code: public Matrix4f getFinalTransformMatrix()
      {
          final FloatBuffer fb = ByteBuffer.allocateDirect(4*4*4).order(ByteOrder.nativeOrder()).asFloatBuffer();
          NativeBone.getFinalTransformMatrix(getNative(), fb);
          return new Matrix4f(fb);
      }
docs: Gets the final transform of the bone.
  
  @return the 4x4 matrix representing the final transform of the
  bone during animation, which comprises bind pose and skeletal
  transform at the current time of the animation.