code: public static JCGLTexture2DUpdateType newUpdateReplacingAll2D(
      final JCGLTexture2DUsableType t)
    {
      NullCheck.notNull(t, "Texture");
      return newUpdateReplacingArea2D(t, AreaSizesL.area(t.size()));
    }
docs: Create a new update that will replace the entirety of {@code t}.
  
  @param t The texture
  
  @return A new update