code: public Quaternionf fromAxisAngleDeg(Vector3fc axis, float angle) {
          return fromAxisAngleRad(axis.x(), axis.y(), axis.z(), (float) Math.toRadians(angle));
      }
docs: Set this quaternion to be a representation of the supplied axis and
  angle (in degrees).
  
  @param axis
  the rotation axis
  @param angle
  the angle in degrees
  @return this