code: @Nonnull
      public BufferedImage createBufferedImage(final int imageWidth, final int imageHeight) {
          return new BufferedImage(imageWidth, imageHeight, BufferedImage.TYPE_4BYTE_ABGR);
      }
docs: Create a buffered image with the correct image bands etc... for the tiles being loaded.
  
  @param imageWidth width of the image to create
  @param imageHeight height of the image to create.