code: private boolean MMM(float minX, float minY, float minZ, float maxX, float maxY, float maxZ) {
          return originX >= minX && originY >= minY && originZ >= minZ
              && s_xy * minX - maxY + c_xy <= 0.0f
              && s_yx * minY - maxX + c_yx <= 0.0f
              && s_zy * minZ - maxY + c_zy <= 0.0f
              && s_yz * minY - maxZ + c_yz <= 0.0f
              && s_xz * minX - maxZ + c_xz <= 0.0f
              && s_zx * minZ - maxX + c_zx <= 0.0f;
      }
docs: /* Intersection tests for all possible ray direction cases