code: public Coordinate getLocationWithinMaxBounds(HumanInputEvent<?> event) {
  		Coordinate location = getLocation(event, RenderSpace.WORLD);
  		location = getLocationWithinMaxBounds(location);
  		return location;
  	}
docs: Get the real world location of the event, while making sure it is within the maximum bounds. If no maximum bounds
  have been set, the original event location in world space is returned.
  
  @param event
  The event to extract the location from.
  @return The location within maximum bounds.