code: public void setLightAttenuation(int i, float constant, float liner, float quadratic) {
  		float c[] = { constant };
  		float l[] = { liner };
  		float q[] = { quadratic };
  		gl.glEnable(GL2.GL_LIGHTING);
  		gl.glEnable(GL2.GL_LIGHT0 + i);
  		gl.glLightfv(GL2.GL_LIGHT0 + i, GL2.GL_CONSTANT_ATTENUATION, c, 0);
  		gl.glLightfv(GL2.GL_LIGHT0 + i, GL2.GL_LINEAR_ATTENUATION, l, 0);
  		gl.glLightfv(GL2.GL_LIGHT0 + i, GL2.GL_QUADRATIC_ATTENUATION, q, 0);
  	}
docs: Set attenuation rates for point lights, spot lights, and ambient lights.