code: public static final GVRPickedObject pickSceneObject(GVRSceneObject sceneObject, float ox, float oy, float oz, float dx,
                                                          float dy, float dz) {
          return NativePicker.pickSceneObject(sceneObject.getNative(), ox, oy, oz, dx, dy, dz);
      }
docs: Tests the {@link GVRSceneObject} against the ray information passed to the function.
  
  @param sceneObject
  The {@link GVRSceneObject} to be tested.
  
  @param ox
  The x coordinate of the ray origin (in world coords).
  
  @param oy
  The y coordinate of the ray origin (in world coords).
  
  @param oz
  The z coordinate of the ray origin (in world coords).
  
  @param dx
  The x vector of the ray direction (in world coords).
  
  @param dy
  The y vector of the ray direction (in world coords).
  
  @param dz
  The z vector of the ray direction (in world coords).
  
  @return  a {@link GVRPicker.GVRPickedObject} containing the picking information