code: public Vector3f rotateX(float angle, Vector3f dest) {
          float sin = (float) Math.sin(angle), cos = (float) Math.cosFromSin(sin, angle);
          float y = this.y * cos - this.z * sin;
          float z = this.y * sin + this.z * cos;
          dest.x = this.x;
          dest.y = y;
          dest.z = z;
          return dest;
      }
docs: /* (non-Javadoc)
  @see org.joml.Vector3fc#rotateX(float, org.joml.Vector3f)