code: public void	getWorldMatrices(float[] dest)
      {
          if (dest.length != mBones.length * 16)
          {
              throw new IllegalArgumentException("Destination array is the wrong size");
          }
          sync();
          for (int i = 0; i < mBones.length; ++i)
          {
              mBones[i].WorldMatrix.get(dest, i * 16);
          }
      }
docs: Get the world matrices of all the bones in this pose (relative to skeleton root).
  <p>
  The world space matrices for each bone are copied into the
  destination array as vectors in the order of their bone index.
  The array must be as large as 16 times the number of bones in the skeleton
  (which can be obtained by calling {@link #getNumBones}).
  @param dest	destination array to get world space matrices.
  
  @see #getWorldRotations
  @see #getWorldMatrix
  @see #getWorldPositions