code: public void flip(TextureFlipMode mode){
  		float[][] tmp = corner.clone();
  		switch (mode) {
  		case VERTICAL:
  			corner[0] = tmp[1];
  			corner[1] = tmp[0];
  			corner[2] = tmp[3];
  			corner[3] = tmp[2];
  			break;
  		case HORIZONTAL:
  			corner[0] = tmp[3];
  			corner[1] = tmp[2];
  			corner[2] = tmp[1];
  			corner[3] = tmp[0];
  			break;
  		default:
  			break;
  		}
  	}
docs: Flips the way of mapping the texture.
  
  @param mode The alignment of the position of the Texture.
  
  @see casmi.image.ImageMode