code: public void setDirection(double yaw, double pitch, double roll ) {
  		ConvertRotation3D_F64.eulerToMatrix(EulerType.YZX,pitch,yaw,roll,R);
  	}
docs: Specifies the rotation offset from the canonical location using yaw and pitch.
  @param yaw Radian from -pi to pi
  @param pitch Radian from -pi/2 to pi/2
  @param roll Radian from -pi to pi