code: function _processActionQueue()
  	{	
  		if( _actionQueue.length > 0 ) {
  			var stateEvent = _actionQueue.shift();
  			
  			if(!_currentState.getTarget(stateEvent.action)) {
  				_processActionQueue();
  			} 
  			else {
  			}	FSM.action( stateEvent.action, stateEvent.data );
  
  			return false;
  		}
  
  		FSM.log('State transition Completed! Current State :: ' + _currentState.name );
  		stateChanged.dispatch(_currentState);
  	}
docs: If states have queued up
  loop through and action all states in the queue until
  none remain