code: protected void adjustRectangle( Rectangle2D_F64 rect , ScaleTranslate2D motion ) {
  		rect.p0.x = rect.p0.x*motion.scale + motion.transX;
  		rect.p0.y = rect.p0.y*motion.scale + motion.transY;
  		rect.p1.x = rect.p1.x*motion.scale + motion.transX;
  		rect.p1.y = rect.p1.y*motion.scale + motion.transY;
  	}
docs: Estimate motion of points inside the rectangle and updates the rectangle using the found motion.