code: public void setOrtho() {
  		matrixMode(MatrixMode.PROJECTION);
  		resetMatrix();
  		gl.glOrtho(0, this.width, 0, this.height, -1.0e10, 1.0e10);
  		matrixMode(MatrixMode.MODELVIEW);
  		resetMatrix();
  	}
docs: Sets the default orthographic projection.