code: public final BoundingVolume expandBoundingVolume(final float pointX, final float pointY, final float pointZ) {
          return new BoundingVolume(
                  NativeSceneObject.expandBoundingVolumeByPoint(
                          getNative(), pointX, pointY, pointZ));
      }
docs: Expand the current volume by the given point
  @param pointX    x coordinate of point
  @param pointY    y coordinate of point
  @param pointZ    z coordinate of point
  @return the updated BoundingVolume.