code: public Matrix4d translate(Vector3dc offset) {
          return translate(offset.x(), offset.y(), offset.z());
      }
docs: Apply a translation to this matrix by translating by the given number of
  units in x, y and z.
  <p>
  If <code>M</code> is <code>this</code> matrix and <code>T</code> the translation
  matrix, then the new matrix will be <code>M * T</code>. So when
  transforming a vector <code>v</code> with the new matrix by using
  <code>M * T * v</code>, the translation will be applied first!
  <p>
  In order to set the matrix to a translation transformation without post-multiplying
  it, use {@link #translation(Vector3dc)}.
  
  @see #translation(Vector3dc)
  
  @param offset
  the number of units in x, y and z by which to translate
  @return this