code: public Vector3d positiveY(Vector3d dest) {
          dest.x = m12 * m20 - m10 * m22;
          dest.y = m00 * m22 - m02 * m20;
          dest.z = m02 * m10 - m00 * m12;
          return dest.normalize(dest);
      }
docs: /* (non-Javadoc)
  @see org.joml.Matrix4dc#positiveY(org.joml.Vector3d)