code: function(x, y){
  
                  if(!this.game){
                      return false;
                  }
  
                  var tile = this.game.map.get(x, y);
  
                  if(!tile || !tile.explored){
                      return false;
                  }
  
                  var tileData = tile.getTileDrawData();
  
                  return tileData;
              }
docs: draw: true,