code: function Shape( points ) {
  
  	Path.call( this, points );
  
  	this.uuid = _Math.generateUUID();
  
  	this.type = 'Shape';
  
  	this.holes = [];
  
  }
docs: STEP 1 Create a path. STEP 2 Turn path into shape. STEP 3 ExtrudeGeometry takes in Shape/Shapes STEP 3a - Extract points from each shape, turn to vertices STEP 3b - Triangulate each shape, add faces.