code: double scoreResults() {
  
  		double totalScore = 0;
  
  		for (int i = 0; i < normalizedP.size; i++) {
  			DMatrixRMaj P = normalizedP.get(i);
  			MultiViewOps.intrinsicFromAbsoluteQuadratic(Q,P,intrinsic);
  
  			double score = 0;
  
  			// skew should be zero
  			score += w_sk*Math.abs(intrinsic.skew);
  			// aspect ratio unity
  			score += w_ar*(Math.max(intrinsic.fx,intrinsic.fy)/Math.min(intrinsic.fx,intrinsic.fy) - 1);
  			// principle point zero
  			score += w_uo*(Math.abs(intrinsic.cx) + Math.abs(intrinsic.cy));
  
  			totalScore += score;
  		}
  		return totalScore;
  	}
docs: Extracts the calibration matrix for each view and computes the score according to:
  
  w_sk*|K[0,1]| + w_ar*|K[0,0]-K[1,1]| + w_ao*(|K[0,2]| + |K[1,2]|)
  
  which gives matrices which fit the constraints lower scores.