code: public Vector4d transformAffine(double x, double y, double z, double w, Vector4d dest) {
          double rx = m00 * x + m10 * y + m20 * z + m30 * w;
          double ry = m01 * x + m11 * y + m21 * z + m31 * w;
          double rz = m02 * x + m12 * y + m22 * z + m32 * w;
          dest.x = rx;
          dest.y = ry;
          dest.z = rz;
          dest.w = w;
          return dest;
      }
docs: /* (non-Javadoc)
  @see org.joml.Matrix4dc#transformAffine(double, double, double, double, org.joml.Vector4d)