code: public void setLoopValue(int newLoopValue)
  	{
  		if (newLoopValue==Helpers.PLAYER_LOOP_DEACTIVATED)
  		{
  			getPlayerSetUp_fadeOutLoops().setSelected(false);
  			getPlayerSetUp_ignoreLoops().setSelected(false);
  		}
  		else
  		if (newLoopValue==Helpers.PLAYER_LOOP_FADEOUT)
  		{
  			getPlayerSetUp_fadeOutLoops().setSelected(true);
  			getPlayerSetUp_ignoreLoops().setSelected(false);
  		}
  		else
  		if (newLoopValue==Helpers.PLAYER_LOOP_IGNORE)
  		{
  			getPlayerSetUp_fadeOutLoops().setSelected(false);
  			getPlayerSetUp_ignoreLoops().setSelected(true);
  		}
  	}
docs: Never ever call this Method from an event handler for those
  two buttons - endless loop!
  @param newLoopValue
  @since 11.01.2012