal, obb, point) {
    vec3.copy(contactPoint, point);
    findObbNormalFromContactPoint(contactNormal, contactPoint, obb);
  }
docs: TODO: There are more efficient (but far more complicated) algorithms for finding the point of intersection with OBBs. Port over some other pre-existing solutions for these. 
  @param {vec3} contactPoint Output param.
  @param {vec3} contactNormal Output param.
  @param {Obb} obb
  @param {vec3} point