code: public ByteBuffer getPosKeyBuffer() {
          ByteBuffer buf = m_posKeys.duplicate();
          buf.order(ByteOrder.nativeOrder());
          
          return buf;
      }
docs: Returns the buffer with position keys of this animation channel.<p>
  
  Position keys consist of a time value (double) and a position (3D vector
  of floats), resulting in a total of 20 bytes per entry.
  The buffer contains {@link #getNumPosKeys()} of these entries.<p>
  
  If there are position keys, there will also be at least one
  scaling and one rotation key.<p>
  
  @return a native order, direct ByteBuffer