code: @Override
  	public void compute(float x, float y, Point2D_F32 out)
  	{
  		removeRadial(x, y, params.radial, params.t1, params.t2, out, tol );
  	}
docs: Removes radial distortion
  
  @param x Distorted x-coordinate normalized image coordinate
  @param y Distorted y-coordinate normalized image coordinate
  @param out Undistorted normalized coordinate.