code: public Surface draw (Tile tile, float x, float y, float w, float h) {
      if (!checkIntersection || intersects(x, y, w, h)) {
        tile.addToBatch(batch, tint, tx(), x, y, w, h);
      }
      return this;
    }
docs: Draws a tile at the specified location {@code (x, y)} and size {@code (w x h)}.