code: public Matrix4f scaleAround(float sx, float sy, float sz, float ox, float oy, float oz) {
          return scaleAround(sx, sy, sz, ox, oy, oz, thisOrNew());
      }
docs: Apply scaling to this matrix by scaling the base axes by the given sx,
  sy and sz factors while using <code>(ox, oy, oz)</code> as the scaling origin.
  <p>
  If <code>M</code> is <code>this</code> matrix and <code>S</code> the scaling matrix,
  then the new matrix will be <code>M * S</code>. So when transforming a
  vector <code>v</code> with the new matrix by using <code>M * S * v</code>, the
  scaling will be applied first!
  <p>
  This method is equivalent to calling: <code>translate(ox, oy, oz).scale(sx, sy, sz).translate(-ox, -oy, -oz)</code>
  
  @param sx
  the scaling factor of the x component
  @param sy
  the scaling factor of the y component
  @param sz
  the scaling factor of the z component
  @param ox
  the x coordinate of the scaling origin
  @param oy
  the y coordinate of the scaling origin
  @param oz
  the z coordinate of the scaling origin
  @return a matrix holding the result