code: function TextGeometry( text, parameters ) {
  
  	Geometry.call( this );
  
  	this.type = 'TextGeometry';
  
  	this.parameters = {
  		text: text,
  		parameters: parameters
  	};
  
  	this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) );
  	this.mergeVertices();
  
  }
docs: @author zz85 / http://www.lab4games.net/zz85/blog
  @author alteredq / http://alteredqualia.com/
  
  Text = 3D Text
  
  parameters = {
  font: <THREE.Font>, // font
  
  size: <float>, // size of the text
  height: <float>, // thickness to extrude text
  curveSegments: <int>, // number of points on the curves
  
  bevelEnabled: <bool>, // turn on bevel
  bevelThickness: <float>, // how deep into text bevel goes
  bevelSize: <float> // how far from text outline is bevel
  }
   TextGeometry