code: public void setLogPaths(java.util.Collection<String> logPaths) {
          if (logPaths == null) {
              this.logPaths = null;
              return;
          }
  
          this.logPaths = new java.util.ArrayList<String>(logPaths);
      }
docs: <p>
  This parameter is no longer used. Instead, to specify where Amazon GameLift should store log files once a server
  process shuts down, use the Amazon GameLift server API <code>ProcessReady()</code> and specify one or more
  directory paths in <code>logParameters</code>. See more information in the <a href=
  "https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process"
  >Server API Reference</a>.
  </p>
  
  @param logPaths
  This parameter is no longer used. Instead, to specify where Amazon GameLift should store log files once a
  server process shuts down, use the Amazon GameLift server API <code>ProcessReady()</code> and specify one
  or more directory paths in <code>logParameters</code>. See more information in the <a href=
  "https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process"
  >Server API Reference</a>.