code: public Matrix4f getOffsetMatrix()
      {
          Matrix4f offsetMatrix = new Matrix4f();
          offsetMatrix.set(NativeBone.getOffsetMatrix(getNative()));
          return offsetMatrix;
      }
docs: Returns the offset matrix.<p>
  
  The offset matrix is a 4x4 matrix that transforms from mesh space to
  bone space in bind pose.<p>
  
  This method is part of the wrapped API (see {@link AiWrapperProvider}
  for details on wrappers).
  
  @return the offset matrix