code: public Matrix4x3d rotateAround(Quaterniondc quat, double ox, double oy, double oz, Matrix4x3d dest) {
          if ((properties & PROPERTY_IDENTITY) != 0)
              return rotationAround(quat, ox, oy, oz);
          return rotateAroundAffine(quat, ox, oy, oz, dest);
      }
docs: /* (non-Javadoc)
  @see org.joml.Matrix4x3dc#rotateAround(org.joml.Quaterniondc, double, double, double, org.joml.Matrix4x3d)