code: function()
          {
              this.hide();
              removeEvent(this.el, 'mousedown', this._onMouseDown, true);
              removeEvent(this.el, 'change', this._onChange);
              if (this._o.field) {
                  removeEvent(this._o.field, 'change', this._onInputChange);
                  if (this._o.bound) {
                      removeEvent(this._o.trigger, 'click', this._onInputClick);
                      removeEvent(this._o.trigger, 'focus', this._onInputFocus);
                      removeEvent(this._o.trigger, 'blur', this._onInputBlur);
                  }
              }
              if (this.el.parentNode) {
                  this.el.parentNode.removeChild(this.el);
              }
          }
docs: GAME OVER