code: function checkThatNoObjectsCollide() {
    // Broad-phase collision detection (pairs whose bounding volumes intersect).
    let collisions = collidableStore.getPossibleCollisionsForAllCollidables();
  
    // Narrow-phase collision detection (pairs that actually intersect).
    collisions = _detectPreciseCollisionsFromCollisions(collisions);
  
    collisions.forEach(collision => {
      console.warn('Objects still intersect after collision resolution', collision);
    });
  }
docs: Logs a warning message for any pair of objects that intersect.