code: public GVRTransform setRotationByAxis(float angle, float x, float y, float z) {
          NativeTransform.setRotationByAxis(getNative(), angle * TO_RADIANS, x, y, z);
          return this;
      }
docs: Sets the absolute rotation in angle/axis terms.
  
  Rotates using the right hand rule.
  
  <p>
  Contrast this with {@link #rotate(float, float, float, float) rotate()},
  {@link #rotateByAxis(float, float, float, float) rotateByAxis()}, or
  {@link #rotateByAxisWithPivot(float, float, float, float, float, float, float)
  rotateByAxisWithPivot()}, which all do relative rotations.
  
  @param angle
  Angle of rotation in degrees.
  @param x
  'X' component of the axis.
  @param y
  'Y' component of the axis.
  @param z
  'Z' component of the axis.