code: public Matrix4x3f reflection(Vector3fc normal, Vector3fc point) {
          return reflection(normal.x(), normal.y(), normal.z(), point.x(), point.y(), point.z());
      }
docs: Set this matrix to a mirror/reflection transformation that reflects about the given plane
  specified via the plane normal and a point on the plane.
  
  @param normal
  the plane normal
  @param point
  a point on the plane
  @return this