code: public AxisAngle4d set(double angle, double x, double y, double z) {
          this.x = x;
          this.y = y;
          this.z = z;
          this.angle = (angle < 0.0 ? Math.PI + Math.PI + angle % (Math.PI + Math.PI) : angle) % (Math.PI + Math.PI);
          return this;
      }
docs: Set this {@link AxisAngle4d} to the given values.
  
  @param angle
  the angle in radians
  @param x
  the x-coordinate of the rotation axis
  @param y
  the y-coordinate of the rotation axis
  @param z
  the z-coordinate of the rotation axis
  @return this