code: private void computeBoundedTargetValues() {
          mTargetX = (mClampedStartingX - mBounds.exactCenterX()) * .7f;
          mTargetY = (mClampedStartingY - mBounds.exactCenterY()) * .7f;
          mTargetRadius = mBoundedRadius;
      }
docs: Compute target values that are dependent on bounding.