code: public void set(float originX, float originY, float originZ, float dirX, float dirY, float dirZ) {
          this.originX = originX;
          this.originY = originY;
          this.originZ = originZ;
          this.dirX = dirX;
          this.dirY = dirY;
          this.dirZ = dirZ;
          precomputeSlope();
      }
docs: Update the ray stored by this {@link RayAabIntersection} with the new origin <code>(originX, originY, originZ)</code>
  and direction <code>(dirX, dirY, dirZ)</code>.
  
  @param originX
  the x coordinate of the ray origin
  @param originY
  the y coordinate of the ray origin
  @param originZ
  the z coordinate of the ray origin
  @param dirX
  the x coordinate of the ray direction
  @param dirY
  the y coordinate of the ray direction
  @param dirZ
  the z coordinate of the ray direction