code: function (min, skipAnim, force, silent) {
          var mins = this.minSlider,
              self = this;
  
          this.activeSlider = mins;
  
          // Use a one-time event callback to delay the updateValue call
          // until after the slide operation is done
          self = this;
          this._oneTimeCallback(mins,'slideEnd',function () {
              self.updateValue(silent);
              // Clean the slideEnd event on a timeout since this
              // will be executed from inside the event's fire
              setTimeout(function () { self._cleanEvent(mins,'slideEnd'); }, 0);
          });
  
          mins.setValue(min, skipAnim, force);
      }
docs: Set the min thumb position to a new value.
  @method setMinValue
  @param min {int} Pixel offset for min thumb
  @param skipAnim {boolean} (optional) Set to true to skip thumb animation.
  Default false
  @param force {boolean} (optional) ignore the locked setting and set
  value anyway. Default false
  @param silent {boolean} (optional) Set to true to skip firing change
  events.  Default false