code: public void setRotation(float w, float x, float y, float z) {
          componentRotation.set(w, x, y, z);
          if (sceneObject != null) {
              sceneObject.getTransform().setRotation(w, x, y, z);
          }
      }
docs: Set the rotation for the {@link IOBaseComponent}
  
  @param w the w value of the quaternion
  @param x the x value of the quaternion
  @param y the y value of the quaternion
  @param z the z value of the quaternion