code: public void setView(int which , boolean fixed , DMatrixRMaj worldToView ,
  						int width , int height ) {
  		views[which].known = fixed;
  		views[which].worldToView.set(worldToView);
  		views[which].width = width;
  		views[which].height = height;
  	}
docs: Specifies the spacial transform for a view.
  @param which Which view is being specified/
  @param fixed If these parameters are fixed or not
  @param worldToView The 3x4 projective camera matrix that converts a point in world to view pixels
  @param width Image's width
  @param height Image's height