code: public void setTextureAtlasInfo(String key, GVRAtlasInformation atlasInformation) {
          setTextureAtlasInfo(key, atlasInformation.getOffset(), atlasInformation.getScale());
      }
docs: Set the light map information(offset and scale) at UV space to
  map the light map texture to the mesh.
  
  @param key
  Prefix name of the uniform at light map shader:
  ([key]_texture, [key]_offset and [key]_scale.
  @param atlasInformation
  Atlas information object with the offset and scale
  at UV space necessary to map the light map texture to the mesh.