code: public Matrix4f translate(float x, float y, float z, Matrix4f dest) {
          if ((properties & PROPERTY_IDENTITY) != 0)
              return dest.translation(x, y, z);
          return translateGeneric(x, y, z, dest);
      }
docs: Apply a translation to this matrix by translating by the given number of
  units in x, y and z and store the result in <code>dest</code>.
  <p>
  If <code>M</code> is <code>this</code> matrix and <code>T</code> the translation
  matrix, then the new matrix will be <code>M * T</code>. So when
  transforming a vector <code>v</code> with the new matrix by using
  <code>M * T * v</code>, the translation will be applied first!
  <p>
  In order to set the matrix to a translation transformation without post-multiplying
  it, use {@link #translation(float, float, float)}.
  
  @see #translation(float, float, float)
  
  @param x
  the offset to translate in x
  @param y
  the offset to translate in y
  @param z
  the offset to translate in z
  @param dest
  will hold the result
  @return dest