code: function(image, position, options) {
          this._drawOnCanvasContext(options, function(g) {
              this._setImageStyles(g, options);
              g.drawImage(image, position[0], position[1]);
              return true;
          });
      }
docs: Copies an image to the main canvas.
  
  @param image
  the image to copy; it could be an Image or Canvas
  @param position
  position of the image on the main canvas
  @param options
  options object containing "data" field to associate with the
  image