code: public void bindBundleToSceneObject(GVRScriptBundle scriptBundle, GVRSceneObject rootSceneObject)
              throws IOException, GVRScriptException
      {
          bindHelper(scriptBundle, rootSceneObject, BIND_MASK_SCENE_OBJECTS);
      }
docs: Binds a script bundle to scene graph rooted at a scene object.
  @param scriptBundle
  The {@code GVRScriptBundle} object containing script binding information.
  @param rootSceneObject
  The root of the scene object tree to which the scripts are bound.
  @throws IOException if script bundle file cannot be read.
  @throws GVRScriptException if a script processing error occurs.