code: public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
              int alphaSize, int depthSize, int stencilSize) {
          setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
                  blueSize, alphaSize, depthSize, stencilSize));
      }
docs: Install a config chooser which will choose a config
  with at least the specified depthSize and stencilSize,
  and exactly the specified redSize, greenSize, blueSize and alphaSize.
  <p>If this method is
  called, it must be called before {@link #setRenderer(Renderer)}
  is called.
  <p>
  If no setEGLConfigChooser method is called, then by default the
  view will choose an RGB_888 surface with a depth buffer depth of
  at least 16 bits.