code: public GameSessionPlacement withPlayerLatencies(PlayerLatency... playerLatencies) {
          if (this.playerLatencies == null) {
              setPlayerLatencies(new java.util.ArrayList<PlayerLatency>(playerLatencies.length));
          }
          for (PlayerLatency ele : playerLatencies) {
              this.playerLatencies.add(ele);
          }
          return this;
      }
docs: <p>
  Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when
  connected to AWS regions.
  </p>
  <p>
  <b>NOTE:</b> This method appends the values to the existing list (if any). Use
  {@link #setPlayerLatencies(java.util.Collection)} or {@link #withPlayerLatencies(java.util.Collection)} if you
  want to override the existing values.
  </p>
  
  @param playerLatencies
  Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when
  connected to AWS regions.
  @return Returns a reference to this object so that method calls can be chained together.