code: function() {
  		var ctx = this.canvasEl.getContext('2d');
  	 
  		ctx.strokeStyle = "#5B81AD"; 
        ctx.lineWidth= 2;
  
  		ctx.save();
  		ctx.translate( this.canvasWidth/2, this.canvasHeight/2);
  		ctx.scale(this.canvasWidth/2-5, this.canvasHeight/2-5);
  		ctx.arc(0, 0, 1, 0, 2*Math.PI, false);
  		
  		ctx.restore(); // restore so stroke() isn’t scaled
  		
  		ctx.stroke();
  		
  		ctx.fillStyle = "#DCE6F2"; 
  		ctx.fill();
  	}
docs: Draw the canvas