code: public Matrix4x3f rotateAround(Quaternionfc quat, float ox, float oy, float oz, Matrix4x3f dest) {
          if ((properties & PROPERTY_IDENTITY) != 0)
              return rotationAround(quat, ox, oy, oz);
          return rotateAroundAffine(quat, ox, oy, oz, dest);
      }
docs: /* (non-Javadoc)
  @see org.joml.Matrix4x3fc#rotateAround(org.joml.Quaternionfc, float, float, float, org.joml.Matrix4x3f)